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Related papers: Projective Urban Texturing

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The advancement of diffusion models has pushed the boundary of text-to-3D object generation. While it is straightforward to composite objects into a scene with reasonable geometry, it is nontrivial to texture such a scene perfectly due to…

Computer Vision and Pattern Recognition · Computer Science 2024-06-05 Qi Wang , Ruijie Lu , Xudong Xu , Jingbo Wang , Michael Yu Wang , Bo Dai , Gang Zeng , Dan Xu

How to automatically transfer the dynamic texture of a given video to the target still image is a challenging and ongoing problem. In this paper, we propose to handle this task via a simple yet effective model that utilizes both PatchMatch…

Computer Vision and Pattern Recognition · Computer Science 2024-02-02 Guo Pu , Shiyao Xu , Xixin Cao , Zhouhui Lian

High-quality 3D texture generation remains a fundamental challenge due to the view-inconsistency inherent in current mainstream multi-view diffusion pipelines. Existing representations either rely on UV maps, which suffer from distortion…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Ziteng Lu , Yushuang Wu , Chongjie Ye , Yuda Qiu , Jing Shao , Xiaoyang Guo , Jiaqing Zhou , Tianlei Hu , Kun Zhou , Xiaoguang Han

We present TexFusion (Texture Diffusion), a new method to synthesize textures for given 3D geometries, using large-scale text-guided image diffusion models. In contrast to recent works that leverage 2D text-to-image diffusion models to…

Computer Vision and Pattern Recognition · Computer Science 2023-10-24 Tianshi Cao , Karsten Kreis , Sanja Fidler , Nicholas Sharp , Kangxue Yin

The last few years have witnessed the great success of non-linear generative models in synthesizing high-quality photorealistic face images. Many recent 3D facial texture reconstruction and pose manipulation from a single image approaches…

Computer Vision and Pattern Recognition · Computer Science 2022-03-28 Baris Gecer , Jiankang Deng , Stefanos Zafeiriou

Textured 3D meshes jointly represent geometry, topology, and appearance, yet their irregular structure poses significant challenges for deep-learning-based semantic segmentation. While a few recent methods operate directly on meshes without…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Mohammadreza Heidarianbaei , Max Mehltretter , Franz Rottensteiner

Recent deep learning based approaches have shown promising results for the challenging task of inpainting large missing regions in an image. These methods can generate visually plausible image structures and textures, but often create…

Computer Vision and Pattern Recognition · Computer Science 2018-03-23 Jiahui Yu , Zhe Lin , Jimei Yang , Xiaohui Shen , Xin Lu , Thomas S. Huang

We consider the task of generating realistic 3D shapes, which is useful for a variety of applications such as automatic scene generation and physical simulation. Compared to other 3D representations like voxels and point clouds, meshes are…

Graphics · Computer Science 2023-04-18 Zhen Liu , Yao Feng , Michael J. Black , Derek Nowrouzezahrai , Liam Paull , Weiyang Liu

Current texture synthesis methods, which generate textures from fixed viewpoints, suffer from inconsistencies due to the lack of global context and geometric understanding. Meanwhile, recent advancements in video generation models have…

Graphics · Computer Science 2025-06-27 Donggoo Kang , Jangyeong Kim , Dasol Jeong , Junyoung Choi , Jeonga Wi , Hyunmin Lee , Joonho Gwon , Joonki Paik

Given a 3D mesh, we aim to synthesize 3D textures that correspond to arbitrary textual descriptions. Current methods for generating and assembling textures from sampled views often result in prominent seams or excessive smoothing. To tackle…

Computer Vision and Pattern Recognition · Computer Science 2024-08-05 Dong Huo , Zixin Guo , Xinxin Zuo , Zhihao Shi , Juwei Lu , Peng Dai , Songcen Xu , Li Cheng , Yee-Hong Yang

Creating realistic 3D head assets for virtual characters that match a precise artistic vision remains labor-intensive. We present a novel framework that streamlines this process by providing artists with intuitive control over generated 3D…

This paper presents a light-weight, high-quality texture synthesis algorithm that easily generalizes to other applications such as style transfer and texture mixing. We represent texture features through the deep neural activation vectors…

Graphics · Computer Science 2020-10-29 Eric Risser

Accurate and efficient modeling of large-scale urban scenes is critical for applications such as AR navigation, UAV based inspection, and smart city digital twins. While aerial imagery offers broad coverage and complements limitations of…

Graphics · Computer Science 2025-06-10 Weihang Liu , Yuhui Zhong , Yuke Li , Xi Chen , Jiadi Cui , Honglong Zhang , Lan Xu , Xin Lou , Yujiao Shi , Jingyi Yu , Yingliang Zhang

We introduce MD-ProjTex, a method for fast and consistent text-guided texture generation for 3D shapes using pretrained text-to-image diffusion models. At the core of our approach is a multi-view consistency mechanism in UV space, which…

Computer Vision and Pattern Recognition · Computer Science 2025-04-04 Ahmet Burak Yildirim , Mustafa Utku Aydogdu , Duygu Ceylan , Aysegul Dundar

We are interested in reconstructing the mesh representation of object surfaces from point clouds. Surface reconstruction is a prerequisite for downstream applications such as rendering, collision avoidance for planning, animation, etc.…

Computer Vision and Pattern Recognition · Computer Science 2020-10-01 Minghua Liu , Xiaoshuai Zhang , Hao Su

In this paper, we present a neural rendering pipeline for textured articulated shapes that we call Neural Texture Puppeteer. Our method separates geometry and texture encoding. The geometry pipeline learns to capture spatial relationships…

Computer Vision and Pattern Recognition · Computer Science 2023-11-30 Urs Waldmann , Ole Johannsen , Bastian Goldluecke

Although recent advances have improved the quality of 3D texture generation, existing methods still struggle with incomplete texture coverage, cross-view inconsistency, and misalignment between geometry and texture. To address these…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Huiang He , Shengchu Zhao , Jianwen Huang , Jie Li , Jiaqi Wu , Hu Zhang , Pei Tang , Heliang Zheng , Yukun Li , Rongfei Jia

We present SCULPT, a novel 3D generative model for clothed and textured 3D meshes of humans. Specifically, we devise a deep neural network that learns to represent the geometry and appearance distribution of clothed human bodies. Training…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Soubhik Sanyal , Partha Ghosh , Jinlong Yang , Michael J. Black , Justus Thies , Timo Bolkart

We present PacTure, a novel framework for generating physically-based rendering (PBR) material textures for an untextured 3D mesh from a text description. Existing 2D generation-based texturing approaches either generate textures…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Fan Fei , Jiajun Tang , Fei-Peng Tian , Boxin Shi , Ping Tan

Textured 3D morphing creates smooth and plausible interpolation sequences between two 3D objects, focusing on transitions in both shape and texture. This is important for creative applications like visual effects in filmmaking. Previous…

Computer Vision and Pattern Recognition · Computer Science 2025-02-21 Songlin Yang , Yushi Lan , Honghua Chen , Xingang Pan
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