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The Pommerman Team Environment is a recently proposed benchmark which involves a multi-agent domain with challenges such as partial observability, decentralized execution (without communication), and very sparse and delayed rewards. The…

Multiagent Systems · Computer Science 2019-05-07 Chao Gao , Pablo Hernandez-Leal , Bilal Kartal , Matthew E. Taylor

Reinforcement learning (RL) has been demonstrated suitable to develop agents that play complex games with human-level performance. However, it is not understood how to effectively use RL to perform cybersecurity tasks. To develop such…

Cryptography and Security · Computer Science 2021-03-16 Andres Molina-Markham , Cory Miniter , Becky Powell , Ahmad Ridley

Designing wise AI policy is a grand challenge for society. To design such policy, policymakers should place a premium on rigorous evidence and scientific consensus. While several mechanisms exist for evidence generation, and nascent…

Artificial Intelligence · Computer Science 2025-10-02 Rishi Bommasani

We present the results of the NeurIPS 2023 Neural MMO Competition, which attracted over 200 participants and submissions. Participants trained goal-conditional policies that generalize to tasks, maps, and opponents never seen during…

We address two major challenges of implicit coordination in multi-agent deep reinforcement learning: non-stationarity and exponential growth of state-action space, by combining Deep-Q Networks for policy learning with Nash equilibrium for…

Multiagent Systems · Computer Science 2020-12-17 Griffin Adams , Sarguna Janani Padmanabhan , Shivang Shekhar

Deep reinforcement learning (DRL) has achieved significant breakthroughs in various tasks. However, most DRL algorithms suffer a problem of generalizing the learned policy which makes the learning performance largely affected even by minor…

Machine Learning · Computer Science 2019-07-11 Zhengyao Jiang , Shan Luo

Science meets Engineering in Deep Learning took place in Vancouver as part of the Workshop section of NeurIPS 2019. As organizers of the workshop, we created the following report in an attempt to isolate emerging topics and recurring themes…

Machine Learning · Computer Science 2020-07-30 Levent Sagun , Caglar Gulcehre , Adriana Romero , Negar Rostamzadeh , Stefano Sarao Mannelli

Text games present opportunities for natural language understanding (NLU) methods to tackle reinforcement learning (RL) challenges. However, recent work has questioned the necessity of NLU by showing random text hashes could perform…

Computation and Language · Computer Science 2022-10-18 Yi Gu , Shunyu Yao , Chuang Gan , Joshua B. Tenenbaum , Mo Yu

In collaborative tasks, effective communication is crucial for achieving joint goals. One such task is collaborative building where builders must communicate with each other to construct desired structures in a simulated environment such as…

Computation and Language · Computer Science 2023-05-11 Zhengxiang Shi , Jerome Ramos , To Eun Kim , Xi Wang , Hossein A. Rahmani , Aldo Lipani

Recent advances in Deep Reinforcement Learning (DRL) have largely focused on improving the performance of agents with the aim of replacing humans in known and well-defined environments. The use of these techniques as a game design tool for…

Machine Learning · Computer Science 2020-12-08 Alessandro Sestini , Alexander Kuhnle , Andrew D. Bagdanov

We introduce a reinforcement learning environment based on Heroic - Magic Duel, a 1 v 1 action strategy game. This domain is non-trivial for several reasons: it is a real-time game, the state space is large, the information given to the…

Artificial Intelligence · Computer Science 2020-02-18 Michal Warchalski , Dimitrije Radojevic , Milos Milosevic

Building deep reinforcement learning agents that can generalize and adapt to unseen environments remains a fundamental challenge for AI. This paper describes progresses on this challenge in the context of man-made environments, which are…

Machine Learning · Computer Science 2018-10-01 Yi Wu , Yuxin Wu , Aviv Tamar , Stuart Russell , Georgia Gkioxari , Yuandong Tian

This paper surveys research on applying neuroevolution (NE) to games. In neuroevolution, artificial neural networks are trained through evolutionary algorithms, taking inspiration from the way biological brains evolved. We analyse the…

Neural and Evolutionary Computing · Computer Science 2015-11-05 Sebastian Risi , Julian Togelius

In this paper, we propose Rogue-Gym, a simple and classic style roguelike game built for evaluating generalization in reinforcement learning (RL). Combined with the recent progress of deep neural networks, RL has successfully trained…

Machine Learning · Computer Science 2019-06-04 Yuji Kanagawa , Tomoyuki Kaneko

Although deep reinforcement learning has led to breakthroughs in many difficult domains, these successes have required an ever-increasing number of samples, affording only a shrinking segment of the AI community access to their development.…

The project's aim is to create an AI agent capable of selecting good actions in a game-playing domain called Battlespace. Sequential domains like Battlespace are important testbeds for planning problems, as such, the Department of Defense…

Artificial Intelligence · Computer Science 2024-02-19 Sujay Nagesh Koujalgi , Jonathan Dodge

Deep reinforcement learning (RL) methods often require many trials before convergence, and no direct interpretability of trained policies is provided. In order to achieve fast convergence and interpretability for the policy in RL, we…

In the last few decades we have witnessed a significant development in Artificial Intelligence (AI) thanks to the availability of a variety of testbeds, mostly based on simulated environments and video games. Among those, roguelike games…

Machine Learning · Computer Science 2025-06-09 Luigi Quarantiello , Simone Marzeddu , Antonio Guzzi , Vincenzo Lomonaco

Recent advances in reinforcement learning (RL) and Human-in-the-Loop (HitL) learning have made human-AI collaboration easier for humans to team with AI agents. Leveraging human expertise and experience with AI in intelligent systems can be…