Related papers: Transformer-S2A: Robust and Efficient Speech-to-An…
Modern text-to-image generation systems have enabled the creation of remarkably realistic and high-quality visuals, yet they often falter when handling the inherent ambiguities in user prompts. In this work, we present Twin-Co, a framework…
As a key component of automated speech recognition (ASR) and the front-end in text-to-speech (TTS), grapheme-to-phoneme (G2P) plays the role of converting letters to their corresponding pronunciations. Existing methods are either slow or…
Real-time, intelligent, and natural speech interaction is an essential part of the next-generation human-computer interaction. Recent advancements have showcased the potential of building intelligent spoken chatbots based on large language…
Recent advances in diffusion models have significantly improved audio-driven human video generation, surpassing traditional methods in both quality and controllability. However, existing approaches still face challenges in lip-sync…
Recent Video-to-Audio (V2A) generation relies on extracting semantic and temporal features from video to condition generative models. Training these models from scratch is resource intensive. Consequently, leveraging foundation models (FMs)…
In recent years, audio-driven 3D facial animation has gained significant attention, particularly in applications such as virtual reality, gaming, and video conferencing. However, accurately modeling the intricate and subtle dynamics of…
Recent advancement in Generative Adversarial Networks in speech synthesis domain[3],[2] have shown, that it's possible to train GANs [8] in a reliable manner for high quality coherent waveform generation from mel-spectograms. We propose…
Direct speech-to-speech translation (S2ST) is an attractive research topic with many advantages compared to cascaded S2ST. However, direct S2ST suffers from the data scarcity problem because the corpora from speech of the source language to…
Hard-parameter sharing is a common strategy to train a single model jointly across diverse tasks. However, this often leads to task interference, impeding overall model performance. To address the issue, we propose a simple yet effective…
Humans are able to imagine a person's voice from the person's appearance and imagine the person's appearance from his/her voice. In this paper, we make the first attempt to develop a method that can convert speech into a voice that matches…
Audio-driven facial animation presents an effective solution for animating digital avatars. In this paper, we detail the technical aspects of NVIDIA Audio2Face-3D, including data acquisition, network architecture, retargeting methodology,…
Due to the increasing demand in films and games, synthesizing 3D avatar animation has attracted much attention recently. In this work, we present a production-ready text/speech-driven full-body animation synthesis system. Given the text and…
The task of talking head generation is to synthesize a lip synchronized talking head video by inputting an arbitrary face image and audio clips. Most existing methods ignore the local driving information of the mouth muscles. In this paper,…
As human-robot collaboration advances, natural and flexible communication methods are essential for effective robot control. Traditional methods relying on a single modality or rigid rules struggle with noisy or misaligned data as well as…
Wav2vec2 has achieved success in applying Transformer architecture and self-supervised learning to speech recognition. Recently, these have come to be used not only for speech recognition but also for the entire speech processing. This…
This paper proposes a novel voice conversion (VC) method based on non-autoregressive sequence-to-sequence (NAR-S2S) models. Inspired by the great success of NAR-S2S models such as FastSpeech in text-to-speech (TTS), we extend the…
Speech-to-speech translation (S2ST) converts input speech to speech in another language. A challenge of delivering S2ST in real time is the accumulated delay between the translation and speech synthesis modules. While recently incremental…
In this work, we tackle the challenge of enhancing the realism and expressiveness in talking head video generation by focusing on the dynamic and nuanced relationship between audio cues and facial movements. We identify the limitations of…
Generating 3D human gestures and speech from a text script is critical for creating realistic talking avatars. One solution is to leverage separate pipelines for text-to-speech (TTS) and speech-to-gesture (STG), but this approach suffers…
This paper proposes a forward attention method for the sequenceto- sequence acoustic modeling of speech synthesis. This method is motivated by the nature of the monotonic alignment from phone sequences to acoustic sequences. Only the…