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We consider the problem of locating a facility on a network, represented by a graph. A set of strategic agents have different ideal locations for the facility; the cost of an agent is the distance between its ideal location and the…

Computer Science and Game Theory · Computer Science 2009-07-14 Noga Alon , Michal Feldman , Ariel D. Procaccia , Moshe Tennenholtz

We study the problem of allocating indivisible goods among strategic agents. We focus on settings wherein monetary transfers are not available and each agent's private valuation is a submodular function with binary marginals, i.e., the…

Computer Science and Game Theory · Computer Science 2021-09-14 Siddharth Barman , Paritosh Verma

It is typically expected that if a mechanism is truthful, then the agents would, indeed, truthfully report their private information. But why would an agent believe that the mechanism is truthful? We wish to design truthful mechanisms,…

Computer Science and Game Theory · Computer Science 2014-12-02 Simina Brânzei , Ariel D. Procaccia

This work studies the problem of constructing a representative workload from a given input analytical query workload where the former serves as an approximation with guarantees of the latter. We discuss our work in the context of workload…

Databases · Computer Science 2021-02-04 Shaleen Deep , Anja Gruenheid , Paraschos Koutris , Jeffrey Naughton , Stratis Viglas

In participatory budgeting, communities collectively decide on the allocation of public tax dollars for local public projects. In this work, we consider the question of fairly aggregating the preferences of community members to determine an…

Computer Science and Game Theory · Computer Science 2016-10-17 Brandon Fain , Ashish Goel , Kamesh Munagala

We study resource allocation in two-sided markets from a fundamental perspective and introduce a general modeling and algorithmic framework to effectively incorporate the complex and multidimensional aspects of fairness. Our main technical…

Computer Science and Game Theory · Computer Science 2025-06-03 Javier Cembrano , Andrés Moraga , Victor Verdugo

We design a Copula-based generic randomized truthful mechanism for scheduling on two unrelated machines with approximation ratio within $[1.5852, 1.58606]$, offering an improved upper bound for the two-machine case. Moreover, we provide an…

Computer Science and Game Theory · Computer Science 2013-06-18 Xujin Chen , Donglei Du , Luis F. Zuluaga

We consider the problem of budget feasible mechanism design proposed by Singer (2010), but in a Bayesian setting. A principal has a public value for hiring a subset of the agents and a budget, while the agents have private costs for being…

Computer Science and Game Theory · Computer Science 2015-10-22 Eric Balkanski , Jason D. Hartline

The fundamental assignment problem is in search of welfare maximization mechanisms to allocate items to agents when the private preferences over indivisible items are provided by self-interested agents. The mainstream mechanism…

Computer Science and Game Theory · Computer Science 2019-06-04 Yansong Gao , Jie Zhang

Selecting prototypical examples from a source distribution to represent a target data distribution is a fundamental problem in machine learning. Existing subset selection methods often rely on implicit importance scores, which can be skewed…

We consider the minimum makespan problem for $n$ tasks and two unrelated parallel selfish machines. Let $R_n$ be the best approximation ratio of randomized monotone scale-free algorithms. This class contains the most efficient algorithms…

Optimization and Control · Mathematics 2019-09-26 Olga Kuryatnikova , Juan C. Vera

The challenge of identifying the best feasible arm within a fixed budget has attracted considerable interest in recent years. However, a notable gap remains in the literature: the exact exponential rate at which the error probability…

Machine Learning · Computer Science 2025-06-04 Jie Bian , Vincent Y. F. Tan

This paper introduces Bounded Fuzzy Possibilistic Method (BFPM) by addressing several issues that previous clustering/classification methods have not considered. In fuzzy clustering, object's membership values should sum to 1. Hence, any…

Machine Learning · Computer Science 2019-02-11 Hossein Yazdani

We consider the problem of allocating heterogeneous and indivisible goods among strategic agents, with preferences over subsets of goods, when there is no medium of exchange. This model captures the well studied problem of fair allocation…

Computer Science and Game Theory · Computer Science 2026-04-27 Moshe Babaioff , Noam Manaker Morag

This work gives the first natural non-utilitarian problems for which the trivial $n$ approximation via VCG mechanisms is the best possible. That is, no truthful mechanism can be better than $n$ approximate, where $n$ is the number of…

Computer Science and Game Theory · Computer Science 2018-05-31 Stefano Leucci , Akaki Mamageishvili , Paolo Penna

To better serve users' demands in mobile applications (e.g., navigation), mobile crowdsourcing platforms can iteratively align large language model (LLM)-generated content (e.g., AI-generated traffic condition predictions) with human…

Machine Learning · Computer Science 2026-05-26 Shugang Hao , Lingjie Duan

We study the fundamental problem of selecting optimal features for model construction. This problem is computationally challenging on large datasets, even with the use of greedy algorithm variants. To address this challenge, we extend the…

We revisit the well-studied problem of budget-feasible procurement, where a buyer with a strict budget constraint seeks to acquire services from a group of strategic providers (the sellers). During the last decade, several strategyproof…

Computer Science and Game Theory · Computer Science 2021-07-22 Eric Balkanski , Pranav Garimidi , Vasilis Gkatzelis , Daniel Schoepflin , Xizhi Tan

The approximation ratio has become one of the dominant measures in mechanism design problems. In light of analysis of algorithms, we define the \emph{smoothed approximation ratio} to compare the performance of the optimal mechanism and a…

Computer Science and Game Theory · Computer Science 2017-06-23 Xiaotie Deng , Yansong Gao , Jie Zhang

We consider the problem of allocating $m$ indivisible chores among $n$ agents with possibly different weights, aiming for a solution that is both fair and efficient. Specifically, we focus on the classic fairness notion of proportionality…

Computer Science and Game Theory · Computer Science 2025-10-14 Jugal Garg , Eklavya Sharma , Xiaowei Wu
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