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Related papers: VIRUP : The Virtual Reality Universe Project

200 papers

Despite exciting recent results showing vision-language systems' capacity to reason about images using natural language, their capacity for video reasoning remains under-explored. We motivate framing video reasoning as the sequential…

Computation and Language · Computer Science 2023-11-10 Vaishnavi Himakunthala , Andy Ouyang , Daniel Rose , Ryan He , Alex Mei , Yujie Lu , Chinmay Sonar , Michael Saxon , William Yang Wang

Enter the RobotriX, an extremely photorealistic indoor dataset designed to enable the application of deep learning techniques to a wide variety of robotic vision problems. The RobotriX consists of hyperrealistic indoor scenes which are…

In contemporary pathology, multiplexed immunofluorescence (mIF) and multiplex immunohistochemistry (mIHC) present both significant opportunities and challenges. These methodologies shed light on intricate tumor microenvironment…

Visual scene understanding is a fundamental task in computer vision that aims to extract meaningful information from visual data. It traditionally involves disjoint and specialized algorithms for different tasks that are tailored for…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Américo Pereira , Pedro Carvalho , Luís Côrte-Real

Advances in neural fields are enabling high-fidelity capture of the shape and appearance of dynamic 3D scenes. However, their capabilities lag behind those offered by conventional representations such as 2D videos because of algorithmic…

Computer Vision and Pattern Recognition · Computer Science 2024-12-06 Cheng-You Lu , Peisen Zhou , Angela Xing , Chandradeep Pokhariya , Arnab Dey , Ishaan Shah , Rugved Mavidipalli , Dylan Hu , Andrew Comport , Kefan Chen , Srinath Sridhar

Virtual reality (VR) headsets provide an immersive, stereoscopic visual experience, but at the cost of blocking users from directly observing their physical environment. Passthrough techniques are intended to address this limitation by…

Computer Vision and Pattern Recognition · Computer Science 2022-07-06 Lei Xiao , Salah Nouri , Joel Hegland , Alberto Garcia Garcia , Douglas Lanman

This study provides a comprehensive review of the utilization of Virtual Reality (VR) for visualizing Artificial Intelligence (AI) systems, drawing on 18 selected studies. The results illuminate a complex interplay of tools, methods, and…

Human-Computer Interaction · Computer Science 2024-04-09 Medet Inkarbekov , Rosemary Monahan , Barak A. Pearlmutter

We present volkit, an open source library with high performance implementations of image manipulation and computer vision algorithms that focus on 3D volumetric representations. Volkit implements a cross-platform, performance-portable API…

Computer Vision and Pattern Recognition · Computer Science 2022-03-22 Stefan Zellmann , Giovanni Aguirre , Jürgen P. Schulze

The object oriented programming paradigm is widely used in science and engineering. Many open and commercial libraries are written in C++ and increasingly provide bindings to Python, which is much easier to learn, but still partly…

Programming Languages · Computer Science 2023-12-22 Markus Kloimwieder , Christoph Gadermaier

Understanding high-dimensional data requires projecting it into lower-dimensional spaces, but any single projection inevitably loses information or introduces distortions. Tours address this limitation through animation of 2D projection…

Human-Computer Interaction · Computer Science 2026-05-07 Fritz Lekschas , Nezar Abdennur

We present a benchmark suite for visual perception. The benchmark is based on more than 250K high-resolution video frames, all annotated with ground-truth data for both low-level and high-level vision tasks, including optical flow, semantic…

Computer Vision and Pattern Recognition · Computer Science 2017-09-22 Stephan R. Richter , Zeeshan Hayder , Vladlen Koltun

Architecture embodies aesthetic, cultural, and historical values, standing as a tangible testament to human civilization. Researchers have long leveraged virtual reality (VR), mixed reality (MR), and augmented reality (AR) to enable…

Graphics · Computer Science 2025-09-26 Yuze Wang , Luo Yang , Junyi Wang , Yue Qi

We report on our ongoing efforts to develop, implement, and test VR activities for the introductory astronomy course and laboratory. Specifically, we developed immersive activities for two challenging "3D" concepts: Moon phases, and stellar…

Physics Education · Physics 2021-10-05 Gur Windmiller , Philip Blanco , William F. Welsh

In this poster, we present RealityDrop, a novel multimodal framework that uses Mixed Reality (MR) technology to manipulate, display, and transfer virtual content across different display systems. Employing MR as the centre of control,…

Human-Computer Interaction · Computer Science 2023-10-12 Jeremy McDade , Allison Jing , Andrew Cunningham

An adventure at engineering design and modeling is possible with a Virtual Reality Environment (VRE) that uses multiple computer-generated media to let a user experience situations that are temporally and spatially prohibiting. In this…

Computational Engineering, Finance, and Science · Computer Science 2007-08-15 L. -V. Bochkareva , M. -V. Kireitseu , G. R. Tomlinson , H. Altenbach , V. Kompis , D. Hui

Virtual machine placement is a crucial challenge in cloud computing for efficiently utilizing physical machine resources in data centers. Virtual machine placement can be formulated as a MinUsageTime Dynamic Vector Bin Packing (DVBP)…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-02-17 Zong Yu Lee , Xueyan Tang

We introduce Lucid-XR, a generative data engine for creating diverse and realistic-looking multi-modal data to train real-world robotic systems. At the core of Lucid-XR is vuer, a web-based physics simulation environment that runs directly…

Data immersion has advantages in astrophysical visualization. Complex multi-dimensional data and phase spaces can be explored in a seamless and interactive viewing environment. Putting the user in the data is a first step toward immersive…

Instrumentation and Methods for Astrophysics · Physics 2017-04-26 Brian R. Kent

Traditional university orientation formats struggle to convey the intellectual substance of STEM curricula, particularly in disciplines where core competencies, such as algorithmic thinking and formal reasoning, are inherently abstract.…

Human-Computer Interaction · Computer Science 2026-03-10 Santiago Berrezueta-Guzman , Nadia Damianova , Andrei Koshelev , Ivan Parmacli , Stefan Wagner

We introduce SABR-CLIMB, a novel video model simulating human movement in rock climbing environments using a virtual avatar. Our diffusion transformer predicts the sample instead of noise in each diffusion step and ingests entire videos to…

Computer Vision and Pattern Recognition · Computer Science 2024-06-04 Sai Mandava