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Ever since the commercial offerings of the Cloud started appearing in 2006, the landscape of cloud computing has been undergoing remarkable changes with the emergence of many different types of service offerings, developer productivity…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-08-20 David Bermbach , Abhishek Chandra , Chandra Krintz , Aniruddha Gokhale , Aleksander Slominski , Lauritz Thamsen , Everton Cavalcante , Tian Guo , Ivona Brandic , Rich Wolski

With web and mobile platforms becoming more prominent devices utilized in data analysis, there are currently few systems which are not without flaw. In order to increase the performance of these systems and decrease errors of data…

Databases · Computer Science 2022-05-03 Daniel Szelogowski

Automated game design is a rapidly growing area of research, yet many aspects of game design lie largely unexamined still, as most systems focus on two-dimensional games with clear objectives and goal-oriented gameplay. This paper describes…

Artificial Intelligence · Computer Science 2021-04-26 Michael Cook

Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniques have been applied to video game level generation towards…

Human-Computer Interaction · Computer Science 2016-07-05 Adam James Summerville , Sam Snodgrass , Michael Mateas , Santiago Ontañón

Terrains are the main part of an electronic game. To reduce human effort on game development, procedural techniques are used to generate synthetic terrains. However rendering a terrain is not a trivial task. Their rendering techniques must…

Graphics · Computer Science 2018-03-14 Ricardo B. D. d'Oliveira , Antonio L. Apolinário

Modern game development faces significant challenges in creativity and cost due to predetermined content in traditional game engines. Recent breakthroughs in video generation models, capable of synthesizing realistic and interactive virtual…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Jiwen Yu , Yiran Qin , Haoxuan Che , Quande Liu , Xintao Wang , Pengfei Wan , Di Zhang , Xihui Liu

Computers are a very important part of our lives and the major reason why they have been such a success is because of the excellent graphical operating systems that run on these powerful machines. As the computer hardware is becoming more…

Operating Systems · Computer Science 2012-05-30 Plawan Kumar Rath , G. N. Anil

This paper contains the most important aspects of computing grids. Grid computing allows high performance distributed systems to act as a single computer. An overview of grids structure and techniques is given in order to understand the way…

Distributed, Parallel, and Cluster Computing · Computer Science 2009-03-05 Delia Sabina Stinga

Mobile cloud gaming enables high-end games on constrained devices by streaming the game content from powerful servers through mobile networks. Mobile networks suffer from highly variable bandwidth, latency, and losses that affect the gaming…

Multimedia · Computer Science 2022-01-20 Ahmad Alhilal , Tristan Braud , Bo Han , Pan Hui

Video games are a natural and synergistic application domain for artificial intelligence (AI) systems, offering both the potential to enhance player experience and immersion, as well as providing valuable benchmarks and virtual environments…

Machine Learning · Computer Science 2024-12-19 Markus Dablander

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

Multimedia · Computer Science 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

Achievement systems have been actively adopted in gaming platforms to maintain players' interests. Among them, trophies in PlayStation games are one of the most successful achievement systems. While the importance of trophy design has been…

Human-Computer Interaction · Computer Science 2022-05-31 Haewoon Kwak

Supercomputers are complex systems producing vast quantities of performance data from multiple sources and of varying types. Performance data from each of the thousands of nodes in a supercomputer tracks multiple forms of storage, memory,…

This work proposes a novel approach to transform any modern game engine pipeline, for optimized performance and enhanced user experiences in Extended Reality (XR) environments. Decoupling the physics engine from the game engine pipeline and…

Human-Computer Interaction · Computer Science 2024-07-18 George Kokiadis , Antonis Protopsaltis , Michalis Morfiadakis , Nick Lydatakis , George Papagiannakis

Decision making in modern large-scale and complex systems such as communication networks, smart electricity grids, and cyber-physical systems motivate novel game-theoretic approaches. This paper investigates big strategic (non-cooperative)…

Computer Science and Game Theory · Computer Science 2016-09-22 Tansu Alpcan , Benjamin I. P. Rubinstein , Christopher Leckie

Cloud computing has become the ubiquitous computing and storage paradigm. It is also attractive for scientists, because they do not have to care any more for their own IT infrastructure, but can outsource it to a Cloud Service Provider of…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-01-11 Harald Richter

Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate this game testing process by encapsulating it into a game…

Software Engineering · Computer Science 2023-10-31 Patric Feldmeier , Philipp Straubinger , Gordon Fraser

Models that can simulate how environments change in response to actions can be used by agents to plan and act efficiently. We improve on previous environment simulators from high-dimensional pixel observations by introducing recurrent…

Artificial Intelligence · Computer Science 2017-04-20 Silvia Chiappa , Sébastien Racaniere , Daan Wierstra , Shakir Mohamed

GPUs are vastly underutilized, even when running resource-intensive AI applications, as GPU kernels within each job have diverse resource profiles that may saturate some parts of a device while often leaving other parts idle. Colocating…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-02-17 Paul Elvinger , Foteini Strati , Natalie Enright Jerger , Ana Klimovic

In this work, we survey the role of GPUs in real-time systems. Originally designed for parallel graphics workloads, GPUs are now widely used in time-critical applications such as machine learning, autonomous vehicles, and robotics due to…