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The concept of dimension in simple games was introduced as a measure of the remoteness of a given game from a weighted game. Taylor and Zwicker (1993) demonstrated that the dimension of a simple game can grow exponentially in the number of…

Computer Science and Game Theory · Computer Science 2016-05-18 Liam O'Dwyer , Arkadii Slinko

An oracle $A$ is low-for-speed if it is unable to speed up the computation of a set which is already computable: if a decidable language can be decided in time $t(n)$ using $A$ as an oracle, then it can be decided without an oracle in time…

Logic · Mathematics 2020-11-19 Rod Downey , Matthew Harrison-Trainor

In the racetrack acceleration model, proposed by Martin Gardner in 1973, each step consists of changing the position of the vehicle by a vector in $\mathbb{Z}^2$, with the constraints that two consecutive vectors differ by at most one unit…

Computational Geometry · Computer Science 2026-02-26 Arnaud Casteigts , Matteo De Francesco , Pierre Leone

For Schroedinger equations with both time-independent and time-dependent Kato potentials, we give a simple proof of the maximal speed bound. The latter states that the probability to find the quantum system outside the ball of radius…

Mathematical Physics · Physics 2021-05-11 Jack Arbunich , Fabio Pusateri , Israel Michael Sigal , Avraham Soffer

The game of Go has a long history in East Asian countries, but the field of Computer Go has yet to catch up to humans until the past couple of years. While the rules of Go are simple, the strategy and combinatorics of the game are immensely…

Artificial Intelligence · Computer Science 2019-07-12 Jeffrey Barratt , Chuanbo Pan

We continue our studies of burn-off chip-firing games from [Discrete Math. Theor. Comput. Sci. 15 (2013), no. 1, 121-132; MR3040546] and [Australas. J. Combin. 68 (2017), no. 3, 330-345; MR3656659]. The latter article introduced randomness…

Combinatorics · Mathematics 2020-07-21 P. Mark Kayll , Dave Perkins

We begin by admitting the following: (i) there is a frame of reference where the speed of light is the same in any direction (that speed is c) (ii) the average speed of light on a two-way journey is c in every frame of reference. From this…

General Physics · Physics 2007-05-23 Rodrigo de Abreu

Consider the following experiment: a deck with $m$ copies of $n$ different card types is randomly shuffled, and a guesser attempts to guess the cards sequentially as they are drawn. Each time a guess is made, some amount of "feedback" is…

Probability · Mathematics 2023-06-22 Persi Diaconis , Ron Graham , Xiaoyu He , Sam Spiro

We discuss and compare several geometric structures which imply an upper bound to the acceleration of a particle measured in its rest system. While all of them have the same implications on the motion of a point particle, they differ in…

High Energy Physics - Theory · Physics 2007-05-23 M. Toller

We provide evidence that the spectrum of the local effective Hamiltonian and the transfer operator in infinite-system matrix product state simulations are identical up to a global rescaling factor, i.e.~the speed of light of the system,…

Strongly Correlated Electrons · Physics 2024-01-17 Alexander A. Eberharter , Laurens Vanderstraeten , Frank Verstraete , Andreas M. Läuchli

In the cyclic-to-random shuffle, we are given n cards arranged in a circle. At step k, we exchange the k'th card along the circle with a uniformly chosen random card. The problem of determining the mixing time of the cyclic-to-random…

Probability · Mathematics 2007-05-23 Elchanan Mossel , Yuval Peres , Alistair Sinclair

Let $S$ be a connected graph which contains an induced path of $n-1$ vertices, where $n$ is the order of $S.$ We consider a puzzle on $S$. A configuration of the puzzle is simply an $n$-dimensional column vector over $\{0, 1\}$ with…

Combinatorics · Mathematics 2009-10-30 Hau-wen Huang , Chih-wen Weng

In 1966, Claude Berge proposed the following sorting problem. Given a string of $n$ alternating white and black pegs on a one-dimensional board consisting of an unlimited number of empty holes, rearrange the pegs into a string consisting of…

Combinatorics · Mathematics 2007-05-23 Antoine Deza , William Hua

We show that Maker wins the Maker-Breaker perfect matching game in $\frac{n}{2}+o(n)$ turns when the bias is at least $\frac{n}{\log{n}}-\frac{f(n)n}{(\log{n})^{5/4}}$, for any $f$ going to infinity with $n$ and $n$ sufficiently large (in…

Combinatorics · Mathematics 2020-12-09 Noah Brustle , Sarah Clusiau , Vishnu V. Narayan , Ndiamé Ndiaye , Bruce Reed , Ben Seamone

A 5x5 board is the smallest board on which one can set up all kind of chess pieces as a start position. We consider Gardner's minichess variant in which all pieces are set as in a standard chessboard (from Rook to King). This game has…

Computer Science and Game Theory · Computer Science 2013-07-29 Mehdi Mhalla , Frederic Prost

It has been recently shown that, under the margin (or low noise) assumption, there exist classifiers attaining fast rates of convergence of the excess Bayes risk, i.e., the rates faster than $n^{-1/2}$. The works on this subject suggested…

Statistics Theory · Mathematics 2011-06-01 Jean-Yves Audibert , Alexandre B. Tsybakov

Bob hides a ball in one of four drawers. Alice is to locate it. Classically she has to open up to three drawers, quantally just one. The fundamental reason for this quantum speedup is not known. The usual representation of the quantum…

Quantum Physics · Physics 2015-08-20 Giuseppe Castagnoli

We study a model of multi-excited random walk with non-nearest neighbour steps on $\mathbb Z$, in which the walk can jump from a vertex $x$ to either $x+1$ or $x-i$ with $i\in \{1,2,\dots,L\}$, $L\ge 1$. We first point out the multi-type…

Probability · Mathematics 2022-05-12 Tuan-Minh Nguyen

The game of Chinese Checkers is a challenging traditional board game of perfect information that differs from other traditional games in two main aspects: first, unlike Chess, all checkers remain indefinitely in the game and hence the…

Machine Learning · Computer Science 2019-03-11 Ziyu Liu , Meng Zhou , Weiqing Cao , Qiang Qu , Henry Wing Fung Yeung , Vera Yuk Ying Chung

We study the computational complexity of a perfect-information two-player game proposed by Aigner and Fromme. The game takes place on an undirected graph where n simultaneously moving cops attempt to capture a single robber, all moving at…

Computational Complexity · Computer Science 2012-12-19 Marcello Mamino