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This paper considers the design of non-truthful mechanisms from samples. We identify a parameterized family of mechanisms with strategically simple winner-pays-bid, all-pay, and truthful payment formats. In general (not necessarily…

Computer Science and Game Theory · Computer Science 2019-06-26 Jason Hartline , Samuel Taggart

Impartial selection has recently received much attention within the multi-agent systems community. The task is, given a directed graph representing nominations to the members of a community by other members, to select the member with the…

Computer Science and Game Theory · Computer Science 2022-05-25 Ioannis Caragiannis , George Christodoulou , Nicos Protopapas

We study the problem of mechanism design for allocating a set of indivisible items among agents with private preferences on items. We are interested in such a mechanism that is strategyproof (where agents' best strategy is to report their…

Computer Science and Game Theory · Computer Science 2024-08-05 Ankang Sun , Bo Chen

We study the mechanism design problem of allocating a set of indivisible items without monetary transfers. Despite the vast literature on this very standard model, it still remains unclear how do truthful mechanisms look like. We focus on…

Computer Science and Game Theory · Computer Science 2017-05-31 Georgios Amanatidis , Georgios Birmpas , George Christodoulou , Evangelos Markakis

Reasoning about uncertainty is vital in many real-life autonomous systems. However, current state-of-the-art planning algorithms cannot either reason about uncertainty explicitly, or do so with a high computational burden. Here, we focus on…

Artificial Intelligence · Computer Science 2022-01-31 Moran Barenboim , Vadim Indelman

In the strategic facility location problem, a set of agents report their locations in a metric space and the goal is to use these reports to open a new facility, minimizing an aggregate distance measure from the agents to the facility.…

Computer Science and Game Theory · Computer Science 2024-11-06 Eric Balkanski , Vasilis Gkatzelis , Golnoosh Shahkarami

In {\em set-system auctions}, there are several overlapping teams of agents, and a task that can be completed by any of these teams. The buyer's goal is to hire a team and pay as little as possible. Recently, Karlin, Kempe and Tamir…

Computer Science and Game Theory · Computer Science 2007-07-23 Edith Elkind , Leslie Ann Goldberg , Paul W. Goldberg

We study the problem of fairly allocating a set of indivisible goods to multiple agents and focus on the proportionality, which is one of the classical fairness notions. Since proportional allocations do not always exist when goods are…

Computer Science and Game Theory · Computer Science 2023-04-12 Yusuke Kobayashi , Ryoga Mahara

The problem of computing near-optimal contracts in combinatorial settings has recently attracted significant interest in the computer science community. Previous work has provided a rich body of structural and algorithmic insights into this…

Computer Science and Game Theory · Computer Science 2025-06-26 Michal Feldman , Yoav Gal-Tzur , Tomasz Ponitka , Maya Schlesinger

In the committee voting setting, a subset of $k$ alternatives is selected based on the preferences of voters. In this paper, our goal is to efficiently compute $\textit{ex-ante}$ fair probability distributions over committees. We introduce…

Computer Science and Game Theory · Computer Science 2024-12-30 Mashbat Suzuki , Jeremy Vollen

We study the truthful facility assignment problem, where a set of agents with private most-preferred points on a metric space are assigned to facilities that lie on the metric space, under capacity constraints on the facilities. The goal is…

Computer Science and Game Theory · Computer Science 2016-10-06 Ioannis Caragiannis , Aris Filos-Ratsikas , Soren Kristoffer Stiil Frederiksen , Kristoffer Arnsfelt Hansen , Zihan Tan

We study the problem of fairly and efficiently allocating a set of items among strategic agents with additive valuations, where items are either all indivisible or all divisible. When items are goods, numerous positive and negative results…

Computer Science and Game Theory · Computer Science 2025-07-08 Bo Li , Biaoshuai Tao , Fangxiao Wang , Xiaowei Wu , Mingwei Yang , Shengwei Zhou

Participatory budgeting is a method of collectively understanding and addressing spending priorities where citizens vote on how a budget is spent, it is regularly run to improve the fairness of the distribution of public funds.…

Multiagent Systems · Computer Science 2025-07-24 Hugh Adams , Srijoni Majumdar , Evangelos Pournaras

We study the problem of approximate social welfare maximization (without money) in one-sided matching problems when agents have unrestricted cardinal preferences over a finite set of items. Random priority is a very well-known…

Computer Science and Game Theory · Computer Science 2014-05-07 Aris Filos-Ratsikas , Søren Kristoffer Stiil Frederiksen , Jie Zhang

We study fair allocation of indivisible goods among strategic agents with additive valuations. Motivated by impossibility results for deterministic truthful mechanisms, we focus on randomized mechanisms that are…

Computer Science and Game Theory · Computer Science 2026-05-01 Moshe Babaioff , Uriel Feige , Noam Manaker Morag

An important research thread in algorithmic game theory studies the design of efficient truthful mechanisms that approximate the optimal social welfare. A fundamental question is whether an \alpha-approximation algorithm translates into an…

Computer Science and Game Theory · Computer Science 2015-05-13 Chandra Chekuri , Iftah Gamzu

In this paper, we study a problem of truthful mechanism design for a strategic variant of the generalized assignment problem (GAP) in a both payment-free and prior-free environment. In GAP, a set of items has to be optimally assigned to a…

Computer Science and Game Theory · Computer Science 2017-01-17 Salman Fadaei , Martin Bichler

We study the selection of agents based on mutual nominations, a theoretical problem with many applications from committee selection to AI alignment. As agents both select and are selected, they may be incentivized to misrepresent their true…

Computer Science and Game Theory · Computer Science 2025-10-23 Javier Cembrano , Felix Fischer , Max Klimm

Restless and collapsing bandits are often used to model budget-constrained resource allocation in settings where arms have action-dependent transition probabilities, such as the allocation of health interventions among patients. However,…

Machine Learning · Computer Science 2023-07-20 Christine Herlihy , Aviva Prins , Aravind Srinivasan , John P. Dickerson

We examine strategy-proof elections to select a winner amongst a set of agents, each of whom cares only about winning. This impartial selection problem was introduced independently by Holzman and Moulin and Alon et al. Fisher and Klimm…

Computer Science and Game Theory · Computer Science 2014-08-01 Nicolas Bousquet , Sergey Norin , Adrian Vetta
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