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Predictable adaptation of network depths can be an effective way to control inference latency and meet the resource condition of various devices. However, previous adaptive depth networks do not provide general principles and a formal…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Woochul Kang , Hyungseop Lee

Recent hybrid video generation models combine autoregressive temporal dynamics with diffusion-based spatial denoising, but their sequential, iterative nature leads to error accumulation and long inference times. In this work, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Yongqi Yang , Huayang Huang , Xu Peng , Xiaobin Hu , Donghao Luo , Jiangning Zhang , Chengjie Wang , Yu Wu

Terrains are the main part of an electronic game. To reduce human effort on game development, procedural techniques are used to generate synthetic terrains. However rendering a terrain is not a trivial task. Their rendering techniques must…

Graphics · Computer Science 2018-03-14 Ricardo B. D. d'Oliveira , Antonio L. Apolinário

This paper presents a novel generative model to synthesize fluid simulations from a set of reduced parameters. A convolutional neural network is trained on a collection of discrete, parameterizable fluid simulation velocity fields. Due to…

Machine Learning · Computer Science 2019-09-05 Byungsoo Kim , Vinicius C. Azevedo , Nils Thuerey , Theodore Kim , Markus Gross , Barbara Solenthaler

Recipe generation from food images and ingredients is a challenging task, which requires the interpretation of the information from another modality. Different from the image captioning task, where the captions usually have one sentence,…

Computer Vision and Pattern Recognition · Computer Science 2022-02-17 Hao Wang , Guosheng Lin , Steven C. H. Hoi , Chunyan Miao

Rare and challenging driving scenarios are critical for autonomous vehicle development. Since they are difficult to encounter, simulating or generating them using generative models is a popular approach. Following previous efforts to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Arthur Hubert , Gamal Elghazaly , Raphaël Frank

Several families of continual learning techniques have been proposed to alleviate catastrophic interference in deep neural network training on non-stationary data. However, a comprehensive comparison and analysis of limitations remains…

Machine Learning · Computer Science 2021-12-14 Timm Hess , Martin Mundt , Iuliia Pliushch , Visvanathan Ramesh

3D object generation has undergone significant advancements, yielding high-quality results. However, fall short of achieving precise user control, often yielding results that do not align with user expectations, thus limiting their…

Graphics · Computer Science 2024-04-26 Shaocong Dong , Lihe Ding , Zhanpeng Huang , Zibin Wang , Tianfan Xue , Dan Xu

Generative Adversarial Networks (GANs) are proving to be a powerful indirect genotype-to-phenotype mapping for evolutionary search, but they have limitations. In particular, GAN output does not scale to arbitrary dimensions, and there is no…

Neural and Evolutionary Computing · Computer Science 2020-04-07 Jacob Schrum , Vanessa Volz , Sebastian Risi

This paper introduces a novel framework called DTNet for 3D mesh reconstruction and generation via Disentangled Topology. Beyond previous works, we learn a topology-aware neural template specific to each input then deform the template to…

Computer Vision and Pattern Recognition · Computer Science 2022-06-13 Ka-Hei Hui , Ruihui Li , Jingyu Hu , Chi-Wing Fu

Most existing sequence generation models produce outputs in one pass, usually left-to-right. However, this is in contrast with a more natural approach that humans use in generating content; iterative refinement and editing. Recent work has…

Computation and Language · Computer Science 2022-05-26 Machel Reid , Graham Neubig

In this paper, we are interested in addressing the problem of damage assessment for vehicles, such as cars. This task requires not only detecting the location and the extent of the damage but also identifying the damaged part. To train a…

Computer Vision and Pattern Recognition · Computer Science 2023-11-14 Jens Parslov , Erik Riise , Dim P. Papadopoulos

We propose a new score-based model with one-step sampling. Previously, score-based models were burdened with heavy computations due to iterative sampling. For substituting the iterative process, we train a standalone generator to compress…

Computer Vision and Pattern Recognition · Computer Science 2023-09-21 Senmao Ye , Fei Liu

We propose an approach to 3D reconstruction via inverse procedural modeling and investigate two variants of this approach. The first option consists in the fitting set of input parameters using a genetic algorithm. We demonstrate the…

Graphics · Computer Science 2023-10-23 Albert Garifullin , Nikolay Maiorov , Vladimir Frolov

In the streaming data setting, where data arrive continuously or in frequent batches and there is no pre-determined amount of total data, Bayesian models can employ recursive updates, incorporating each new batch of data into the model…

Computation · Statistics 2024-12-09 Ian Taylor , Andee Kaplan , Brenda Betancourt

Table-to-text generation refers to generating a descriptive text from a key-value table. Traditional autoregressive methods, though can generate text with high fluency, suffer from low coverage and poor faithfulness problems. To mitigate…

Computation and Language · Computer Science 2021-06-01 Peng Wang , Junyang Lin , An Yang , Chang Zhou , Yichang Zhang , Jingren Zhou , Hongxia Yang

Training robots in simulation requires diverse 3D scenes that reflect the specific challenges of downstream tasks. However, scenes that satisfy strict task requirements, such as high-clutter environments with plausible spatial arrangement,…

Robotics · Computer Science 2025-08-27 Nicholas Pfaff , Hongkai Dai , Sergey Zakharov , Shun Iwase , Russ Tedrake

Video gaming streaming services are growing rapidly due to new services such as passive video streaming, e.g. Twitch.tv, and cloud gaming, e.g. Nvidia Geforce Now. In contrast to traditional video content, gaming content has special…

Multimedia · Computer Science 2020-05-05 Markus Utke , Saman Zadtootaghaj , Steven Schmidt , Sebastian Möller

Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…

Artificial Intelligence · Computer Science 2026-04-01 In-Chang Baek , Jiyun Jung , Geum-Hwan Hwang , Sung-Hyun Kim , Kyung-Joong Kim

An intuitive way for a human to write paraphrase sentences is to replace words or phrases in the original sentence with their corresponding synonyms and make necessary changes to ensure the new sentences are fluent and grammatically…

Computation and Language · Computer Science 2018-06-22 Shaohan Huang , Yu Wu , Furu Wei , Ming Zhou
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