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Data-driven generative modeling has made remarkable progress by leveraging the power of deep neural networks. A reoccurring challenge is how to enable a model to generate a rich variety of samples from the entire target distribution, rather…

Graphics · Computer Science 2019-09-04 Nadav Schor , Oren Katzir , Hao Zhang , Daniel Cohen-Or

Sketch-based terrain generation seeks to create realistic landscapes for virtual environments in various applications such as computer games, animation and virtual reality. Recently, deep learning based terrain generation has emerged,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-15 Zexin Hu , Kun Hu , Clinton Mo , Lei Pan , Zhiyong Wang

Deep generative models can automatically create content of diverse types. However, there are no guarantees that such content will satisfy the criteria necessary to present it to end-users and be functional, e.g. the generated levels could…

Machine Learning · Computer Science 2022-06-02 Miguel González-Duque , Rasmus Berg Palm , Søren Hauberg , Sebastian Risi

Deep networks allow to obtain outstanding results in semantic segmentation, however they need to be trained in a single shot with a large amount of data. Continual learning settings where new classes are learned in incremental steps and…

Computer Vision and Pattern Recognition · Computer Science 2021-09-21 Andrea Maracani , Umberto Michieli , Marco Toldo , Pietro Zanuttigh

We present an architecture which lets us train deep, directed generative models with many layers of latent variables. We include deterministic paths between all latent variables and the generated output, and provide a richer set of…

Machine Learning · Computer Science 2016-12-15 Philip Bachman

Generative Adversarial Networks (GANs) are a powerful indirect genotype-to-phenotype mapping for evolutionary search. Much previous work applying GANs to level generation focuses on fixed-size segments combined into a whole level, but…

Neural and Evolutionary Computing · Computer Science 2022-05-02 Jacob Schrum , Benjamin Capps , Kirby Steckel , Vanessa Volz , Sebastian Risi

Humans paint images incrementally: they plan a global layout, sketch a coarse draft, inspect, and refine details, and most importantly, each step is grounded in the evolving visual states. However, can unified multimodal models trained on…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Lei Zhang , Junjiao Tian , Zhipeng Fan , Kunpeng Li , Jialiang Wang , Weifeng Chen , Markos Georgopoulos , Felix Juefei-Xu , Yuxiang Bao , Julian McAuley , Manling Li , Zecheng He

Videos can often be created by first outlining a global description of the scene and then adding local details. Inspired by this we propose a hierarchical model for video generation which follows a coarse to fine approach. First our model…

Computer Vision and Pattern Recognition · Computer Science 2021-06-08 Lluis Castrejon , Nicolas Ballas , Aaron Courville

Machine learning methods for conditional data generation usually build a mapping from source conditional data X to target data Y. The target Y (e.g., text, speech, music, image, video) is usually high-dimensional and complex, and contains…

Machine Learning · Computer Science 2023-01-24 Xu Tan , Tao Qin , Jiang Bian , Tie-Yan Liu , Yoshua Bengio

We propose a method for constructing generative models of 3D objects from a single 3D mesh and improving them through unsupervised low-shot learning from 2D images. Our method produces a 3D morphable model that represents shape and albedo…

Computer Vision and Pattern Recognition · Computer Science 2022-03-08 Skylar Sutherland , Bernhard Egger , Joshua Tenenbaum

This paper presents an architecture for generating music for video games based on the Transformer deep learning model. Our motivation is to be able to customize the generation according to the taste of the player, who can select a corpus of…

Scene graphs provide a rich, structured representation of a scene by encoding the entities (objects) and their spatial relationships in a graphical format. This representation has proven useful in several tasks, such as question answering,…

Computer Vision and Pattern Recognition · Computer Science 2022-12-01 Sanjoy Kundu , Sathyanarayanan N. Aakur

As academic interest in procedural content generation (PCG) for games has increased, so has the need for methodologies for comparing and contrasting the output spaces of alternative PCG systems. In this paper we introduce and evaluate a…

Human-Computer Interaction · Computer Science 2022-11-01 Oliver Withington , Laurissa Tokarchuk

Defect segmentation is crucial for quality control in advanced manufacturing, yet data scarcity poses challenges for state-of-the-art supervised deep learning. Synthetic defect data generation is a popular approach for mitigating data…

Computer Vision and Pattern Recognition · Computer Science 2024-10-25 Shancong Mou , Raviteja Vemulapalli , Shiyu Li , Yuxuan Liu , C Thomas , Meng Cao , Haoping Bai , Oncel Tuzel , Ping Huang , Jiulong Shan , Jianjun Shi

This paper focuses on the challenging task of learning 3D object surface reconstructions from single RGB images. Existing methods achieve varying degrees of success by using different geometric representations. However, they all have their…

Computer Vision and Pattern Recognition · Computer Science 2019-04-11 Jiapeng Tang , Xiaoguang Han , Junyi Pan , Kui Jia , Xin Tong

We present a generative method for texture filtering, which exhibits surprisingly good performance and generalizability. Our core idea is to empower texture filtering by taking full advantage of the strong learned image prior of pre-trained…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Rongjia Zheng , Shangwei Huang , Lei Zhu , Wei-Shi Zheng , Qing Zhang

A well-known pitfall of molecular generative models is that they are not guaranteed to generate synthesizable molecules. Existing solutions for this problem often struggle to effectively navigate exponentially large combinatorial space of…

Machine Learning · Computer Science 2026-01-13 Seul Lee , Karsten Kreis , Srimukh Prasad Veccham , Meng Liu , Danny Reidenbach , Saee Paliwal , Weili Nie , Arash Vahdat

This paper shows how data-driven deep generative models can be utilized to solve challenging phase retrieval problems, in which one wants to reconstruct a signal from only few intensity measurements. Classical iterative algorithms are known…

Image and Video Processing · Electrical Eng. & Systems 2020-07-17 Martin Reiche , Peter Jung

Generating mathematical equations from natural language requires an accurate understanding of the relations among math expressions. Existing approaches can be broadly categorized into token-level and expression-level generation. The former…

Computation and Language · Computer Science 2023-10-19 Wenqi Zhang , Yongliang Shen , Qingpeng Nong , Zeqi Tan , Yanna Ma , Weiming Lu

Recent research on Generalized Zero-Shot Learning (GZSL) has focused primarily on generation-based methods. However, current literature has overlooked the fundamental principles of these methods and has made limited progress in a complex…

Computer Vision and Pattern Recognition · Computer Science 2023-03-08 Dubing Chen , Yuming Shen , Haofeng Zhang , Philip H. S. Torr