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We present an algorithmic method for the quantitative, performance-aware synthesis of concurrent programs. The input consists of a nondeterministic partial program and of a parametric performance model. The nondeterminism allows the…

Programming Languages · Computer Science 2015-03-19 Pavol Cerny , Krishnendu Chatterjee , Thomas Henzinger , Arjun Radhakrishna , Rohit Singh

Admissibility has been studied for games of infinite duration with Boolean objectives. We extend here this study to games of infinite duration with quantitative objectives. First, we show that, un- der the assumption that optimal worst-case…

Logic in Computer Science · Computer Science 2016-11-29 Romain Brenguier , Guillermo A. Pérez , Jean-François Raskin , Ocan Sankur

Hybrid games are games played on a finite graph endowed with real variables which may model behaviors of discrete controllers of continuous systems. The synthesis problem for hybrid games is decidable for classical objectives (like LTL…

Logic in Computer Science · Computer Science 2024-10-01 Catalin Dima , Mariem Hammami , Youssouf Oualhadj , Régine Laleau

We consider a two-player zero-sum deterministic differential game where each player uses both continuous and impulse controls in infinite-time horizon. We assume that the impulses supposed to be of general term and the costs depend on the…

Optimization and Control · Mathematics 2022-09-26 Brahim El Asri , Hafid Lalioui

We study the computational complexity of an important property of simple, regular and weighted games, which is decisiveness. We show that this concept can naturally be represented in the context of hypergraph theory, and that decisiveness…

Computer Science and Game Theory · Computer Science 2013-07-10 Andreas Polyméris , Fabián Riquelme

Automata with monitor counters, where the transitions do not depend on counter values, and nested weighted automata are two expressive automata-theoretic frameworks for quantitative properties. For a well-studied and wide class of…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Krishnendu Chatterjee , Thomas A. Henzinger , Jan Otop

We study two-player games played on the infinite graph of sentential forms induced by a context-free grammar (that comes with an ownership partitioning of the non-terminals). The winning condition is inclusion of the derived terminal word…

Logic in Computer Science · Computer Science 2016-11-02 Lukáš Holík , Roland Meyer , Sebastian Muskalla

A language is dense if the set of all infixes (or subwords) of the language is the set of all words. Here, it is shown that it is decidable whether the language accepted by a nondeterministic Turing machine with a one-way read-only input…

Formal Languages and Automata Theory · Computer Science 2019-03-08 Oscar H. Ibarra , Ian McQuillan

In various models of one-way pushdown automata, the explicit use of two designated endmarkers on a read-once input tape has proven to be extremely useful for making a conscious, final decision on the acceptance/rejection of each input word…

Formal Languages and Automata Theory · Computer Science 2025-11-11 Tomoyuki Yamakami

A finite automaton is called bideterministic if it is both deterministic and codeterministic -- that is, if it is deterministic and its transpose is deterministic as well. The study of such automata in a weighted setting is initiated. All…

Formal Languages and Automata Theory · Computer Science 2023-10-02 Peter Kostolányi

The complexity and decidability of various decision problems involving the shuffle operation are studied. The following three problems are all shown to be $NP$-complete: given a nondeterministic finite automaton (NFA) $M$, and two words $u$…

Formal Languages and Automata Theory · Computer Science 2019-03-08 Joey Eremondi , Oscar H. Ibarra , Ian McQuillan

Every language recognized by a non-deterministic finite automaton can be recognized by a deterministic automaton, at the cost of a potential increase of the number of states, which in the worst case can go from $n$ states to $2^n$ states.…

Formal Languages and Automata Theory · Computer Science 2025-02-05 Arnaud Carayol , Philippe Duchon , Florent Koechlin , Cyril Nicaud

Contextuality is arguably the fundamental property that makes quantum mechanics different from classical physics. It is responsible for quantum computational speedups in both magic-state-injection-based and measurement-based models of…

Quantum Physics · Physics 2025-12-19 Oliver Hart , David T. Stephen , Evan Wickenden , Rahul Nandkishore

We prove an n-EXPTIME lower bound for the problem of deciding the winner in a reachability game on Higher Order Pushdown Automata (HPDA) of level n. This bound matches the known upper bound for parity games on HPDA. As a consequence the…

Computer Science and Game Theory · Computer Science 2007-05-23 Thierry Cachat , Igor Walukiewicz

Sampled semantics of timed automata is a finite approximation of their dense time behavior. While the former is closer to the actual software or hardware systems with a fixed granularity of time, the abstract character of the latter makes…

Formal Languages and Automata Theory · Computer Science 2015-07-01 Pavel Krcal , Parosh Aziz Abdulla , Wang Yi

We show the first unconditional pseudo-determinism result for all of search-BPP. Specifically, we show that every BPP search problem can be computed pseudo-deterministically on average for infinitely many input lengths. In other words, for…

Computational Complexity · Computer Science 2017-07-20 Dhiraj Holden

It is well known that for a regular tree language it is decidable whether or not it can be recognized by a deterministic top-down tree automaton (DTA). However, the computational complexity of this problem has not been studied. We show that…

Formal Languages and Automata Theory · Computer Science 2021-07-08 Peter Leupold , Sebastian Maneth

In this paper, we investigate the validity of the Unique Games Conjecture when the constraint graph is the boolean hypercube. We construct an almost optimal integrality gap instance on the Hypercube for the Goemans-Williamson semidefinite…

Computational Complexity · Computer Science 2014-05-07 Naman Agarwal , Guy Kindler , Alexandra Kolla , Luca Trevisan

Timed pushdown automata are pushdown automata extended with a finite set of real-valued clocks. Additionaly, each symbol in the stack is equipped with a value representing its age. The enabledness of a transition may depend on the values of…

Formal Languages and Automata Theory · Computer Science 2014-02-28 Parosh Aziz Abdulla , Mohamed Faouzi Atig , Jari Stenman

The value 1 problem is a decision problem for probabilistic automata over finite words: given a probabilistic automaton, are there words accepted with probability arbitrarily close to 1? This problem was proved undecidable recently; to…

Formal Languages and Automata Theory · Computer Science 2017-01-11 Nathanaël Fijalkow , Hugo Gimbert , Edon Kelmendi , Youssouf Oualhadj
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