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Surfaces are typically represented as meshes, which can be extracted from volumetric fields via meshing or optimized directly as surface parameterizations. Volumetric representations occupy 3D space and have a large effective receptive…

Graphics · Computer Science 2026-02-03 Ruiqi Zhang , Jiacheng Wu , Jie Chen

We present a method for generating orthogonal quadrilateral meshes subject to user-defined feature alignment and sizing constraints. The approach relies on computing integrable orthogonal frame fields, whose symmetries are implicitly…

Computational Geometry · Computer Science 2026-04-07 Mattéo Couplet , Alexandre Chemin , David Bommes , Edward Chien

This paper introduces a novel method for the efficient and accurate computation of volume fractions on unstructured polyhedral meshes, where the phase boundary is an orientable hypersurface, implicitly given as the iso-contour of a…

Numerical Analysis · Mathematics 2021-11-19 Johannes Kromer , Dieter Bothe

Triangle meshes remain the most popular data representation for surface geometry. This ubiquitous representation is essentially a hybrid one that decouples continuous vertex locations from the discrete topological triangulation.…

Computer Vision and Pattern Recognition · Computer Science 2021-09-23 Marie-Julie Rakotosaona , Noam Aigerman , Niloy Mitra , Maks Ovsjanikov , Paul Guerrero

The isometric embedding of surfaces in three-dimensional space is fundamental to various physical systems, from elastic sheets to programmable materials. While continuous surfaces typically admit unique solutions under suitable boundary…

Disordered Systems and Neural Networks · Physics 2025-05-13 Kyungeun Kim , Christian D. Santangelo

Recent point-based differentiable rendering techniques have achieved significant success in high-fidelity reconstruction and fast rendering. However, due to the unstructured nature of point-based representations, they are difficult to apply…

Graphics · Computer Science 2025-08-12 Kaiwen Song , Jinkai Cui , Zherui Qiu , Juyong Zhang

We derive tight expressions for the maximum number of $k$-faces, $0\le{}k\le{}d-1$, of the Minkowski sum, $P_1+...+P_r$, of $r$ convex $d$-polytopes $P_1,...,P_r$ in $\mathbb{R}^d$, where $d\ge{}2$ and $r<d$, as a (recursively defined)…

Computational Geometry · Computer Science 2015-03-03 Menelaos I. Karavelas , Eleni Tzanaki

We introduce Topological Offsets, a novel approach to generate manifold and self-intersection-free offset surfaces that are topologically equivalent to an offset infinitesimally close to the surface. Our approach, by construction, creates a…

Computational Geometry · Computer Science 2025-05-06 Daniel Zint , Zhouyuan Chen , Yifei Zhu , Denis Zorin , Teseo Schneider , Daniele Panozzo

In this article, we survey the primary research on polyhedral computing methods for constrained linear control systems. Our focus is on the modeling power of convex optimization, featured to design set-based robust and optimal controllers.…

Optimization and Control · Mathematics 2024-12-18 Boris Houska , Matthias A. Müller , Mario E. Villanueva

Standard PolyCube-based hexahedral (hex) meshing methods aim to deform the input domain into an axis-aligned PolyCube volume with integer corners; if this deformation is bijective, then applying the inverse map to the voxelized PolyCube…

Graphics · Computer Science 2021-09-15 Lingxiao Li , Paul Zhang , Dmitriy Smirnov , S. Mazdak Abulnaga , Justin Solomon

In this work we present an algorithm to construct an infinitely differentiable smooth surface from an input consisting of a (rectilinear) triangulation of a surface of arbitrary shape. The original surface can have non-trivial genus and…

Numerical Analysis · Mathematics 2019-10-01 Felipe Vico , Leslie Greengard , Michael O'Neil , Manas Rachh

The generation of triangle meshes from point clouds, i.e. meshing, is a core task in computer graphics and computer vision. Traditional techniques directly construct a surface mesh using local decision heuristics, while some recent methods…

Computer Vision and Pattern Recognition · Computer Science 2022-10-06 Mathias Vetsch , Sandro Lombardi , Marc Pollefeys , Martin R. Oswald

Polyhedral surfaces are fundamental objects in architectural geometry and industrial design. Whereas closeness of a given mesh to a smooth reference surface and its suitability for numerical simulations were already studied extensively, the…

Metric Geometry · Mathematics 2017-03-17 Felix Günther , Caigui Jiang , Helmut Pottmann

This paper proposes improvements to the physically-based surface triangulation method, bubble meshing. The method simulates physical bubbles to automatically generate mesh vertices, resulting in high-quality Delaunay triangles. Despite its…

Computational Geometry · Computer Science 2025-08-08 Lei Shangyu , Fan Wei , Ren Hui

We present a convergence result for the finite volume method applied to a particular phase field problem suitable for simulation of pure substance solidification. The model consists of the heat equation and the phase field equation with a…

Numerical Analysis · Mathematics 2020-10-14 Aleš Wodecki , Pavel Strachota , Michal Beneš

We describe a simple geometric transformation of triangles which leads to an efficient and effective algorithm to smooth triangle and tetrahedral meshes. Our focus lies on the convergence properties of this algorithm: we prove the…

Numerical Analysis · Mathematics 2014-11-18 Dimitris Vartziotis , Doris Bohnet

The signed volume function for polyhedra can be generalized to a mean volume function for volume elements by averaging over the triangulations of the underlying polyhedron. If we consider these up to translation and scaling, the resulting…

Geometric Topology · Mathematics 2014-01-31 Dimitris Vartziotis , Benjamin Himpel

The theory of intrinsic volumes of convex cones has recently found striking applications in areas such as convex optimization and compressive sensing. This article provides a self-contained account of the combinatorial theory of intrinsic…

Combinatorics · Mathematics 2017-08-23 Dennis Amelunxen , Martin Lotz

Minkowski tensors, also known as tensor valuations, provide robust $n$-point information for a wide range of random spatial structures. Local estimators for point clouds, e.g., representing voxelized data, however, are unavoidably biased…

Statistics Theory · Mathematics 2026-04-06 Daniel Hug , Michael A. Klatt , Dominik Pabst

Although shape correspondence is a central problem in geometry processing, most methods for this task apply only to two-dimensional surfaces. The neglected task of volumetric correspondence--a natural extension relevant to shapes extracted…

Graphics · Computer Science 2022-11-29 S. Mazdak Abulnaga , Oded Stein , Polina Golland , Justin Solomon