Related papers: Developing an Augmented Reality-Based Game as a Su…
A new generation of educational mathematics software is being shaped in ThEdu and other academic communities on the side of computer mathematics. Respective concepts and technologies have been clarified to an extent, which calls for…
Augmented Reality (AR) solutions are providing tools that could improve applications in the medical and industrial fields. Augmentation can provide additional information in training, visualization, and work scenarios, to increase…
This study examined generative AI usage among Philippine college students particularly on frequency, devices, reasons, knowledge, trust, perceptions, and challenges. Most students used free AI tools on smartphones due to financial…
Active learning strategies have been widely recognised for their effectiveness in tertiary education, yet their implementation at scale, particularly in large first-year mathematics courses, presents considerable challenges. A common method…
The rapid advances in technology over the last decade have significantly altered the nature of engineering knowledge and skills required in the modern industries. In response to the changing professional requirements, engineering…
This paper investigates the causal impact of the parental environment on the student's academic performance in mathematics, literature and English (as a foreign language), using a new database covering all children aged 8 to 15 of the…
Virtual Reality (VR) and Augmented Reality (AR) are emerging as transformative tools in education, offering new possibilities for engagement and immersion. This paper explores their potential in language learning within public education,…
Problem. Educational disparities in Mathematics performance are a persistent challenge. This study aims to unravel the complex factors contributing to these disparities among students internationally, with a focus on the interpretability of…
Age-related cognitive impairment is generally characterized by gradual memory loss and decision-making difficulties. The aim of this study is to investigate multi level support and suggest relevant helping means for the elderly with mild…
Interpreting experimental data in high school experiments can be a difficult task for students, especially when there is large variation in the data. At the same time, calculating the standard deviation poses a challenge for students. In…
The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises…
Usually the first course in mathematics is calculus. Its a core course in the curriculum of the Business, Engineering and the Sciences. However many students face difficulties to learn calculus. These difficulties are often caused by the…
Knowledge of programming and computing is becoming increasingly valuable in today's world, and thus it is crucial that students from all backgrounds have the opportunity to learn. As the teaching of computing at high-school becomes more…
The use of simulation-based methods for introducing inference is growing in popularity for the Stat 101 course, due in part to increasing evidence of the methods ability to improve students' statistical thinking. This impact comes from…
As cognitive interventions for older adults evolve, modern technologies are increasingly integrated into their development. This study investigates the efficacy of augmented reality (AR)-based physical-cognitive training using an…
Studying Mathematics requires a synthesis of skills from a multitude of academic disciplines; logical reasoning being chief among them. This paper explores mathematical logical preparedness of students entering first year university…
The competitive pressures in China's primary and secondary education system have persisted despite decades of policy interventions aimed at reducing academic burdens and alleviating parental anxiety. This paper develops a game-theoretic…
Advancements in augmented reality (AR) technologies offer immense potential for mobile experiences. However, most commercial and educational AR systems assume a baseline of predictable user behavior and stationary interaction. Preschoolers…
The current evaluation of mathematical skills in LLMs is limited, as existing benchmarks are either relatively small, primarily focus on elementary and high-school problems, or lack diversity in topics. Additionally, the inclusion of visual…
While work in fields of CSCW (Computer Supported Collaborative Work), Psychology and Social Sciences have progressed our understanding of team processes and their effect performance and effectiveness, current methods rely on observations or…