English

A fast boundary integral method for high-order multiscale mesh generation

Numerical Analysis 2019-10-01 v1 Computational Geometry Numerical Analysis

Abstract

In this work we present an algorithm to construct an infinitely differentiable smooth surface from an input consisting of a (rectilinear) triangulation of a surface of arbitrary shape. The original surface can have non-trivial genus and multiscale features, and our algorithm has computational complexity which is linear in the number of input triangles. We use a smoothing kernel to define a function Φ\Phi whose level set defines the surface of interest. Charts are subsequently generated as maps from the original user-specified triangles to R3\mathbb R^3. The degree of smoothness is controlled locally by the kernel to be commensurate with the fineness of the input triangulation. The expression for~Φ\Phi can be transformed into a boundary integral, whose evaluation can be accelerated using a fast multipole method. We demonstrate the effectiveness and cost of the algorithm with polyhedral and quadratic skeleton surfaces obtained from CAD and meshing software.

Keywords

Cite

@article{arxiv.1909.13356,
  title  = {A fast boundary integral method for high-order multiscale mesh generation},
  author = {Felipe Vico and Leslie Greengard and Michael O'Neil and Manas Rachh},
  journal= {arXiv preprint arXiv:1909.13356},
  year   = {2019}
}
R2 v1 2026-06-23T11:29:34.527Z