English

How to Elect a Leader Faster than a Tournament

Distributed, Parallel, and Cluster Computing 2015-02-17 v2

Abstract

The problem of electing a leader from among nn contenders is one of the fundamental questions in distributed computing. In its simplest formulation, the task is as follows: given nn processors, all participants must eventually return a win or lose indication, such that a single contender may win. Despite a considerable amount of work on leader election, the following question is still open: can we elect a leader in an asynchronous fault-prone system faster than just running a Θ(logn)\Theta(\log n)-time tournament, against a strong adaptive adversary? In this paper, we answer this question in the affirmative, improving on a decades-old upper bound. We introduce two new algorithmic ideas to reduce the time complexity of electing a leader to O(logn)O(\log^* n), using O(n2)O(n^2) point-to-point messages. A non-trivial application of our algorithm is a new upper bound for the tight renaming problem, assigning nn items to the nn participants in expected O(log2n)O(\log^2 n) time and O(n2)O(n^2) messages. We complement our results with lower bound of Ω(n2)\Omega(n^2) messages for solving these two problems, closing the question of their message complexity.

Keywords

Cite

@article{arxiv.1411.1001,
  title  = {How to Elect a Leader Faster than a Tournament},
  author = {Dan Alistarh and Rati Gelashvili and Adrian Vladu},
  journal= {arXiv preprint arXiv:1411.1001},
  year   = {2015}
}