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A king in a directed graph is a node from which each node in the graph can be reached via paths of length at most two. There is a broad literature on tournaments (completely oriented digraphs), and it has been known for more than half a…

Computational Complexity · Computer Science 2007-05-23 Edith Hemaspaandra , Lane A. Hemaspaandra , Osamu Watanabe

A single-elimination (SE) tournament is a popular way to select a winner in both sports competitions and in elections. A natural and well-studied question is the tournament fixing problem (TFP): given the set of all pairwise match outcomes,…

Computer Science and Game Theory · Computer Science 2023-03-20 Michael P. Kim , Warut Suksompong , Virginia Vassilevska Williams

We study the dominating set problem in an online setting. An algorithm is required to guarantee competitiveness against an adversary that reveals the input graph one node at a time. When a node is revealed, the algorithm learns about the…

Data Structures and Algorithms · Computer Science 2021-05-04 Hovhannes Harutyunyan , Denis Pankratov , Jesse Racicot

We form a "map of tournaments" by adapting the map framework from the world of elections. By a tournament we mean a complete directed graph where the nodes are the players and an edge points from a winner of a game to the loser (with no…

Computer Science and Game Theory · Computer Science 2026-01-27 Filip Nikolow , Piotr Faliszewski , Stanisław Szufa

The paper presents a hierarchical Bayesian model for simultaneous inference of tournament graphs and informant error. From multiple informant reports or measurement instrument outputs, the model estimates the structure of a criterion (i.e.,…

Methodology · Statistics 2013-10-14 Ben Hanowell

A king in a directed graph is a vertex $v$ such that every other vertex is reachable from $v$ via a path of length at most $2$. It is well known that every tournament (a complete graph where each edge has a direction) has at least one king.…

Computational Complexity · Computer Science 2025-04-29 Ziad Ismaili Alaoui , Nikhil S. Mande

The traveling tournament problem (TTP) is to minimize the total traveling distance of all teams in a double round-robin tournament. In this paper, we focus on TTP-2, in which each team plays at most two consecutive home games and at most…

Data Structures and Algorithms · Computer Science 2024-03-01 Yuga Kanaya , Kenjiro Takazawa

A tournament organizer must select one of $n$ possible teams as the winner of a competition after observing all $\binom{n}{2}$ matches between them. The organizer would like to find a tournament rule that simultaneously satisfies the…

Computer Science and Game Theory · Computer Science 2024-07-26 David Mikšaník , Ariel Schvartzman , Jan Soukup

We consider data in the form of pairwise comparisons of n items, with the goal of precisely identifying the top k items for some value of k < n, or alternatively, recovering a ranking of all the items. We analyze the Copeland counting…

Machine Learning · Computer Science 2016-04-28 Nihar B. Shah , Martin J. Wainwright

Combinatorial optimization algorithms for graph problems are usually designed afresh for each new problem with careful attention by an expert to the problem structure. In this work, we develop a new framework to solve any combinatorial…

The classical paradox of social choice theory asserts that there is no fair way to deterministically select a winner in an election among more than two candidates; the only definite collective preferences are between individual pairs of…

Combinatorics · Mathematics 2012-11-05 Jennifer Iglesias , Nathaniel Ince , Po-Shen Loh

We introduce a `concrete complexity' model for studying algorithms for matching in bipartite graphs. The model is based on the "demand query" model used for combinatorial auctions. Most (but not all) known algorithms for bipartite matching…

Computational Complexity · Computer Science 2019-06-12 Noam Nisan

The problem of electing a leader from among $n$ contenders is one of the fundamental questions in distributed computing. In its simplest formulation, the task is as follows: given $n$ processors, all participants must eventually return a…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-02-17 Dan Alistarh , Rati Gelashvili , Adrian Vladu

League of Legends (LoL) is the most widely played multiplayer online battle arena (MOBA) game in the world. An important aspect of LoL is competitive ranked play, which utilizes a skill-based matchmaking system to form fair teams. However,…

Machine Learning · Computer Science 2021-08-09 Tiffany D. Do , Seong Ioi Wang , Dylan S. Yu , Matthew G. McMillian , Ryan P. McMahan

We present a new problem called the incomplete Traveling Tournament problem, which introduces the well known Traveling Tournament Problem into the realm of incomplete round-robin tournaments. We focus on the case where teams can face each…

Optimization and Control · Mathematics 2026-03-23 Karel Devriesere , David Van Bulck , Dries Goossens

This paper explores a novel way for analyzing the tournament structures to find a best suitable one for the tournament under consideration. It concerns about three aspects such as tournament conducting cost, competitiveness development and…

Artificial Intelligence · Computer Science 2016-11-28 Nhien Pham Hoang Bao , Hiroyuki Iida

Consider a collection of m competing machine learning algorithms. Given their performance on a benchmark of datasets, we would like to identify the best performing algorithm. Specifically, which algorithm is most likely to ``win'' (rank…

Machine Learning · Computer Science 2026-01-06 Amichai Painsky

Knockout tournaments, also known as single-elimination or cup tournaments, are a popular form of sports competitions. In the standard probabilistic setting, for each pairing of players, one of the players wins the game with a certain (a…

Data Structures and Algorithms · Computer Science 2024-12-17 Juhi Chaudhary , Hendrik Molter , Meirav Zehavi

We consider the manipulability of tournament rules for round-robin tournaments of $n$ competitors. Specifically, $n$ competitors are competing for a prize, and a tournament rule $r$ maps the result of all $\binom{n}{2}$ pairwise matches…

Computer Science and Game Theory · Computer Science 2016-06-01 Jon Schneider , Ariel Schvartzman , S. Matthew Weinberg

An algorithm based on backward induction is devised in order to compute the optimal sequence of games to be played in Parrondo games. The algorithm can be used to find the optimal sequence for any finite number of turns or in the steady…

Physics and Society · Physics 2014-09-24 L. Dinis