English

Mech-Elites: Illuminating the Mechanic Space of GVGAI

Artificial Intelligence 2022-08-25 v2

Abstract

This paper introduces a fully automatic method of mechanic illumination for general video game level generation. Using the Constrained MAP-Elites algorithm and the GVG-AI framework, this system generates the simplest tile based levels that contain specific sets of game mechanics and also satisfy playability constraints. We apply this method to illuminate mechanic space for 44 different games in GVG-AI: Zelda, Solarfox, Plants, and RealPortals.

Keywords

Cite

@article{arxiv.2002.04733,
  title  = {Mech-Elites: Illuminating the Mechanic Space of GVGAI},
  author = {M Charity and Michael Cerny Green and Ahmed Khalifa and Julian Togelius},
  journal= {arXiv preprint arXiv:2002.04733},
  year   = {2022}
}