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Related papers: VIRUP : The Virtual Reality Universe Project

200 papers

The process of design and development of virtual environments can be supported by tools and frameworks, to save time in technical aspects and focusing on the content. In this paper we present an academic framework which provides several…

Graphics · Computer Science 2013-06-06 Salvatore Catanese , Emilio Ferrara , Giacomo Fiumara , Francesco Pagano

Exploring large virtual environments, such as cities, is a central task in several domains, such as gaming and urban planning. VR systems can greatly help this task by providing an immersive experience; however, a common issue with viewing…

In the Jupyter ecosystem, data visualization is usually done with "widgets" created as notebook cell outputs. While this mechanism works well in some circumstances, it is not well-suited to presenting interfaces that are long-lived,…

Instrumentation and Methods for Astrophysics · Physics 2022-12-09 Peter K. G. Williams , Jonathan Carifio , Henrik Norman , A. David Weigel

Current research provides methods to communicate uncertainty and adapts classical algorithms of the visualization pipeline to take the uncertainty into account. Various existing visualization frameworks include methods to present uncertain…

Human-Computer Interaction · Computer Science 2024-09-17 Patrick Paetzold , David Hägele , Marina Evers , Daniel Weiskopf , Oliver Deussen

The emergence of virtual companions is transforming the evolution of intelligent systems that effortlessly cater to the unique requirements of users. These advanced systems not only take into account the user present capabilities,…

Human-Computer Interaction · Computer Science 2023-09-06 Ziaullah Momand , Jonathan H. Chan , Pornchai Mongkolnam

The main goal of this project is to research technical advances in order to enhance the possibility to develop narratives within immersive mediated environments. An important part of the research is concerned with the question of how a…

Human-Computer Interaction · Computer Science 2007-05-23 Joan Llobera

With the rapid development of data-driven techniques, data has played an essential role in various computer vision tasks. Many realistic and synthetic datasets have been proposed to address different problems. However, there are lots of…

Computer Vision and Pattern Recognition · Computer Science 2022-08-31 Haocheng Ren , Hao Zhang , Jia Zheng , Jiaxiang Zheng , Rui Tang , Yuchi Huo , Hujun Bao , Rui Wang

This demo introduces Focus360, a system designed to enhance user engagement in 360{\deg} VR videos by guiding attention to key elements within the scene. Using natural language descriptions, the system identifies important elements and…

Human-Computer Interaction · Computer Science 2026-04-01 Paulo Vitor S. Silva , Lucas L. Neves , Rafael A. Goiás , Diogo F. C. Silva , Rafael T. Sousa , Arlindo R. Galvão Filho

The proliferation and refinement of affordable virtual reality (VR) technologies and wearable sensors have opened new frontiers in cognitive and behavioral neuroscience. This chapter offers a broad overview of VR for anyone interested in…

Human-Computer Interaction · Computer Science 2024-05-24 Ying Choon Wu , Christopher Maymon , Jonathon Paden , Weichen Liu

A key capability for autonomous underground mining vehicles is real-time accurate localisation. While significant progress has been made, currently deployed systems have several limitations ranging from dependence on costly additional…

Robotics · Computer Science 2019-07-01 Fan Zeng , Adam Jacobson , David Smith , Nigel Boswell , Thierry Peynot , Michael Milford

The Virtual Research Environment is an analysis platform developed at CERN serving the needs of scientific communities involved in European Projects. Its scope is to facilitate the development of end-to-end physics workflows, providing…

Digital technologies and tools have transformed the way we can study cultural heritage and the way we can recreate it digitally. Techniques such as laser scanning, photogrammetry, and a variety of Mixed Reality solutions have enabled…

Human-Computer Interaction · Computer Science 2025-07-28 Wieslaw Kopeć , Anna Jaskulska , Władysław Fuchs , Wiktor Stawski , Stanisław Knapiński , Barbara Karpowicz , Rafał Masłyk

This is the preprint version of our paper on ICONIP2015. The proposed platform supports the integrated VRGIS functions including 3D spatial analysis functions, 3D visualization for spatial process and serves for 3D globe and digital city.…

Human-Computer Interaction · Computer Science 2015-08-11 Weixi Wang , Zhihan Lv , Xiaoming Li , Weiping Xu , Baoyun Zhang

We present CosmoHub (https://cosmohub.pic.es), a web application based on Hadoop to perform interactive exploration and distribution of massive cosmological datasets. Recent Cosmology seeks to unveil the nature of both dark matter and dark…

The virtual observatory (VO) is a collection of interoperable data archives, tools and applications that together form an environment in which original astronomical research can be carried out. The VO is opening up new ways of exploiting…

Instrumentation and Methods for Astrophysics · Physics 2009-11-11 Evanthia Hatziminaoglou

We introduce VividDream, a method for generating explorable 4D scenes with ambient dynamics from a single input image or text prompt. VividDream first expands an input image into a static 3D point cloud through iterative inpainting and…

Computer Vision and Pattern Recognition · Computer Science 2024-05-31 Yao-Chih Lee , Yi-Ting Chen , Andrew Wang , Ting-Hsuan Liao , Brandon Y. Feng , Jia-Bin Huang

We present Viser, a 3D visualization library for computer vision and robotics. Viser aims to bring easy and extensible 3D visualization to Python: we provide a comprehensive set of 3D scene and 2D GUI primitives, which can be used…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Brent Yi , Chung Min Kim , Justin Kerr , Gina Wu , Rebecca Feng , Anthony Zhang , Jonas Kulhanek , Hongsuk Choi , Yi Ma , Matthew Tancik , Angjoo Kanazawa

Spherical 360{\deg} video is a novel media format, rapidly becoming adopted in media production and consumption of immersive media. Due to its novelty, there is a lack of tools for producing highly engaging interactive 360{\deg} video for…

First-principles computational spectroscopy is a critical tool for interpreting experiment, performing structure refinement, and developing new physical understanding. Systematically setting up input files for different simulation codes and…

The rise of Virtual Reality (VR) has provided developers with an unprecedented platform for creating games and applications (apps) that require distinct inputs, different from those of conventional devices like smartphones. The Meta Quest…

Cryptography and Security · Computer Science 2025-08-19 John Y. Kim , Chaoshun Zuo , Yanjie Zhao , Zhiqiang Lin
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