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Lower computer system input-to-output latency substantially reduces many task completion times. In fact, literature shows that reduction in targeting task completion time from decreased latency often exceeds the decrease in latency alone.…

Human-Computer Interaction · Computer Science 2021-05-24 Josef Spjut , Ben Boudaoud , Joohwan Kim

This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a~mechanism to: (1) control the attention of the player's avatar according to the attention deployed by the player, and (2) guide the gameplay and game's…

Human-Computer Interaction · Computer Science 2018-05-22 João Antunes , Pedro Santana

Electronic sports (esports) and research on this emerging field are interdisciplinary in nature. By extension, it is essential to understand how to standardize and structure training with the help of existing tools developed by years of…

Human-Computer Interaction · Computer Science 2024-10-10 Andrzej Białecki , Bartłomiej Michalak , Jan Gajewski

Esports and high performance human-computer interaction are on the forefront of applying new hardware and software technologies in practice. Despite that, there is a paucity of research on how semi-professional and professional championship…

Human-Computer Interaction · Computer Science 2023-11-10 Andrzej Białecki , Peter Xenopoulos , Paweł Dobrowolski , Robert Białecki , Jan Gajewski

We introduce PlayerOne, the first egocentric realistic world simulator, facilitating immersive and unrestricted exploration within vividly dynamic environments. Given an egocentric scene image from the user, PlayerOne can accurately…

Computer Vision and Pattern Recognition · Computer Science 2025-12-11 Yuanpeng Tu , Hao Luo , Xi Chen , Xiang Bai , Fan Wang , Hengshuang Zhao

This paper presents a method to assess a basketball player's performance from his/her first-person video. A key challenge lies in the fact that the evaluation metric is highly subjective and specific to a particular evaluator. We leverage…

Computer Vision and Pattern Recognition · Computer Science 2017-08-03 Gedas Bertasius , Hyun Soo Park , Stella X. Yu , Jianbo Shi

Various aspects of computer game design, including adaptive elements of game levels, characteristics of 'bot' behavior, and player matching in multiplayer games, would ideally be sensitive to a player's skill level. Yet, while difficulty…

Human-Computer Interaction · Computer Science 2014-11-07 David Buckley , Ke Chen , Joshua Knowles

To take the esports scene to the next level, we introduce PandaSkill, a framework for assessing player performance and skill rating. Traditional rating systems like Elo and TrueSkill often overlook individual contributions and face…

Machine Learning · Computer Science 2025-01-23 Maxime De Bois , Flora Parmentier , Raphaël Puget , Matthew Tanti , Jordan Peltier

Despite billions of hours of play and copious discussion online, mouse sensitivity recommendations for first-person targeting tasks vary by a factor of 10x or more and remain an active topic of debate in both competitive and recreational…

Human-Computer Interaction · Computer Science 2022-03-24 Ben Boudaoud , Josef Spjut , Joohwan Kim

The role of AI in esports is shifting from leveraging games as a testbed for improving AI algorithms to addressing the needs of the esports players such as enhancing their gaming experience, esports skills, and providing coaching. For AI to…

Human-Computer Interaction · Computer Science 2021-03-09 Murtuza N. Shergadwala , Magy Seif El-Nasr

Egocentric videos can bring a lot of information about how humans perceive the world and interact with the environment, which can be beneficial for the analysis of human behaviour. The research in egocentric video analysis is developing…

Computer Vision and Pattern Recognition · Computer Science 2021-07-29 Ivan Rodin , Antonino Furnari , Dimitrios Mavroedis , Giovanni Maria Farinella

Historically, much research and development in human computer interaction has focused on atomic and generalizable tasks, where task completion time indicates productivity. However, the emergence of competitive games and esports reminds us…

Human-Computer Interaction · Computer Science 2025-07-09 Ben Boudaoud , Josef Spjut , Joohwan Kim , Arjun Madhusudan , Benjamin Watson

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

Machine Learning · Statistics 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

In cognitive sciences it is not uncommon to use various games effectively. For example, in artificial intelligence, the RoboCup initiative was to set up to catalyse research on the field of autonomous agent technology. In this paper, we…

Artificial Intelligence · Computer Science 2012-11-14 N. Bátfai

Understanding human-object interactions is fundamental in First Person Vision (FPV). Tracking algorithms which follow the objects manipulated by the camera wearer can provide useful cues to effectively model such interactions. Despite a few…

Computer Vision and Pattern Recognition · Computer Science 2021-09-27 Matteo Dunnhofer , Antonino Furnari , Giovanni Maria Farinella , Christian Micheloni

Virtual Reality (VR) is seeing increased adoption across many fields. The field of experimental cognitive science is also testing utilization of the technology combined with physiological measures such as electroencephalography (EEG) and…

Human-Computer Interaction · Computer Science 2023-06-06 Taeho Kang , Christian Wallraven

Before the computer age, games were played in the physical world where players would have to interact with real objects and each other, triggering a series of emotions. Nowadays, the computer games have become one of the most popular forms…

Human-Computer Interaction · Computer Science 2013-10-09 Vasco Pereira Torres

While video large language models (Video-LLMs) excel in understanding slow-paced, real-world egocentric videos, their capabilities in high-velocity, information-dense virtual environments remain under-explored. Existing benchmarks focus on…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Jianzhe Ma , Zhonghao Cao , Shangkui Chen , Yichen Xu , Wenxuan Wang , Qin Jin

Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of…

Human-Computer Interaction · Computer Science 2025-01-16 Armin Bernstetter , Tom Kwasnitschka , Jens Karstens , Markus Schlüter , Isabella Peters

Esports has emerged as a popular genre for players as well as spectators, supporting a global entertainment industry. Esports analytics has evolved to address the requirement for data-driven feedback, and is focused on cyber-athlete…

Artificial Intelligence · Computer Science 2017-11-20 Victoria Hodge , Sam Devlin , Nick Sephton , Florian Block , Anders Drachen , Peter Cowling
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