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Related papers: VIRUP : The Virtual Reality Universe Project

200 papers

This article presents a newly developed Web portal called VisIVOWeb that aims to provide the astrophysical community with powerful visualization tools for large-scale data sets in the context of Web 2.0. VisIVOWeb can effectively handle…

Instrumentation and Methods for Astrophysics · Physics 2015-05-28 A. Costa , U. Becciani , P. Massimino , M. Krokos , G. Caniglia , C. Gheller , A. Grillo , F. Vitello

For over half a century, the computer mouse has been the primary tool for interacting with digital data, yet it remains a limiting factor in exploring complex, multi-scale scientific images. Traditional 2D visualization methods hinder…

The virtual reality (VR) provides us a three-dimensional, immersive, and fully interactive visualization environment. To make the best use of the VR's potential in scientific visualization, a VR visualization software named VFIVE has been…

Geophysics · Physics 2007-05-23 Akira Kageyama , Nobuaki Ohno

Advancements in heterogeneous computing technologies enable the significant potential of virtual reality (VR) applications. To offer the best user experience (UX), a system should adopt an untethered, wireless-network-based architecture to…

Networking and Internet Architecture · Computer Science 2021-01-20 Alec Rohloff , Zackary Allen , Kung-Min Lin , Joshua Okrend , Chengyi Nie , Yu-Chia Liu , Hung-Wei Tseng

The VirtualCube system is a 3D video conference system that attempts to overcome some limitations of conventional technologies. The key ingredient is VirtualCube, an abstract representation of a real-world cubicle instrumented with RGBD…

Computer Vision and Pattern Recognition · Computer Science 2021-12-30 Yizhong Zhang , Jiaolong Yang , Zhen Liu , Ruicheng Wang , Guojun Chen , Xin Tong , Baining Guo

Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of…

Human-Computer Interaction · Computer Science 2025-01-16 Armin Bernstetter , Tom Kwasnitschka , Jens Karstens , Markus Schlüter , Isabella Peters

Virtual reality (VR) has emerged as a promising tool for assessing instrumental activities of daily living (IADLs) in older adults. However, the ecological validity of these simulations is often compromised by simplified or low-fidelity…

Human-Computer Interaction · Computer Science 2026-03-26 Ibrahim Bilau , Stacie Smith , Abdurrahman Baru , Marwan Shagar , Brian Jones , Eunhwa Yang

Microbiomes are a vital part of the human body, engaging in tasks like food digestion and immune defense. Their structure and function must be understood in order to promote host health and facilitate swift recovery during disease. Due to…

Human-Computer Interaction · Computer Science 2025-09-01 Simon Burbach , Maria Maleshkova , Florian Centler , Tanja Joan Schmidt

Life science today involves computational analysis of a large amount and variety of data, such as volumetric data acquired by state-of-the-art microscopes, or mesh data from analysis of such data or simulations. Visualization is often the…

We propose to build realistic virtual worlds, called 360RVW, for large urban environments directly from 360{\deg} videos. We provide an interface for interactive exploration, where users can freely navigate via their own avatars. 360{\deg}…

Multimedia · Computer Science 2025-10-14 Mizuki Takenawa , Naoki Sugimoto , Leslie Wöhler , Satoshi Ikehata , Kiyoharu Aizawa

Virtual Reality (VR) has emerged as a transformative technology across industries, yet its security weaknesses, including vulnerabilities, are underinvestigated. This study investigates 334 VR projects hosted on GitHub, examining 1,681…

Cryptography and Security · Computer Science 2025-07-25 Yifan Xu , Jinfu Chen , Zhenyu Qi , Huashan Chen , Junyi Wang , Pengfei Hu , Feng Liu , Sen He

ASCRIBE-XR, a novel computational platform designed to facilitate the visualization and exploration of 3D volumetric data and mesh data in the context of synchrotron experiments, is described. Using Godot and PC-VR technologies, the…

Human-Computer Interaction · Computer Science 2025-07-08 Ronald J. Pandolfi , Jeffrey J. Donatelli , Julian Todd , Daniela Ushizima

We present ATLASrift - a Virtual Reality application that provides an interactive, immersive visit to ATLAS experiment. We envision it being used in two different ways: first as an educational and outreach tool - for schools, universities,…

Instrumentation and Detectors · Physics 2015-11-03 Ilija Vukotic , Edward Moyse , Riccardo Maria Bianchi

Researchers have used machine learning approaches to identify motion sickness in VR experience. These approaches demand an accurately-labeled, real-world, and diverse dataset for high accuracy and generalizability. As a starting point to…

Artificial Intelligence · Computer Science 2023-06-07 Elliott Wen , Chitralekha Gupta , Prasanth Sasikumar , Mark Billinghurst , James Wilmott , Emily Skow , Arindam Dey , Suranga Nanayakkara

Mayavi is an open-source, general-purpose, 3D scientific visualization package. It seeks to provide easy and interactive tools for data visualization that fit with the scientific user's workflow. For this purpose, Mayavi provides several…

Software Engineering · Computer Science 2011-03-14 Prabhu Ramachandran , Gaël Varoquaux

In this paper, we describe the development and operating principles of an immersive virtual reality (VR) visualisation environment that is designed around the use of consumer VR headsets in an existing wide area motion capture suite. We…

Human-Computer Interaction · Computer Science 2016-04-21 Stefan Marks , Javier E. Estevez , Andy M. Connor

Modern rendering libraries provide unprecedented realism, producing real-time photorealistic 3D graphics on commodity hardware. Visual fidelity, however, comes at the cost of increased complexity and difficulty of usage, with many rendering…

Graphics · Computer Science 2020-12-08 Radu Alexandru Rosu , Sven Behnke

We developed an application launcher called Multiverse for scientific visualizations in a CAVE-type virtual reality (VR) system. Multiverse can be regarded as a type of three-dimensional (3D) desktop environment. In Multiverse, a user in a…

Computational Physics · Physics 2015-06-12 Akira Kageyama , Youhei Masada

Recent advances in Virtual Reality (VR) technology and the increased availability of VR-equipped devices enable a wide range of consumer-oriented applications. For novice developers, however, creating interactive scenes for VR applications…

Human-Computer Interaction · Computer Science 2021-07-02 Enes Yigitbas , Jonas Klauke , Sebastian Gottschalk , Gregor Engels

Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…

Human-Computer Interaction · Computer Science 2023-10-24 Corrie Green , Chloë Farr , Yang Jiang
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