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The emergence of new services and applications in emerging wireless networks (e.g., beyond 5G and 6G) has shown a growing demand for the usage of artificial intelligence (AI) in the Internet of Things (IoT). However, the proliferation of…

Networking and Internet Architecture · Computer Science 2023-10-17 Mai Le , Thien Huynh-The , Tan Do-Duy , Thai-Hoc Vu , Won-Joo Hwang , Quoc-Viet Pham

Gamification is the use of game elements such as points, leaderboards, and badges in a non-game context to encourage a desired behavior from individuals interacting with an environment. Recently, gamification has found its way into software…

Software Engineering · Computer Science 2022-08-12 Patrick Ayoup , Diego Elias Costa , Emad Shihab

The knowledge, embodied in machine learning models for intelligent systems, is commonly associated with time-consuming and costly processes such as large-scale data collection, data labelling, network training, and fine-tuning of models.…

Artificial Intelligence · Computer Science 2022-04-12 Amin Anjomshoaa , Edward Curry

Papert's constructionism makes it clear that learning is particularly effective when learners create tangible artifacts and share and discuss them in social contexts. Technological progress in recent decades has created numerous…

Human-Computer Interaction · Computer Science 2025-04-28 Stefan Pietrusky

The potential of using video games as well as gaming engines for educational and research purposes is promising, especially with the current progress of Industry 4.0 technologies such as augmented and virtual reality devices. However, it is…

Physics Education · Physics 2019-01-04 Janelle Resch , Ireneusz , Ocelewski , Judy Ehrentraut , Michael Barnett-Cowan

The rapid growth of wearable sensor technologies holds substantial promise for the field of personalized and context-aware Human Activity Recognition. Given the inherently decentralized nature of data sources within this domain, the…

Signal Processing · Electrical Eng. & Systems 2023-11-09 Ahmad Esmaeili , Zahra Ghorrati , Eric T. Matson

In-memory computing technology is used extensively in artificial intelligence devices due to lower power consumption and fast calculation of matrix-based functions. The development of such a device and its integration in a system takes a…

The Web 2.0 paradigm has radically changed the way businesses are run all around the world. Moreover, e-Commerce has overcome in daily shopping activities. For management teams, the assessment, evaluation, and forecasting of online incomes…

Computers and Society · Computer Science 2017-01-09 Ilija S. Hristoski , Pece J. Mitrevski

In recent years, online education has been considered as one of the most widely used IT services. Researchers in this field face many challenges in the realm of Electronic learning services. Nowadays, many researchers in the field of…

Computers and Society · Computer Science 2015-06-10 Ahmad A. Kardan , Omid R. B. Speily , Yosra Bahrani

Blockchains and distributed ledger technology offer promising capabilities for supporting collaborative business processes across organizations. Typically, approaches in this field fall into two categories: either executing the entire…

Software Engineering · Computer Science 2023-12-13 Julius Köpke , Sebastian Trattnig

In this paper, we study a general online linear programming problem whose formulation encompasses many practical dynamic resource allocation problems, including internet advertising display applications, revenue management, various routing,…

Data Structures and Algorithms · Computer Science 2015-03-20 Patrick Jaillet , Xin Lu

DevOps can be best explained as people working together to conceive, build and deliver secure software at top speed. DevOps practices enable software development (dev) and operations (ops) teams to accelerate delivery through automation,…

Computers and Society · Computer Science 2025-01-22 Ganesh Neelakanta Iyer , Andrew Goh Yisheng , Metilda Chee Heng Er , Weng Xian Choong , Shao Wei Koh

Tools for fighting cyber-criminal activities using new technologies are promoted and deployed every day. However, too often, they are unnecessarily complex and hard to use, requiring deep domain and technical knowledge. These…

Machine Learning · Computer Science 2024-03-21 Francesco Zola , Lander Segurola , Erin King , Martin Mullins , Raul Orduna

Unfair work distribution in student teams is a common issue in project-based learning. One contributing factor is that students are differently skilled developers. In a course with group work intertwining engineering and business aspects,…

Software Engineering · Computer Science 2020-05-28 Markus Borg

Federated learning promises to revolutionize machine learning by enabling collaborative model training without compromising data privacy. However, practical adaptability can be limited by critical factors, such as the participation dilemma.…

Machine Learning · Computer Science 2025-10-20 Chanuka A. S. Hewa Kaluannakkage , Rajkumar Buyya

In this paper we report on a multimedia communication system including a VCoIP (Video Conferencing over IP) software with a distributed architecture and its applications for teaching scenarios. It is a simple, ready-to-use scheme for…

Multimedia · Computer Science 2007-05-23 Hans L. Cycon , Thomas C. Schmidt , Matthias Waehlisch , Mark Palkow , Henrik Regensburg

Machine learning models have achieved, and in some cases surpassed, human-level performance in various tasks, mainly through centralized training of static models and the use of large models stored in centralized clouds for inference.…

Machine Learning · Computer Science 2025-06-02 Hesham G. Moussa , Arashmid Akhavain , S. Maryam Hosseini , Bill McCormick

In recent years, the integration of gamification into educational settings has garnered significant attention as a means to enhance student engagement and learning outcomes. By leveraging gamified elements such as points and leaderboards,…

Other Statistics · Statistics 2024-10-23 Eilidh Jack , Craig Alexander , Elinor M Jones

Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design and analysis of…

This entry introduces educational games in secondary schools. Educational games include three main types of educational activities with a playful learning intention supported by digital technologies: educational serious games, educational…

Physics Education · Physics 2020-04-14 Margarida Romero
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