English
Related papers

Related papers: Polynomial Bounds On Parallel Repetition For All 3…

200 papers

In this work we study rank-one quantum games. In particular, we focus on the study of the computability of the entangled value $\omega^*$. We show that the value $\omega^*$ can be efficiently approximated up to a multiplicative factor of 4.…

Quantum Physics · Physics 2013-05-07 T. Cooney , M. Junge , C. Palazuelos , D. Pérez-García

We settle two long-standing complexity-theoretical questions-open since 1981 and 1993-in combinatorial game theory (CGT). We prove that the Grundy value (a.k.a. nim-value, or nimber) of Undirected Geography is PSPACE-complete to compute.…

Computational Complexity · Computer Science 2021-06-07 Kyle Burke , Matthew Ferland , Shanghua Teng

In the Constructor-Blocker game, two players, Constructor and Blocker, alternatively claim unclaimed edges of the complete graph $K_n$. For given graphs $F$ and $H$, Constructor can only claim edges that leave her graph $F$-free, while…

Combinatorics · Mathematics 2024-01-02 József Balogh , Ce Chen , Sean English

This paper provides a polynomial-time algorithm for solving parity games that runs in $\mathcal{O}(n^{2}\cdot(n + m))$ time-ending a search that has taken decades. Unlike previous attractor-based algorithms, the presented algorithm only…

Data Structures and Algorithms · Computer Science 2025-11-07 Rick van der Heijden

We give exponential lower bounds on the Price of Stability (PoS) of weighted congestion games with polynomial cost functions. In particular, for any positive integer $d$ we construct rather simple games with cost functions of degree at most…

Computer Science and Game Theory · Computer Science 2019-08-27 George Christodoulou , Martin Gairing , Yiannis Giannakopoulos , Paul G. Spirakis

We prove that finding an $\epsilon$-approximate Nash equilibrium is PPAD-complete for constant $\epsilon$ and a particularly simple class of games: polymatrix, degree 3 graphical games, in which each player has only two actions. As…

Computer Science and Game Theory · Computer Science 2016-09-14 Aviad Rubinstein

We study the problem of computing an $\epsilon$-approximate Nash equilibrium of a two-player, bilinear game with a bounded payoff matrix $A \in \mathbb{R}^{m \times n}$, when the players' strategies are constrained to lie in simple sets. We…

Optimization and Control · Mathematics 2026-01-08 Ishani Karmarkar , Liam O'Carroll , Aaron Sidford

We investigate the space complexity of refuting $3$-CNFs in Resolution and algebraic systems. We prove that every Polynomial Calculus with Resolution refutation of a random $3$-CNF $\phi$ in $n$ variables requires, with high probability,…

Computational Complexity · Computer Science 2015-04-03 Patrick Bennett , Ilario Bonacina , Nicola Galesi , Tony Huynh , Mike Molloy , Paul Wollan

We describe an efficient algorithm to compute solutions for the general two-player Blotto game on n battlefields with heterogeneous values. While explicit constructions for such solutions have been limited to specific, largely symmetric or…

Computer Science and Game Theory · Computer Science 2022-06-01 Vianney Perchet , Philippe Rigollet , Thibaut Le Gouic

For a polynomial f: {-1, 1}^n --> C, we define the partition function as the average of e^{lambda f(x)} over all points x in {-1, 1}^n, where lambda in C is a parameter. We present a quasi-polynomial algorithm, which, given such f, lambda…

Data Structures and Algorithms · Computer Science 2016-11-30 Alexander Barvinok

We study the following game version of the generalized graph Tur\'an problem. For two fixed graphs F and H, two players, Max and Mini, alternately claim unclaimed edges of the complete graph Kn such that the graph G of the claimed edges…

Combinatorics · Mathematics 2025-05-30 Balázs Patkós , Miloš Stojaković , Jelena Stratijev , Máté Vizer

Let K be a field of characteristic 0. We consider linear equations a1*x1+...+an*xn=1 in unknowns x1,...,xn from G, where a1,...,an are non-zero elements of K, and where G is a subgroup of the multiplicative group of non-zero elements of K.…

Number Theory · Mathematics 2007-05-23 Jan-Hendrik Evertse

Consider a two-player game repeated N times. Player 1 can choose between two styles (for interpretability, offensive and defensive), whereas Player 2 uses a single fixed style. Let X N\,:= \#wins -\#losses for Player 1 after N games, and…

Computer Science and Game Theory · Computer Science 2026-04-20 Jonatha ANSELMI , Bruno Gaujal

Consider a game played on a simple graph $G = (V,E)$ where each vertex consists of a clickable light. Clicking any vertex $v$ toggles the on/off state of $v$ and its neighbors. One wins the game by finding a sequence of clicks that turns…

Combinatorics · Mathematics 2022-07-05 William Boyles

Hardness results for maximum agreement problems have close connections to hardness results for proper learning in computational learning theory. In this paper we prove two hardness results for the problem of finding a low degree polynomial…

Machine Learning · Computer Science 2010-10-19 Ilias Diakonikolas , Ryan O'Donnell , Rocco A. Servedio , Yi Wu

Given integer $n \geq 1, \ell \geq 2$, and vector $x = (x_1, \ldots, x_n)$ that has an entry which is a multiple of $\ell$ and such that $x_1 \leq \ldots \leq x_n$, the GM-rule is defined as follows: Keep the rightmost minimal entry $x_i$…

Combinatorics · Mathematics 2023-11-07 Vladimir Gurvich , Mariya Naumova

We provide a unifying, black-box tool for establishing existence of approximate equilibria in weighted congestion games and, at the same time, bounding their Price of Stability. Our framework can handle resources with general…

Computer Science and Game Theory · Computer Science 2022-03-31 Yiannis Giannakopoulos , Diogo Poças

We study zero-sum repeated games where the minimizing player has to pay a certain cost each time he changes his action. Our contribution is twofold. First, we show that the value of the game exists in stationary strategies, depending solely…

Optimization and Control · Mathematics 2021-10-29 Yevgeny Tsodikovich , Xavier Venel , Anna Zseleva

This paper presents a new lower bound for the discrete strategy improvement algorithm for solving parity games due to Voege and Jurdziski. First, we informally show which structures are difficult to solve for the algorithm. Second, we…

Computer Science and Game Theory · Computer Science 2009-01-20 Oliver Friedmann

Consider the following game between two players, Builder and Painter. Builder draws edges one at a time and Painter colours them, in either red or blue, as each appears. Builder's aim is to force Painter to draw a monochromatic copy of a…

Combinatorics · Mathematics 2009-02-11 David Conlon
‹ Prev 1 8 9 10 Next ›