Related papers: Transformer-S2A: Robust and Efficient Speech-to-An…
Acoustic-to-articulatory inversion (AAI) aims to estimate the parameters of articulators from speech audio. There are two common challenges in AAI, which are the limited data and the unsatisfactory performance in speaker independent…
Interactive facial image manipulation attempts to edit single and multiple face attributes using a photo-realistic face and/or semantic mask as input. In the absence of the photo-realistic image (only sketch/mask available), previous…
We introduce a self-supervised speech pre-training method called TERA, which stands for Transformer Encoder Representations from Alteration. Recent approaches often learn by using a single auxiliary task like contrastive prediction,…
Turn-taking prediction models are essential components in spoken dialogue systems and conversational robots. Recent approaches leverage transformer-based architectures to predict speech activity continuously and in real-time. In this study,…
Speech-driven 3D facial animation has been widely explored, with applications in gaming, character animation, virtual reality, and telepresence systems. State-of-the-art methods deform the face topology of the target actor to sync the input…
Synthesized speech from articulatory movements can have real-world use for patients with vocal cord disorders, situations requiring silent speech, or in high-noise environments. In this work, we present EMA2S, an end-to-end multimodal…
Speech-to-face generation is an intriguing area of research that focuses on generating realistic facial images based on a speaker's audio speech. However, state-of-the-art methods employing GAN-based architectures lack stability and cannot…
Self-supervised pre-trained features have consistently delivered state-of-art results in the field of natural language processing (NLP); however, their merits in the field of speech emotion recognition (SER) still need further…
Prompt tuning is a technology that tunes a small set of parameters to steer a pre-trained language model (LM) to directly generate the output for downstream tasks. Recently, prompt tuning has demonstrated its storage and computation…
Talking face generation technology creates talking videos from arbitrary appearance and motion signal, with the "arbitrary" offering ease of use but also introducing challenges in practical applications. Existing methods work well with…
Creating realistic or stylized facial and lip sync animation is a tedious task. It requires lot of time and skills to sync the lips with audio and convey the right emotion to the character's face. To allow animators to spend more time on…
This paper introduces Stereo-Talker, a novel one-shot audio-driven human video synthesis system that generates 3D talking videos with precise lip synchronization, expressive body gestures, temporally consistent photo-realistic quality, and…
End-to-end speech summarization (E2E SSum) directly summarizes input speech into easy-to-read short sentences with a single model. This approach is promising because it, in contrast to the conventional cascade approach, can utilize full…
This paper presents a novel approach for the automatic generation of Cued Speech (ACSG), a visual communication system used by people with hearing impairment to better elicit the spoken language. We explore transfer learning strategies by…
This paper presents a generic method for generating full facial 3D animation from speech. Existing approaches to audio-driven facial animation exhibit uncanny or static upper face animation, fail to produce accurate and plausible…
Speech recognition is very challenging in student learning environments that are characterized by significant cross-talk and background noise. To address this problem, we present a bilingual speech recognition system that uses an…
This paper presents a novel framework for speech-driven gesture production, applicable to virtual agents to enhance human-computer interaction. Specifically, we extend recent deep-learning-based, data-driven methods for speech-driven…
Transformers have been the dominant architecture for Speech Translation in recent years, achieving significant improvements in translation quality. Since speech signals are longer than their textual counterparts, and due to the quadratic…
Generating talking avatar driven by audio remains a significant challenge. Existing methods typically require high computational costs and often lack sufficient facial detail and realism, making them unsuitable for applications that demand…
State-of-the-art ASR systems have achieved promising results by modeling local and global interactions separately. While the former can be computed efficiently, global interactions are usually modeled via attention mechanisms, which are…