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Game-based interactive driving simulations have emerged as versatile platforms for advancing decision-making algorithms in road transport mobility. While these environments offer safe, scalable, and engaging settings for testing driving…

Robotics · Computer Science 2025-09-09 Zhihao Lin , Zhen Tian

Computer vision applications, especially those using augmented reality technology, are becoming quite popular in mobile devices. However, this type of application is known as presenting significant demands regarding resources. In order to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Fabio Diniz Rossi

Over the last couple of years it has been realized that the vast computational power of graphics processing units (GPUs) could be harvested for purposes other than the video game industry. This power, which at least nominally exceeds that…

Statistical Mechanics · Physics 2011-07-26 Martin Weigel

Generative AI is transforming enterprise application development by enabling machines to create content, code, and designs. These models, however, demand substantial computational power and data management. Cloud computing addresses these…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-12-10 Dhavalkumar Patel , Ganesh Raut , Satya Narayan Cheetirala , Girish N Nadkarni , Robert Freeman , Benjamin S. Glicksberg , Eyal Klang , Prem Timsina

The increase of existing computational capabilities has made simulation emerge as a third discipline of Science, lying midway between experimental and purely theoretical branches [1, 2]. Simulation enables the evaluation of quantities which…

Computational Physics · Physics 2015-06-05 Pablo García-Risueño , Pablo E. Ibáñez

Real-time generative game engines represent a paradigm shift in interactive simulation, promising to replace traditional graphics pipelines with neural world models. However, existing approaches are fundamentally constrained by the ``Memory…

Artificial Intelligence · Computer Science 2026-02-03 Wei Zeng , Xuchen Li , Ruili Feng , Zhen Liu , Fengwei An , Jian Zhao

In this work we present an account of the status of requirements engineering in the gaming industry. Recent papers in the area were surveyed. Characterizations of the gaming industry were deliberated upon by portraying its relations with…

Software Engineering · Computer Science 2018-11-09 Aftab Hussain , Omar Asadi , Debra J. Richardson

3D promises a new dimension in composing systems by aggregating chips. Literally. While the most common uses are still tightly connected with its early forms as a packaging technology, new application domains have been emerging. As the…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-09-17 Philip Emma , Eren Kurshan

As video games continue to evolve, understanding what drives player enjoyment remains a key challenge. Player reviews provide valuable insights, but their unstructured nature makes large-scale analysis difficult. This study applies…

Human-Computer Interaction · Computer Science 2025-12-02 Hisham Abdelqader

Cloud computing is an emerging concept combining many fields of computing. The foundation of cloud computing is the delivery of services, software and processing capacity over the Internet, reducing cost, increasing storage, automating…

Networking and Internet Architecture · Computer Science 2011-07-26 Dejan Kovachev , Yiwei Cao , Ralf Klamma

AI-controlled characters in fighting games are expected to possess reasonably high skills and behave in a believable, human-like manner, exhibiting a diversity of play styles and strategies. Thus, the development of fighting game AI…

Artificial Intelligence · Computer Science 2021-08-10 Kaori Yuda , Shota Kamei , Riku Tanji , Ryoya Ito , Ippo Wakana , Maxim Mozgovoy

Today, the large number of players and the high computational requirements of video games have motivated research on Green Video Games. We present a survey that provides an overview of this recent research area. A total of 2,637 papers were…

Software Engineering · Computer Science 2023-12-15 Carlos Pérez , Ana C. Marcén , Javier Verón , Carlos Cetina

Future computing systems, from handhelds to supercomputers, will undoubtedly be more parallel and heterogeneous than todays systems to provide more performance and energy efficiency. Thus, GPUs are increasingly being used to accelerate…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-10-18 Saeed Taheri , Apan Qasem , Martin Burtscher

Cloud computing is the new technology that has various advantages and it is an adoptable technology in this present scenario. The main advantage of the cloud computing is that this technology reduces the cost effectiveness for the…

Computers and Society · Computer Science 2012-04-10 N. Mallikharjuna Rao , C. Sasidhar , V. Sathyendra Kumar

Cloud Computing is a versatile technology that can support a broad-spectrum of applications. The low cost of cloud computing and its dynamic scaling renders it an innovation driver for small companies, particularly in the developing world.…

Computers and Society · Computer Science 2019-08-13 Ananga Thapaliya , Subham Chakraborty

The advent of high performance computing (HPC) and graphics processing units (GPU), present an enormous computation resource for Large data transactions (big data) that require parallel processing for robust and prompt data analysis. While…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-10-17 Kato Mivule , Benjamin Harvey , Crystal Cobb , Hoda El Sayed

This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…

Artificial Intelligence · Computer Science 2021-05-10 Kostas Karpouzis , George Tsatiris

Vehicles are becoming connected entities. As a result, a likely scenario is that such entities might be literally bombarded with information from a multitude of devices. In this context, a key challenging requirement for both connected and…

Systems and Control · Computer Science 2018-04-20 Rodrigo Ordóñez-Hurtado , Giovanni Russo , Sam Sinnott , Robert Shorten

Graph is a well known data structure to represent the associated relationships in a variety of applications, e.g., data science and machine learning. Despite a wealth of existing efforts on developing graph processing systems for improving…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-02-28 Chuangyi Gui , Long Zheng , Bingsheng He , Cheng Liu , Xinyu Chen , Xiaofei Liao , Hai Jin

Heterogeneous systems have become one of the most common architectures today, thanks to their excellent performance and energy consumption. However, due to their heterogeneity they are very complex to program and even more to achieve…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-10-26 Raúl Nozal , Jose Luis Bosque , Ramón Beivide
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