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Self-supervised representation learning techniques utilize large datasets without semantic annotations to learn meaningful, universal features that can be conveniently transferred to solve a wide variety of downstream supervised tasks. In…

Computer Vision and Pattern Recognition · Computer Science 2022-07-19 Swetava Ganguli , C. V. Krishnakumar Iyer , Vipul Pandey

Process Reward Models (PRMs) have emerged as a powerful tool for providing step-level feedback when evaluating the reasoning of Large Language Models (LLMs), which frequently produce chains of thought (CoTs) containing errors even when the…

Computation and Language · Computer Science 2026-04-21 Raffaele Pisano , Roberto Navigli

Procedural content generation uses algorithmic techniques to create large amounts of new content for games at much lower production costs. In newer approaches, procedural content generation utilizes machine learning. However, these methods…

Artificial Intelligence · Computer Science 2024-07-01 Davor Hafnar , Jure Demšar

Representation learning on graphs has been gaining attention due to its wide applicability in predicting missing links, and classifying and recommending nodes. Most embedding methods aim to preserve certain properties of the original graph…

Social and Information Networks · Computer Science 2019-09-13 Palash Goyal , Di Huang , Sujit Rokka Chhetri , Arquimedes Canedo , Jaya Shree , Evan Patterson

Augmenting large language models (LLMs) with external tools has emerged as a promising approach to solving complex problems. However, traditional methods, which finetune LLMs with tool demonstration data, can be both costly and restricted…

Computation and Language · Computer Science 2024-01-17 Shibo Hao , Tianyang Liu , Zhen Wang , Zhiting Hu

Table annotation is crucial for making web and enterprise tables usable in downstream NLP applications. Unlike textual data where learning semantically rich token or sentence embeddings often suffice, tables are structured combinations of…

Machine Learning · Computer Science 2026-04-22 Ehsan Hoseinzade , Ke Wang , Anandharaju Durai Raju

Ideal or real - that is the question.In this work, we explore whether principles from game theory can be effectively applied to the evaluation of large language models (LLMs). This inquiry is motivated by the growing inadequacy of…

Computation and Language · Computer Science 2026-04-07 Gao Yang , Yuhang Liu , Siyu Miao , Xinyue Liang , Zhengyang Liu , Heyan Huang

Achieving optimal balance in games is essential to their success, yet reliant on extensive manual work and playtesting. To facilitate this process, the Procedural Content Generation via Reinforcement Learning (PCGRL) framework has recently…

Human-Computer Interaction · Computer Science 2024-09-10 Florian Rupp , Alessandro Puddu , Christian Becker-Asano , Kai Eckert

In recent years, machine learning (ML) systems have been increasingly applied for performing creative tasks. Such creative ML approaches have seen wide use in the domains of visual art and music for applications such as image and music…

Computers and Society · Computer Science 2020-09-01 Anurag Sarkar , Seth Cooper

Large embedding tables are indispensable in modern recommendation systems, thanks to their ability to effectively capture and memorize intricate details of interactions among diverse entities. As we explore integrating large embedding…

In level co-creation an AI and human work together to create a video game level. One open challenge in level co-creation is how to empower human users to ensure particular qualities of the final level, such as challenge. There has been…

Artificial Intelligence · Computer Science 2019-11-22 Andrew Hoyt , Matthew Guzdial , Yalini Kumar , Gillian Smith , Mark O. Riedl

This paper introduces a fully automatic method of mechanic illumination for general video game level generation. Using the Constrained MAP-Elites algorithm and the GVG-AI framework, this system generates the simplest tile based levels that…

Artificial Intelligence · Computer Science 2022-08-25 M Charity , Michael Cerny Green , Ahmed Khalifa , Julian Togelius

The explainability of machine learning algorithms is crucial, and numerous methods have emerged recently. Local, post-hoc methods assign an attribution score to each feature, indicating its importance for the prediction. However, these…

Machine Learning · Computer Science 2024-08-12 Giorgio Visani , Vincenzo Stanzione , Damien Garreau

To obtain high-quality sentence embeddings from pretrained language models (PLMs), they must either be augmented with additional pretraining objectives or finetuned on a large set of labeled text pairs. While the latter approach typically…

Computation and Language · Computer Science 2021-10-05 Timo Schick , Hinrich Schütze

Accurate click-through rate (CTR) prediction is vital for online advertising and recommendation systems. Recent deep learning advancements have improved the ability to capture feature interactions and understand user interests. However,…

Information Retrieval · Computer Science 2025-02-24 Kefan Wang , Hao Wang , Kenan Song , Wei Guo , Kai Cheng , Zhi Li , Yong Liu , Defu Lian , Enhong Chen

In this work, we enable gamers to share their gaming experience on social media by automatically generating eye-catching highlight reels from their gameplay session Our automation will save time for gamers while increasing audience…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Vignesh Edithal , Le Zhang , Ilia Blank , Imran Junejo

Despite remarkable progress in Multimodal Large Language Models (MLLMs), these models still struggle with fine-grained understanding tasks. In this work, we propose Procedurally Generated Tasks (PGT), a simple data-driven framework that…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Rim Assouel , Amir Bar , Michal Drozdzal , Adriana Romero-Soriano

Teaching assembly programming is a fundamental component of undergraduate computer science education, yet many students struggle with its abstract and low-level concepts. Existing learning tools, such as simulators and visualisers, support…

Computers and Society · Computer Science 2026-03-02 Elliott Wen , Paul Denny , Andrew Luxton-Reilly , Sean Ma , Bruce Sham , Chenye Ni , Jun Seo , Yu Yang

Here, we study machine learning (ML) architectures to solve a mean-field games (MFGs) system arising in price formation models. We formulate a training process that relies on a min-max characterization of the optimal control and price…

Optimization and Control · Mathematics 2023-01-26 Diogo Gomes , Julián Gutiérrez , Mathieu Laurière

Manifold learning (ML) aims to seek low-dimensional embedding from high-dimensional data. The problem is challenging on real-world datasets, especially with under-sampling data, and we find that previous methods perform poorly in this case.…

Machine Learning · Computer Science 2022-07-27 Zelin Zang , Siyuan Li , Di Wu , Ge Wang , Lei Shang , Baigui Sun , Hao Li , Stan Z. Li