Artificial Intelligence · Computer Science
Illuminating the Space of Dungeon Maps, Locked-door Missions and Enemy Placement Through MAP-Elites
Breno M. F. Viana, Leonardo T. Pereira, Claudio F. M. Toledo
2022-04-08
Artificial Intelligence · Computer Science
Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network
Matthew C. Fontaine, Ruilin Liu, Ahmed Khalifa, Jignesh Modi +3
2021-06-22
Artificial Intelligence · Computer Science
Game Mechanic Alignment Theory and Discovery
Michael Cerny Green, Ahmed Khalifa, Philip Bontrager, Rodrigo Canaan +1
2021-08-12
Human-Computer Interaction · Computer Science
The VGLC: The Video Game Level Corpus
Adam James Summerville, Sam Snodgrass, Michael Mateas, Santiago Ontañón
2016-07-05
Artificial Intelligence · Computer Science
AtDelfi: Automatically Designing Legible, Full Instructions For Games
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado +2
2018-09-19
Artificial Intelligence · Computer Science
Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites
Alberto Alvarez, Steve Dahlskog, Jose Font, Julian Togelius
2020-03-06
Artificial Intelligence · Computer Science
Generating Levels That Teach Mechanics
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Andy Nealen +1
2018-10-02
Artificial Intelligence · Computer Science
Video Game Level Repair via Mixed Integer Linear Programming
Hejia Zhang, Matthew C. Fontaine, Amy K. Hoover, Julian Togelius +2
2020-10-15
Neural and Evolutionary Computing · Computer Science
Illuminating Diverse Neural Cellular Automata for Level Generation
Sam Earle, Justin Snider, Matthew C. Fontaine, Stefanos Nikolaidis +1
2022-02-21
Artificial Intelligence · Computer Science
Intentional Computational Level Design
Ahmed Khalifa, Michael Cerny Green, Gabriella Barros, Julian Togelius
2019-04-22
Artificial Intelligence · Computer Science
General Video Game Rule Generation
Ahmed Khalifa, Michael Cerny Green, Diego Perez-Liebana, Julian Togelius
2019-06-13
Artificial Intelligence · Computer Science
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms
Diego Perez-Liebana, Jialin Liu, Ahmed Khalifa, Raluca D. Gaina +2
2019-02-25
Artificial Intelligence · Computer Science
Talakat: Bullet Hell Generation through Constrained Map-Elites
Ahmed Khalifa, Scott Lee, Andy Nealen, Julian Togelius
2018-06-15
Artificial Intelligence · Computer Science
GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Games
Yuchen Li, Cong Lin, Muhammad Umair Nasir, Philip Bontrager +2
2026-05-19
Neural and Evolutionary Computing · Computer Science
Adversarial Coevolutionary Illumination with Generational Adversarial MAP-Elites
Timothée Anne, Noah Syrkis, Meriem Elhosni, Florian Turati +3
2026-05-11
Artificial Intelligence · Computer Science
GamED.AI: A Hierarchical Multi-Agent Framework for Automated Educational Game Generation
Shiven Agarwal, Yash Shah, Ashish Raj Shekhar, Priyanuj Bordoloi +1
2026-05-11