English
Related papers

Related papers: Path of Destruction: Learning an Iterative Level G…

200 papers

We present a new method for vectorization of technical line drawings, such as floor plans, architectural drawings, and 2D CAD images. Our method includes (1) a deep learning-based cleaning stage to eliminate the background and imperfections…

Computer Vision and Pattern Recognition · Computer Science 2021-01-20 Vage Egiazarian , Oleg Voynov , Alexey Artemov , Denis Volkhonskiy , Aleksandr Safin , Maria Taktasheva , Denis Zorin , Evgeny Burnaev

In this work, we present a novel method for extensive multi-scale generative terrain modeling. At the core of our model is a cascade of superresolution diffusion models that can be combined to produce consistent images across multiple…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Ansh Sharma , Albert Xiao , Praneet Rathi , Rohit Kundu , Albert Zhai , Yuan Shen , Shenlong Wang

In this paper we present, to the best of our knowledge, the first method to learn a generative model of 3D shapes from natural images in a fully unsupervised way. For example, we do not use any ground truth 3D or 2D annotations, stereo…

Computer Vision and Pattern Recognition · Computer Science 2019-10-02 Attila Szabó , Givi Meishvili , Paolo Favaro

Subject-driven text-to-image generation still struggles to preserve high-frequency identity details such as logos, patterns, and text. Existing methods typically operate directly in RGB space, which often leads to detail degradation under…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Hanzhong Guo , Yizhou Yu

We propose the Insertion-Deletion Transformer, a novel transformer-based neural architecture and training method for sequence generation. The model consists of two phases that are executed iteratively, 1) an insertion phase and 2) a…

Machine Learning · Computer Science 2020-01-17 Laura Ruis , Mitchell Stern , Julia Proskurnia , William Chan

The procedural generation of video game levels has existed for at least 30 years, but only recently have machine learning approaches been used to generate levels without specifying the rules for generation. A number of these have looked at…

Neural and Evolutionary Computing · Computer Science 2016-03-10 Adam Summerville , Michael Mateas

We introduce layered controllable video generation, where we, without any supervision, decompose the initial frame of a video into foreground and background layers, with which the user can control the video generation process by simply…

Computer Vision and Pattern Recognition · Computer Science 2022-10-05 Jiahui Huang , Yuhe Jin , Kwang Moo Yi , Leonid Sigal

Generative Adversarial Networks (GANs) have demonstrated their ability to learn patterns in data and produce new exemplars similar to, but different from, their training set in several domains, including video games. However, GANs have a…

Artificial Intelligence · Computer Science 2020-04-21 Jake Gutierrez , Jacob Schrum

Procedural Level Generation via Machine Learning (PLGML), the study of generating game levels with machine learning, has received a large amount of recent academic attention. For certain measures these approaches have shown success at…

Artificial Intelligence · Computer Science 2018-09-26 Matthew Guzdial , Nicholas Liao , Mark Riedl

The problem of model collapse has presented new challenges in iterative training of generative models, where such training with synthetic data leads to an overall degradation of performance. This paper looks at the problem from a…

Machine Learning · Statistics 2026-02-19 Soham Bakshi , Sunrit Chakraborty

We introduce a novel framework to build a model that can learn how to segment objects from a collection of images without any human annotation. Our method builds on the observation that the location of object segments can be perturbed…

Computer Vision and Pattern Recognition · Computer Science 2019-11-05 Adam Bielski , Paolo Favaro

Generating accurate 3D models is a challenging problem that traditionally requires explicit learning from 3D datasets using supervised learning. Although recent advances have shown promise in learning 3D models from 2D images, these methods…

Computer Vision and Pattern Recognition · Computer Science 2024-02-05 Qijia Shen , Guangrun Wang

Deep neural networks achieve state-of-the-art and sometimes super-human performance across various domains. However, when learning tasks sequentially, the networks easily forget the knowledge of previous tasks, known as "catastrophic…

Computer Vision and Pattern Recognition · Computer Science 2021-05-18 Shixiang Tang , Dapeng Chen , Jinguo Zhu , Shijie Yu , Wanli Ouyang

If the video has long been mentioned as a widespread visualization form, the animation sequence in the video is mentioned as storytelling for people. Producing an animation requires intensive human labor from skilled professional artists to…

Computer Vision and Pattern Recognition · Computer Science 2023-11-14 Thi-Ngoc-Hanh Le , Sheng-Yi Yao , Chun-Te Wu , Tong-Yee Lee

In this work, we introduce a two-step framework for generative modeling of temporal data. Specifically, the generative adversarial networks (GANs) setting is employed to generate synthetic scenes of moving objects. To do so, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2019-02-01 Isabela Albuquerque , João Monteiro , Tiago H. Falk

Deep learning is now the gold standard in computer vision-based quality inspection systems. In order to detect defects, supervised learning is often utilized, but necessitates a large amount of annotated images, which can be costly:…

Computer Vision and Pattern Recognition · Computer Science 2021-07-23 Pierre Gutierrez , Maria Luschkova , Antoine Cordier , Mustafa Shukor , Mona Schappert , Tim Dahmen

Liquify is a common technique for image editing, which can be used for image distortion. Due to the uncertainty in the distortion variation, restoring distorted images caused by liquify filter is a challenging task. To edit images in an…

Image and Video Processing · Electrical Eng. & Systems 2020-11-30 Yi Gu , Yuting Gao , Jie Li , Chentao Wu , Weijia Jia

This survey explores Procedural Content Generation via Machine Learning (PCGML), defined as the generation of game content using machine learning models trained on existing content. As the importance of PCG for game development increases,…

Artificial Intelligence · Computer Science 2018-05-08 Adam Summerville , Sam Snodgrass , Matthew Guzdial , Christoffer Holmgård , Amy K. Hoover , Aaron Isaksen , Andy Nealen , Julian Togelius

In this work, we investigate a novel training procedure to learn a generative model as the transition operator of a Markov chain, such that, when applied repeatedly on an unstructured random noise sample, it will denoise it into a sample…

Machine Learning · Statistics 2017-03-22 Florian Bordes , Sina Honari , Pascal Vincent

Perpetual view generation aims to synthesize a long-term video corresponding to an arbitrary camera trajectory solely from a single input image. Recent methods commonly utilize a pre-trained text-to-image diffusion model to synthesize new…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Bo Pan , Yang Chen , Yingwei Pan , Ting Yao , Wei Chen , Tao Mei