English

Experiments with Encoding Structured Data for Neural Networks

Artificial Intelligence 2024-02-19 v1

Abstract

The project's aim is to create an AI agent capable of selecting good actions in a game-playing domain called Battlespace. Sequential domains like Battlespace are important testbeds for planning problems, as such, the Department of Defense uses such domains for wargaming exercises. The agents we developed combine Monte Carlo Tree Search (MCTS) and Deep Q-Network (DQN) techniques in an effort to navigate the game environment, avoid obstacles, interact with adversaries, and capture the flag. This paper will focus on the encoding techniques we explored to present complex structured data stored in a Python class, a necessary precursor to an agent.

Keywords

Cite

@article{arxiv.2402.10290,
  title  = {Experiments with Encoding Structured Data for Neural Networks},
  author = {Sujay Nagesh Koujalgi and Jonathan Dodge},
  journal= {arXiv preprint arXiv:2402.10290},
  year   = {2024}
}

Comments

18 pages, 8 figures, 2 tables

R2 v1 2026-06-28T14:50:07.457Z