Related papers: Waiter-Client Clique-Factor Game
Consider a situation with $n$ agents or players where some of the players form a coalition with a certain collective objective. Simple games are used to model systems that can decide whether coalitions are successful (winning) or not…
The Maker-Breaker domination game is played on a graph $G$ by two players, called Dominator and Staller. They alternately select an unplayed vertex in $G$. Dominator wins the game if he forms a dominating set while Staller wins the game if…
The graph grabbing game is played on a non-negatively weighted connected graph by Alice and Bob who alternately claim a non-cut vertex from the remaining graph, where Alice plays first, to maximize the weights on their respective claimed…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
We consider the problem of constructing a graph of minimum degree $k\ge 1$ in the following controlled random graph process, introduced recently by Frieze, Krivelevich and Michaeli. Suppose the edges of the complete graph on $n$ vertices…
Consider the following Maker-Breaker game. Fix a finite subset $S\subset\mathbb{N}$ of the naturals. The players Maker and Breaker take turns choosing previously unclaimed natural numbers. Maker wins by eventually building a homothetic copy…
We study the problem of approximating the number of $k$-cliques in a graph when given query access to the graph. We consider the standard query model for general graphs via (1) degree queries, (2) neighbor queries and (3) pair queries. Let…
We consider a two-player game in which the first player (the Guesser) tries to guess, edge-by-edge, the path that second player (the Chooser) takes through a directed graph. At each step, the Guesser makes a wager as to the correctness of…
Motivated by its relation to the length of cutting plane proofs for the Maximum Biclique problem, we consider the following communication game on a given graph G, known to both players. Let K be the maximal number of vertices in a complete…
In an influential paper, Erd\H{o}s and Selfridge introduced the Maker-Breaker game played on a hypergraph, or equivalently, on a monotone CNF. The players take turns assigning values to variables of their choosing, and Breaker's goal is to…
In this paper we consider biased Maker-Breaker games played on the edge set of a given graph $G$. We prove that for every $\delta>0$ and large enough $n$, there exists a constant $k$ for which if $\delta(G)\geq \delta n$ and $\chi(G)\geq…
We consider concurrent mean-payoff games, a very well-studied class of two-player (player 1 vs player 2) zero-sum games on finite-state graphs where every transition is assigned a reward between 0 and 1, and the payoff function is the…
Given a tree $T=(V,E)$ on $n$ vertices, we consider the $(1 : q)$ Maker-Breaker tree embedding game ${\mathcal T}_n$. The board of this game is the edge set of the complete graph on $n$ vertices. Maker wins ${\mathcal T}_n$ if and only if…
The $k$th power of a graph $G$, denoted $G^k$, has the same vertex set as $G$, and two vertices are adjacent in $G^k$ if and only if there exists a path between them in $G$ of length at most $k$. A $K_r$-factor in a graph is a spanning…
We define the following parameter of connected graphs. For a given graph $G$ we place one agent in each vertex of $G$. Every pair of agents sharing a common edge is declared to be acquainted. In each round we choose some matching of $G$…
We show that Maker wins the Maker-Breaker perfect matching game in $\frac{n}{2}+o(n)$ turns when the bias is at least $\frac{n}{\log{n}}-\frac{f(n)n}{(\log{n})^{5/4}}$, for any $f$ going to infinity with $n$ and $n$ sufficiently large (in…
The time-optimal $k$-server problem minimizes the time spent serving all requests instead of the distances traveled. We give a lower bound of $2k-1$ on the competitive ratio of any deterministic online algorithm for this problem, which…
Given a graph G with n vertices and k players, each of which is placing a facility on one of the vertices of G, we define the score of the i'th player to be the number of vertices for which, among all players, the facility placed by the…
The existential k-pebble game characterizes the expressive power of the existential-positive k-variable fragment of first-order logic on finite structures. The winner of the existential k-pebble game on two given finite structures can be…
The domatic number of a graph is the maximum number of pairwise disjoint dominating sets admitted by the graph. We introduce a game based around this graph invariant. The domatic number game is played on a graph $G$ by two players, Alice…