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Related papers: Distributed Applications in Gamification of the Le…

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Gamification is a technological, economic, cultural, and societal development toward promoting a more game-like reality. As this emergent phenomenon has been gradually consolidated into our daily lives, especially in educational settings,…

Computers and Society · Computer Science 2023-09-27 Ana Carolina Tomé Klock , Brenda Salenave Santana , Juho Hamari

This study designed a personality-based gamification model for E-learning systems. It also implemented the model and evaluated the performance of the gamification model implemented. These were with a view to developing a model for gamifying…

Human-Computer Interaction · Computer Science 2024-05-08 Afvensu Enoch Ibisu

Computational Grids, emerging as an infrastructure for next generation computing, enable the sharing, selection, and aggregation of geographically distributed resources for solving large-scale problems in science, engineering, and commerce.…

Distributed, Parallel, and Cluster Computing · Computer Science 2007-05-23 Rajkumar Buyya

This study, conducted among more than 250 physics and chemistry teachers in Morocco, analyzes the impact of experimentation on student learning and attention in middle and high school. The results show that the majority of teachers favor…

Physics Education · Physics 2026-01-12 Rachid El Aitouni , Ahmed Bouhlal

Unified Modeling Language (UML) Use Case and Class Diagrams are fundamental modeling notations in Software Engineering (SE) education due to their importance for requirements and model-based engineering, yet their relevance is…

Software Engineering · Computer Science 2026-04-27 Giacomo Garaccione , Riccardo Coppola , Luca Ardito

More and more learning apps like Duolingo are using some form of gamification (e.g., badges, points, and leaderboards) to enhance user learning. However, they are not always successful. Gamification misuse is a phenomenon that occurs when…

Human-Computer Interaction · Computer Science 2022-03-31 Reza Hadi Mogavi , Bingcan Guo , Yuanhao Zhang , Ehsan-Ul Haq , Pan Hui , Xiaojuan Ma

With the rapid growth of Internet technologies, cloud computing and social networks have become ubiquitous. An increasing number of people participate in social networks and massive online social data are obtained. In order to exploit…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-02-23 Chencheng Li , Pan Zhou , Yingxue Zhou , Kaigui Bian , Tao Jiang , Susanto Rahardja

Distributed machine learning algorithms play a significant role in processing massive data sets over large networks. However, the increasing reliance on machine learning on information and communication technologies (ICTs) makes it…

Cryptography and Security · Computer Science 2020-04-28 Rui Zhang , Quanyan Zhu

Simultaneously grasping and delivering multiple objects can significantly enhance robotic work efficiency and has been a key research focus for decades. The primary challenge lies in determining how to push objects, group them, and execute…

Robotics · Computer Science 2025-08-04 Takahiro Yonemaru , Weiwei Wan , Tatsuki Nishimura , Kensuke Harada

Imitation learning uses data for training policies to solve complex tasks. However, when the training data is collected from human demonstrators, it often leads to multimodal distributions because of the variability in human actions. Most…

Machine Learning · Computer Science 2023-11-01 Denis Blessing , Onur Celik , Xiaogang Jia , Moritz Reuss , Maximilian Xiling Li , Rudolf Lioutikov , Gerhard Neumann

A practical guide for university academics who need to create learning materials that support flexible delivery methods. Examples from the Computer Science domain are used to illustrate innovative approaches to engaging students with online…

Computers and Society · Computer Science 2020-06-09 Richard Hill

Despite significant popularity, the bug bounty process has remained broadly unchanged since its inception, with limited implementation of gamification aspects. Existing literature recognises that current methods generate intensive resource…

Cryptography and Security · Computer Science 2020-09-23 Jamie O'Hare , Lynsay A. Shepherd

When deploying autonomous agents in the real world, we need effective ways of communicating objectives to them. Traditional skill learning has revolved around reinforcement and imitation learning, each with rigid constraints on the format…

Artificial Intelligence · Computer Science 2019-11-21 Mark Woodward , Chelsea Finn , Karol Hausman

In this paper, we study a distributed privacy-preserving learning problem in social networks with general topology. The agents can communicate with each other over the network, which may result in privacy disclosure, since the…

Social and Information Networks · Computer Science 2023-01-30 Youming Tao , Shuzhen Chen , Feng Li , Dongxiao Yu , Jiguo Yu , Hao Sheng

Nowadays, the development of Web applications supporting distributed user interfaces (DUI) is straightforward. However, it is still hard to find Web sites supporting this kind of user interaction. Although studies on this field have…

Human-Computer Interaction · Computer Science 2019-06-05 Sergio Firmenich , Gabriela Bosetti , Gustavo Rossi , Marco Winckler , José María Corletto

Testing plays a crucial role in software development, and it is essential for software engineering students to receive proper testing education. However, motivating students to write tests and use automated testing during software…

Software Engineering · Computer Science 2024-02-01 Philipp Straubinger , Gordon Fraser

In this tutorial paper, we will firstly review some basic simulation concepts and then introduce the parallel and distributed simulation techniques in view of some new challenges of today and tomorrow. More in particular, in the last years…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-03-19 Gabriele D'Angelo

Gamification is an emerging design principle for information systems where game design elements are applied to non-game contexts. IS researchers have suggested that the IS discipline must study this area but there are other applications…

Computers and Society · Computer Science 2013-08-06 Kafui Monu , Paul Ralph

Our aim is to propose a collaborative methodological approach centred on learners and based on the Web 2.0 tools in order to make E-learning 2.0. It is based on a process consisting of four iterative steps which are: grouping,…

Computers and Society · Computer Science 2010-01-27 Boubker Sbihi , Kamal Eddine El Kadiri

The traditional teaching of software engineering is focused on technical skills. Active strategies, where students experience content and interact with reality, are effective. The market demands new skills in the digital transformation,…

Computers and Society · Computer Science 2024-09-04 David de Oliveira Lemes , Ezequiel França dos Santos , Eduardo Romanek , Celso Fujimoto , Adriano Felix Valente
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