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Over the past decade, Extended Reality (XR), including Virtual, Augmented, and Mixed Reality, gained attention as a research instrument in human-robot interaction studies, but remains underexplored in empirical investigations of social…
Community participation is an important aspect of an individuals physical and mental well-being. This participation is often limited for persons with disabilities, especially those with ambulatory impairments due to the inability to…
Vision-Language Models (VLMs) inherit significant social biases from their training data, notably in gender representation. Current fairness interventions often adopt a difference-unaware perspective that enforces uniform treatment across…
The rapid trend of deploying artificial intelligence (AI) and machine learning (ML) systems in socially consequential domains has raised growing concerns about their trustworthiness, including potential discriminatory behaviours. Research…
People with disabilities often face discrimination and lack of access in all areas of society. While improving the affordability and appropriateness of assistive technologies can pave the way for easier participation and independence,…
Research software -- specialist software used to support or undertake research -- is of huge importance to researchers. It contributes to significant advances in the wider world and requires collaboration between people with diverse skills…
In the early stages of the COVID-19 pandemic, many events and conferences hastily converted to a virtual format, and many commercial ventures promptly developed tools promising seamless transitions to virtual spaces. In particular, efforts…
With the rapid advance of computer graphics and artificial intelligence technologies, the ways we interact with the world have undergone a transformative shift. Virtual Reality (VR) technology, aided by artificial intelligence (AI), has…
As more people meet, interact, and socialize online, Social Virtual Reality (VR) emerges as a technology that bridges the gap between traditional face-to-face and online communication. Unlike traditional screen-based applications, Social VR…
As the role of algorithmic systems and processes increases in society, so does the risk of bias, which can result in discrimination against individuals and social groups. Research on algorithmic bias has exploded in recent years,…
Metaverse learning environments allow for a seamless and intuitive transition between activities compared to Virtual Reality (VR) learning environments, due to their interconnected design. The design of VR scenes is important for creating…
The study of fairness in multiwinner elections focuses on settings where candidates have attributes. However, voters may also be divided into predefined populations under one or more attributes (e.g., "California" and "Illinois" populations…
Growing awareness of social biases and inequalities embedded in Artificial Intelligence (AI) systems has brought increased attention to the integration of Diversity and Inclusion (D&I) principles throughout the AI lifecycle. Despite the…
This paper provided empirical knowledge of the user experience for using collaborative visualization in a distributed asymmetrical setting through controlled user studies. With the ability to access various computing devices, such as…
For decades, manufacturers have attempted to reduce or eliminate the optical aberrations that appear on the progressive addition lens' surfaces during manufacturing. Besides every effort made, some of these distortions are inevitable given…
This research model uses an emancipatory approach to address challenges of equity in the science, technology, engineering, and math (STEM) workforce. Serious concerns about low minority participation call for a rigorous evaluation of new…
Virtual reality (VR) dating introduces novel opportunities for romantic interactions, but it also raises concerns about new harms that typically occur separately in traditional dating apps and general-purpose social VR environments. Given…
Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-mounted displays with a 360-degree field of view. Previous research has explored different viewing modalities to enhance viewers' CVR experience. This study…
Human-Computer Interaction (HCI) and Computer Supported Collaborative Work (CSCW) have a longstanding tradition of interrogating the values that underlie systems in order to create novel and accessible experiences. In this work, we use a…
Virtual Reality (VR) technologies offer immersive experiences but collect substantial user data. While deceptive design is well-studied in 2D platforms, little is known about its manifestation in VR environments and its impact on user…