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Adversarial multiplayer games are an important object of study in multiagent learning. In particular, polymatrix zero-sum games are a multiplayer setting where Nash equilibria are known to be efficiently computable. Towards understanding…
We consider a randomized algorithm for the unique games problem, using independent multinomial probabilities to assign labels to the vertices of a graph. The expected value of the solution obtained by the algorithm is expressed as a…
The long code is a central tool in hardness of approximation, especially in questions related to the unique games conjecture. We construct a new code that is exponentially more efficient, but can still be used in many of these applications.…
For each $k\geq 3$, Green proved an arithmetic $k$-cycle removal lemma for any abelian group $G$. The best known bounds relating the parameters in the lemma for general $G$ are of tower-type. For $k>3$, even in the case $G=\mathbb{F}_2^n$…
We present new lower bounds that show that a polynomial number of passes are necessary for solving some fundamental graph problems in the streaming model of computation. For instance, we show that any streaming algorithm that finds a…
We consider polymatrix coordination games with individual preferences where every player corresponds to a node in a graph who plays with each neighbor a separate bimatrix game with non-negative symmetric payoffs. In this paper, we study…
We introduce a new simple game, which is referred to as the complementary weighted multiple majority game (C-WMMG for short). C-WMMG models a basic cooperation rule, the complementary cooperation rule, and can be taken as a sister model of…
We study two-player zero-sum repeated games with incomplete information on one side, where the payoff function is tail measurable (and not necessarily the long-run average payoff). We show that the maxmin value equals the concavification of…
Let $G$ be a finite abelian group and $A$ be a subset of $G \times G$ which is corner--free, meaning that there are no $x, y \in G$ and $d \in G \setminus \{0\}$ such that $(x, y)$, $(x+d, y)$, $(x, y+d) \in A$. We prove that \[|A| \le…
A simple game $(N,v)$ is given by a set $N$ of $n$ players and a partition of $2^N$ into a set $\mathcal{L}$ of losing coalitions $L$ with value $v(L)=0$ that is closed under taking subsets and a set $\mathcal{W}$ of winning coalitions $W$…
Two-player games on graphs is central in many problems in formal verification and program analysis such as synthesis and verification of open systems. In this work we consider solving recursive game graphs (or pushdown game graphs) that can…
Hedonic games are a prominent model of coalition formation, in which each agent's utility only depends on the coalition she resides. The subclass of hedonic games that models the formation of general partnerships, where output is shared…
Determining a Nash equilibrium in a $2$-player non-zero sum game is known to be PPAD-hard (Chen and Deng (2006), Chen, Deng and Teng (2009)). The problem, even when restricted to win-lose bimatrix games, remains PPAD-hard (Abbott, Kane and…
Zeckendorf proved that every positive integer $n$ can be written uniquely as the sum of non-adjacent Fibonacci numbers. We use this decomposition to construct a two-player game. Given a fixed integer $n$ and an initial decomposition of $n=n…
In this paper, we study nonzero-sum separable games, which are continuous games whose payoffs take a sum-of-products form. Included in this subclass are all finite games and polynomial games. We investigate the structure of equilibria in…
Let $n_1 < n_2 < \cdots < n_N$ be non-negative integers. In a private communication Brian Conrey asked how fast the number of real zeros of the trigonometric polynomials $T_N(\theta) = \sum_{j=1}^N {\cos (n_j\theta)}$ tends to $\infty$ as a…
In the game of Cops and Robbers, a team of cops attempts to capture a robber on a graph $G$. All players occupy vertices of $G$. The game operates in rounds; in each round the cops move to neighboring vertices, after which the robber does…
We show that Optimistic Hedge -- a common variant of multiplicative-weights-updates with recency bias -- attains ${\rm poly}(\log T)$ regret in multi-player general-sum games. In particular, when every player of the game uses Optimistic…
We consider non-cooperative unsplittable congestion games where players share resources, and each player's strategy is pure and consists of a subset of the resources on which it applies a fixed weight. Such games represent unsplittable…
Two standard algorithms for approximately solving two-player zero-sum concurrent reachability games are value iteration and strategy iteration. We prove upper and lower bounds of 2^(m^(Theta(N))) on the worst case number of iterations…