Related papers: nuReality: A VR environment for research of pedest…
Inter-vehicle communication for autonomous vehicles (AVs) stands to provide significant benefits in terms of perception robustness. We propose a novel approach for AVs to communicate perceptual observations, tempered by trust modelling of…
The metro as a form of public transportation is an important urban infrastructure that takes a large population from place A to B every day. To achieve that, it is primarily designed for extreme functionality and efficiency. However, in…
The objective of this study is to investigate the impact of several auditory feedback modalities on gait (i.e., walking patterns) in virtual reality (VR). Prior research has substantiated gait disturbances in VR users as one of the primary…
As computer simulations progress to increasingly complex, non-linear, and three-dimensional systems and phenomena, intuitive and immediate visualization of their results is becoming crucial. While Virtual Reality (VR) and Natural User…
Avoiding collisions with vulnerable road users (VRUs) using sensor-based early recognition of critical situations is one of the manifold opportunities provided by the current development in the field of intelligent vehicles. As especially…
What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…
Advanced perception and path planning are at the core for any self-driving vehicle. Autonomous vehicles need to understand the scene and intentions of other road users for safe motion planning. For urban use cases it is very important to…
Given pedestrians' vulnerability in road traffic, it remains unclear how novel AV appearances will impact pedestrians crossing behaviour. To address this gap, this study pioneers an investigation into the influence of AVs' exterior design,…
Extensive research has already been conducted in the autonomous driving field to help vehicles navigate safely and efficiently. At the same time, plenty of current research on vulnerable road user (VRU) safety is performed which largely…
Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…
For safe navigation around pedestrians, automated vehicles (AVs) need to plan their motion by accurately predicting pedestrians trajectories over long time horizons. Current approaches to AV motion planning around crosswalks predict only…
There are many artificial intelligence algorithms for autonomous driving, but directly installing these algorithms on vehicles is unrealistic and expensive. At the same time, many of these algorithms need an environment to train and…
This article deals with the specific context of an autonomous car navigating in an urban center within a shared space between pedestrians and cars. The driver delegates the control to the autonomous system while remaining seated in the…
Virtual reality (VR) is an important new technology that is fun-damentally changing the way people experience entertainment and education content. Due to the fact that most currently available VR products are one size fits all, the…
This paper presents the results of real-world testing of human-vehicle interactions with an autonomous vehicle equipped with internal and external Human Machine Interfaces (HMIs) in a crosswalk scenario. The internal and external HMIs were…
Toward unlocking the potential of generative models in immersive 4D experiences, we introduce Virtual Pet, a novel pipeline to model realistic and diverse motions for target animal species within a 3D environment. To circumvent the limited…
As large language models (LLMs) continue to improve in reasoning and decision-making, there is a growing need for realistic and interactive environments where their abilities can be rigorously evaluated. We present VirtualEnv, a…
Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…
Virtual reality has been effectively used for eliciting emotions, yet most research focuses on the intensity of affective responses rather than on how interaction influences those experiences. To address this gap, we advance a validated VR…
Despite advancements in perception and planning for autonomous vehicles (AVs), validating their performance remains a significant challenge. The deployment of planning algorithms in real-world environments is often ineffective due to…