Related papers: Convex polyhedral meshing for robust solid modelin…
Visualization of implicit surfaces is an actively researched topic. While raytracing can produce high quality images, it is not well suited for creating a quick preview of the surface. Indirect algorithms (e.g. Marching Cubes) create an…
Skinning is a popular way to rig and deform characters for animation, to compute reduced-order simulations, and to define features for geometry processing. Methods built on skinning rely on weight functions that distribute the influence of…
Any solid object can be decomposed into a collection of convex polytopes (in short, convexes). When a small number of convexes are used, such a decomposition can be thought of as a piece-wise approximation of the geometry. This…
Generalizing both mixed-integer linear optimization and convex optimization, mixed-integer convex optimization possesses broad modeling power but has seen relatively few advances in general-purpose solvers in recent years. In this paper, we…
We develop a theory for the representation of opaque solids as volumes. Starting from a stochastic representation of opaque solids as random indicator functions, we prove the conditions under which such solids can be modeled using…
Mesh adaptivity is a useful tool for efficient solution to partial differential equations in very complex geometries. In the present paper we discuss the use of polygonal mesh refinement in order to tackle two common issues: first,…
One remarkable feature of virtual element methods (VEMs) is their great flexibility and robustness when used on almost arbitrary polytopal meshes. This very feature makes it widely used in both fitted and unfitted mesh methods. Despite…
In this work we present a novel computational method for embedding arbitrary curved one-dimensional (1D) fibers into three-dimensional (3D) solid volumes, as e.g. in fiber-reinforced materials. The fibers are explicitly modeled with highly…
This paper proposes a robust algorithmic and computational framework to address the problem of modeling the volume obtained by sweeping a solid along a trajectory of rigid motions. The boundary representation (simply brep) of the input…
This paper presents a novel approach for the differentiable rendering of convex polyhedra, addressing the limitations of recent methods that rely on implicit field supervision. Our technique introduces a strategy that combines…
Polygon meshes are an efficient representation of 3D geometry, and are of central importance in computer graphics, robotics and games development. Existing learning-based approaches have avoided the challenges of working with 3D meshes,…
We present an efficient algorithm that computes the Minkowski sum of two polygons, which may have holes. The new algorithm is based on the convolution approach. Its efficiency stems in part from a property for Minkowski sums of polygons…
The Brunn-Minkowski theory in convex geometry concerns, among other things, the volumes, mixed volumes, and surface area measures of convex bodies. We study generalizations of these concepts to Borel measures with density in…
We present a differentiable representation, DMesh, for general 3D triangular meshes. DMesh considers both the geometry and connectivity information of a mesh. In our design, we first get a set of convex tetrahedra that compactly tessellates…
L-convex sets are one of the most fundamental concepts in discrete convex analysis. Furthermore, the Minkowski sum of two L-convex sets, called L2-convex sets, is an intriguing object that is closely related to polymatroid intersection.…
A prerequisite for many biomechanical simulation techniques is discretizing a bounded volume into a tetrahedral mesh. In certain contexts, such as cortical surface simulations, preserving input surface connectivity is critical. However,…
Shape reconstruction from imaging volumes is a recurring need in medical image analysis. Common workflows start with a segmentation step, followed by careful post-processing and,finally, ad hoc meshing algorithms. As this sequence can be…
It is conjectured that all decomposable (i.e. interior can be triangulated without adding new vertices) polyhedra with vertices in convex position are infinitesimally rigid and only recently has it been shown that this is indeed true under…
The question of representation of 3D geometry is of vital importance when it comes to leveraging the recent advances in the field of machine learning for geometry processing tasks. For common unstructured surface meshes state-of-the-art…
The problem of polycube construction or deformation is an essential problem in computer graphics. In this paper, we present a robust, simple, efficient and automatic algorithm to deform the meshes of arbitrary shapes into their polycube…