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Related papers: DiVRsify: Break the Cycle and Develop VR for Every…

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Size and distance perception in Virtual Reality (VR) have been widely studied, albeit in a controlled laboratory setting with a small number of participants. We describe a fully remote perceptual study with a gamified protocol to encourage…

Human-Computer Interaction · Computer Science 2021-05-04 Rahul Arora , Jiannan Li , Gongyi Shi , Karan Singh

In this position paper, we aim to spark more discussions surrounding the use of empathy as the intended outcome of many studies on immersive virtual reality experiences. As a construct, empathy has many significant flaws that may lead to…

Human-Computer Interaction · Computer Science 2021-09-10 Ken Jen Lee , Edith Law

The intensive flow of personal data associated with the trend of computerizing aspects of people's diversity in their daily lives is associated with issues concerning not only people protection and their trust in new technologies, but also…

Computers and Society · Computer Science 2023-06-19 Matteo Busso , Ronal Chenu Abente Acosta , Amalia de Götzen

Virtual Reality (VR) technology has become increasingly popular in recent years as a key enabler of the Metaverse. VR applications have unique characteristics, including the revolutionized human-computer interaction mechanisms, that…

Software Engineering · Computer Science 2023-08-15 Shuqing Li , Lili Wei , Yepang Liu , Cuiyun Gao , Shing-Chi Cheung , Michael R. Lyu

In recent years, machine learning techniques have been increasingly applied in sensitive decision making processes, raising fairness concerns. Past research has shown that machine learning may reproduce and even exacerbate human bias due to…

Machine Learning · Computer Science 2019-05-16 Benjamin Paaßen , Astrid Bunge , Carolin Hainke , Leon Sindelar , Matthias Vogelsang

The rapid development of virtual reality technology has increased its availability and, consequently, increased the number of its possible applications. The interest in the new medium has grown due to the entertainment industry (games, VR…

Human-Computer Interaction · Computer Science 2021-01-06 Grzegorz Pochwatko , Barbara Karpowicz , Anna Chrzanowska , Wiesław Kopeć

Speech remains one of the most visible yet overlooked vectors of inclusion and exclusion in contemporary society. While fluency is often equated with credibility and competence, individuals with atypical speech patterns are routinely…

Human-Computer Interaction · Computer Science 2026-01-30 Onyedikachi Hope Amaechi-Okorie , Branislav Radeljic

Virtual reality allows to create situations which can be experimented under the control of the user, without risks, in a very flexible way. This allows to develop skills and to have confidence to work in real conditions with real equipment.…

Human-Computer Interaction · Computer Science 2016-01-19 Nancy Rodriguez

In recent years there has been a strong development of the concept of virtual reality (VR) which from the first video games developed in the 60s has reached the current immersive systems. VR and the consequent deception of perception pose…

Human-Computer Interaction · Computer Science 2023-02-22 Francesco Sisini , Valentina Sisini , Laura Sisini

Commercial Virtual Reality (VR) transforms people's virtual experiences but introduces deceptive design opportunities that threaten user privacy. Although privacy deceptive patterns on 2D platforms are well-documented, their impacts in VR…

Human-Computer Interaction · Computer Science 2026-05-12 Hilda Hadan , Michaela Valiquette , Lennart E. Nacke , Leah Zhang-Kennedy

As consumer adoption of immersive technologies grows, virtual avatars will play a prominent role in the future of social computing. However, as people begin to interact more frequently through virtual avatars, it is important to ensure that…

Human-Computer Interaction · Computer Science 2023-11-27 Tiffany D. Do , Steve Zelenty , Mar Gonzalez-Franco , Ryan P. McMahan

This paper argues that the true potential of virtual classrooms in education is not fully exploited yet. The features available in most environments that have been incorporated as virtual classrooms are classified into two groups. The first…

Computers and Society · Computer Science 2018-05-31 Michalis Xenos

As a fusion of various emerging digital technologies, the Metaverse aims to build a virtual shared digital space. It is closely related to extended reality, digital twin, blockchain, and other technologies. Its goal is to build a digital…

Databases · Computer Science 2022-10-17 Jiayi Sun , Wensheng Gan , Han-Chieh Chao , Philip S. Yu

Context: Diversity can impact team communication, productivity, cohesiveness, and creativity. Analyzing the existing knowledge about diversity in open source software (OSS) projects can provide directions for future research and raise…

Software Engineering · Computer Science 2025-06-03 Reydne Santos , Rafa Prado , Ana Paula de Holanda Silva , Kiev Gama , Fernando Castor , Ronnie de Souza Santos

AI technologies have the potential to dramatically impact the lives of people with disabilities (PWD). Indeed, improving the lives of PWD is a motivator for many state-of-the-art AI systems, such as automated speech recognition tools that…

Computers and Society · Computer Science 2019-08-06 Anhong Guo , Ece Kamar , Jennifer Wortman Vaughan , Hanna Wallach , Meredith Ringel Morris

Team closeness provides the foundations of trust and communication, contributing to teams' success and viability. However, newcomers often struggle to be included in a team since incumbents tend to interact more with other existing members.…

As Machine Learning technologies become increasingly used in contexts that affect citizens, companies as well as researchers need to be confident that their application of these methods will not have unexpected social implications, such as…

Machine Learning · Computer Science 2025-03-06 Simon Caton , Christian Haas

Critical voices within and beyond the scientific community have pointed to a grave matter of concern regarding who is included in research and who is not. Subsequent investigations have revealed an extensive form of sampling bias across a…

Human-Computer Interaction · Computer Science 2023-04-19 Katie Seaborn , Giulia Barbareschi , Shruti Chandra

Virtual reality (VR) is increasingly being used as a research platform for investigating human responses to environmental variables. While VR provides tremendous advantages in terms of variable isolation and manipulation, and ease of…

Human-Computer Interaction · Computer Science 2023-08-31 Saleh Kalantari , Bill Tong Xu , Armin Mostafavi , Anne Seoyoung Lee , Qi Yang

This position paper explores the possibilities and challenges of using Virtual Reality (VR) in remote user studies. Highlighting the immersive nature of VR, the paper identifies key vulnerabilities, including varying technical proficiency,…

Human-Computer Interaction · Computer Science 2024-04-30 Viktorija Paneva , Florian Alt