Related papers: A faster algorithm for Cops and Robbers
We show that the existence of a homomorphism from an $n$-vertex graph $G$ to an $h$-vertex graph $H$ can be decided in time $2^{O(n)}h^{O(1)}$ and polynomial space if $H$ comes from a family of graphs that excludes a topological minor. The…
We give an algorithm that for an input n-vertex graph G and integer k>0, in time 2^[O(k)]n either outputs that the treewidth of G is larger than k, or gives a tree decomposition of G of width at most 5k+4. This is the first algorithm…
We are given a graph $G$ with $n$ vertices, where a random subset of $k$ vertices has been made into a clique, and the remaining edges are chosen independently with probability $\tfrac12$. This random graph model is denoted…
In this paper, we present a novel algorithm and its three variations for solving the Rubik's cube more efficiently. This algorithm can be used to solve the complete $n \times n \times n$ cube in $O(\frac{n^2}{\log n})$ moves. This algorithm…
In this paper, we study the $k$-center problem of uncertain points on a graph. Given are an undirected graph $G = (V, E)$ and a set $\mathcal{P}$ of $n$ uncertain points where each uncertain point with a non-negative weight has $m$ possible…
In 2013, Orlin proved that the max flow problem could be solved in $O(nm)$ time. His algorithm ran in $O(nm + m^{1.94})$ time, which was the fastest for graphs with fewer than $n^{1.06}$ arcs. If the graph was not sufficiently sparse, the…
We prove new theoretical results about several variations of the cop and robber game on graphs. First, we consider a variation of the cop and robber game which is more symmetric called the cop and killer game. We prove for all $c < 1$ that…
In the $k$-cut problem, we want to find the lowest-weight set of edges whose deletion breaks a given (multi)graph into $k$ connected components. Algorithms of Karger \& Stein can solve this in roughly $O(n^{2k})$ time. On the other hand,…
We give an $O(k^3 n \log n \min(k,\log^2 n) \log^2(nC))$-time algorithm for computing maximum integer flows in planar graphs with integer arc {\em and vertex} capacities bounded by $C$, and $k$ sources and sinks. This improves by a factor…
We deal with exact algorithms for Bandwidth, a long studied NP-hard problem. For a long time nothing better than the trivial O*(n!) exhaustive search was known. In 2000, Feige an Kilian came up with a O*(10^n)-time algorithm. Recently we…
In this paper, we consider the Cycle Packing problem on unit disk graphs defined as follows. Given a unit disk graph G with n vertices and an integer k, the goal is to find a set of $k$ vertex-disjoint cycles of G if it exists. Our…
$k$-defective cliques relax cliques by allowing up-to $k$ missing edges from being a complete graph. This relaxation enables us to find larger near-cliques and has applications in link prediction, cluster detection, social network analysis…
We consider a game in which a cop searches for a moving robber on a graph using distance probes, studied by Carragher, Choi, Delcourt, Erickson and West, which is a slight variation on one introduced by Seager. Carragher, Choi, Delcourt,…
In the game of Cops and Robbers, the capture time of a graph is the minimum number of moves needed by the cops to capture the robber, assuming optimal play. We prove that the capture time of the $n$-dimensional hypercube is $\Theta (n\ln…
In the 3-path vertex cover problem, the input is an undirected graph $G$ and an integer $k$. The goal is to decide whether there is a set of vertices $S$ of size at most $k$ such that every path with 3 vertices in $G$ contains at least one…
The game of cops and robber is a pursuit-evasion game played on graphs that has been extensively studied. Traditionally the game is played with one or more cops and only one robber, but in this paper we consider the game played with…
In this paper, we prove that, given a clique-width $k$-expression of an $n$-vertex graph, \textsc{Hamiltonian Cycle} can be solved in time $n^{\mathcal{O}(k)}$. This improves the naive algorithm that runs in time $n^{\mathcal{O}(k^2)}$ by…
We study the algorithm of Gurvich, Khachyian and Karzanov (GKK algorithm) when it is ran over mean-payoff games with no simple cycle of weight zero. We propose a new symmetric analysis, lowering the $O(n^2 N)$ upper-bound of Pisaruk on the…
The localization game is a variant of the game of Cops and Robber in which the robber is invisible and moves between adjacent vertices, but the cops can probe any $k$ vertices of the graph to obtain the distance between probed vertices and…
We give a randomized algorithm that determines if a given graph has a simple path of length at least k in O(2^k poly(n,k)) time.