Related papers: A Proof of the Optimal Leapfrogging Conjecture
We study the biased $(1:b)$ Maker--Breaker positional games, played on the edge set of the complete graph on $n$ vertices, $K_n$. Given Breaker's bias $b$, possibly depending on $n$, we determine the bounds for the minimal number of moves,…
We consider a Cops-and-Robber game played on the subsets of an $n$-set. The robber starts at the full set; the cops start at the empty set. On each turn, the robber moves down one level by discarding an element, and each cop moves up one…
Multi-commodity flows over time exhibit the non-intuitive property that letting flow wait can allow us to send flow faster overall. Fleischer and Skutella (IPCO~2002) show that the speed-up through storage is at most a factor of~$2$, and…
Chip-firing is a combinatorial game played on an undirected graph in which we place chips on vertices. We study chip-firing on an infinite binary tree in which we add a self-loop to the root to ensure each vertex has degree 3. A vertex can…
In 1976, Coffman and Sethi conjectured that a natural extension of LPT list scheduling to the bicriteria scheduling problem of minimizing makespan over flowtime optimal schedules, called LD algorithm, has a simple worst-case performance…
We consider the following combinatorial game: two players, Fast and Slow, claim $k$-element subsets of $[n]=\{1,2,...,n\}$ alternately, one at each turn, such that both players are allowed to pick sets that intersect all previously claimed…
We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…
We show that the maximum number of triples on $n$~points, if no three triples span at most five points, is $(1\pm o(1))n^2/5$. More generally, let $f^{(r)}(n;k,s)$ be the maximum number of edges of an $r$-uniform hypergraph on $n$~vertices…
Begin with a set of four points in the real plane in general position. Add to this collection the intersection of all lines through pairs of these points. Iterate. Ismailescu and Radoi\v{c}i\'{c} (2003) showed that the limiting set is dense…
We consider generalizations of the familiar fifteen-piece sliding puzzle on the 4 by 4 square grid. On larger grids with more pieces and more holes, asymptotically how fast can we move the puzzle into the solved state? We also give a…
As first-order optimization methods become the method of choice for solving large-scale optimization problems, optimization solvers based on first-order algorithms are being built. Such general-purpose solvers must robustly detect…
New bounds on the number of similar or directly similar copies of a pattern within a finite subset of the line or the plane are proved. The number of equilateral triangles whose vertices all lie within an $n$-point subset of the plane is…
We consider the problem of upper bounding the number of circular transpositions needed to sort a permutation. It is well known that any permutation can be sorted using at most $n(n-1)/2$ adjacent transpositions. We show that, if we allow…
Consider a situation with $n$ agents or players where some of the players form a coalition with a certain collective objective. Simple games are used to model systems that can decide whether coalitions are successful (winning) or not…
For combinatorial games, temperature is a measure of the volatility, that is, by how much the advantage can change. Typically, the temperature has been measured for individual positions within specific games. In this paper, we give the…
In 2013 Cooper and Dutle invented a dueling scenario where Alice and Bob shoot at each other until one is hit. Each shot is successful with some fixed probability $p$, $0 < p < 1$. The shooting order is given by a greedy algorithm, where at…
This paper considers a reach-avoid differential game in three-dimensional space with four equal-speed players. A plane divides the game space into a play subspace and a goal subspace. The evader aims at entering the goal subspace while…
The locker puzzle is a game played by multiple players against a referee. It has been previously shown that the best strategy that exists cannot succeed with probability greater than 1-ln2 \approx 0.31, no matter how many players are…
In the $(s,d)$-spy game over a graph, introduced by Cohen et al. in 2016, one spy and $k$ guards occupy vertices of a graph and, at each turn, each guard may move along one edge and the spy may move along at most $s$ edges. The guards win…
We calculated a fixed strategy that minimizes the average number of guesses (minimum strategy) for the number-guessing game MOO by exhaustive search. Although the minimum strategy for a similar game, mastermind, has been reported, this…