Related papers: A Proof of the Optimal Leapfrogging Conjecture
In relativity and quantum field theory, the vacuum speed of light is assumed to be constant; the range of validity of general relativity is determined by the Planck length. However, there has been no convincing theory explaining the…
Let U(N) denote the maximal length of arithmetic progressions in a random uniform subset of {0,1}^N. By an application of the Chen-Stein method, we show that U(N)- 2 log(N)/log(2) converges in law to an extreme type (asymmetric)…
We consider the chessboard pebbling problem analyzed by Chung, Graham, Morrison and Odlyzko [3]. We study the number of reachable configurations $G(k)$ and a related double sequence $G(k,m)$. Exact expressions for these are derived, and we…
An infinite sequence of 0's and 1's evolves by flipping each~1 to a~0 exponentially at rate one. When a~1 flips, all bits to its right also flip. Starting from any configuration with finitely many 1's to the left of the origin, we show that…
According to the theory of ether light propagates with constant speed c with respect to the absolute reference frame and with respect to any other reference frame the speed of light is covariant. According to the theory of special…
The 15 puzzle is a classic reconfiguration puzzle with fifteen uniquely labeled unit squares within a $4 \times 4$ board in which the goal is to slide the squares (without ever overlapping) into a target configuration. By generalizing the…
In a series of recent works, Boyd, Diaconis, and their co-authors have introduced a semidefinite programming approach for computing the fastest mixing Markov chain on a graph of allowed transitions, given a target stationary distribution.…
Clobber is an alternate-turn two-player game introduced in 2001 by Albert, Grossman, Nowakowski and Wolfe. The board is a graph with each node colored black (x), white (o), or empty (-). Player Left has black stones, player Right has white…
A generalized `$15$ puzzle' consists of an $n \times n$ numbered grid, with one missing number. A move in the game switches the position of the empty square with the position of one of its neighbors. We solve Diaconis' `15 puzzle problem'…
We present a graph theoretic upper bound on speedup needed to achieve 100% throughput in a multicast switch using network coding. By bounding speedup, we show the equivalence between network coding and speedup in multicast switches - i.e.…
Graph spanners are well-studied and widely used both in theory and practice. In a recent breakthrough, Chechik and Wulff-Nilsen [CW18] improved the state-of-the-art for light spanners by constructing a $(2k-1)(1+\epsilon)$-spanner with…
Zeckendorf proved that every positive integer $n$ can be written uniquely as the sum of non-adjacent Fibonacci numbers. We use this decomposition to construct a two-player game. Given a fixed integer $n$ and an initial decomposition of $n=n…
In this paper, we are interested in the speed of convergence of the stochastic billiard evolving in a convex set K. This process can be described as follows: a particle moves at unit speed inside the set K until it hits the boundary, and is…
Consider the model where particles are initially distributed on $\mathbb{Z}^d, \, d\geq 2$, according to a Poisson point process of intensity $\lambda>0$, and are moving in continuous time as independent simple symmetric random walks. We…
We introduce the following variant of the Gale-Berlekamp switching game. Let $P$ be a set of n noncollinear points in the plane, each of them having weight $+1$ or $-1$. At each step, we pick a line $\ell$ passing through at least two…
Seminal works on light spanners over the years provide spanners with optimal lightness in various graph classes, such as in general graphs, Euclidean spanners, and minor-free graphs. Three shortcomings of previous works on light spanners…
A deck of $n$ cards is shuffled by repeatedly moving the top card to one of the bottom $k_n$ positions uniformly at random. We give upper and lower bounds on the total variation mixing time for this shuffle as $k_n$ ranges from a constant…
In numerous positional games the identity of the winner is easily determined. In this case one of the more interesting questions is not {\em who} wins but rather {\em how fast} can one win. These type of problems were studied earlier for…
A body moves in a medium composed of noninteracting point particles; interaction of particles with the body is absolutely elastic. It is required to find the body's shape minimizing or maximizing resistance of the medium to its motion. This…
We put forward a new model of congestion games where agents have uncertainty over the routes used by other agents. We take a non-probabilistic approach, assuming that each agent knows that the number of agents using an edge is within a…