English
Related papers

Related papers: Developing an Augmented Reality-Based Game as a Su…

200 papers

Student persistence in science, technology, engineering, and mathematics (STEM) has long been a focus of educational research, with both quantitative and qualitative methods being used to investigate patterns and mechanisms of attrition.…

Physics Education · Physics 2024-05-08 Nathan Davis , Eric Burkholder

Particularly close attention is being paid today among researchers in social science disciplines to aspects of learning in the digital age, especially for the Digitally Native Generation. In the context of museums, the question is: how can…

Curriculum learning--ordering training examples in a sequence to aid machine learning--takes inspiration from human learning, but has not gained widespread acceptance. Static strategies for scoring item difficulty rely on indirect proxy…

Machine Learning · Computer Science 2026-03-17 Zhenwei Tang , Amogh Inamdar , Ashton Anderson , Richard Zemel

While performance in coordinated motor tasks has been shown to improve in children as they age, the characterization of children's movement strategies has been underexplored. In this work, we use upper-body motion data collected from an…

Human-Computer Interaction · Computer Science 2025-03-24 Shelby Ziccardi , Zach Chavis , Rachel L. Hawe , Stephen J. Guy

Contribution: This article analyzes the learning effectiveness of a virtual educational escape room for teaching software engineering and compares this activity with traditional teaching through a randomized controlled trial. Background:…

Computers and Society · Computer Science 2024-07-18 Aldo Gordillo , Daniel López-Fernández

Recent research indicates that most post-secondary students in North America "felt overwhelming anxiety" in the past few years, negatively affecting well-being and academic performance. Further research revealed that other emotions, biases,…

Human-Computer Interaction · Computer Science 2023-03-22 Dan Hawes , Ali Arya

This paper presents results from the design and testing of an educational version of Quantum Moves, a Scientific Discovery Game that allows players to help solve authentic scientific challenges in the effort to develop a quantum computer.…

Physics Education · Physics 2015-11-06 Rikke Magnussen , Sidse Damgaard Hansen , Tilo Planke , Jacob Friis Sherson

For games used in educational contexts, realism, i.e., the degree of congruence between the simulation models used in the games and the real-world systems represented, is an important characteristic for achieving learning goals well.…

Multimedia · Computer Science 2023-11-30 Darwin Droll , Heinrich Söbke

The application of Artificial intelligence for teaching and learning in the academic sphere is a trending subject of interest in the computing education. ChatGPT, as an AI-based tool, provides various advantages, such as heightened student…

Computers and Society · Computer Science 2024-01-18 Basit Qureshi

Student-generated multiple-choice questions (MCQs) revised by the instructor were used to design an educational game and to set part of the exam in the framework of an elementary course in Photonics. An anonymous survey among the students…

Physics Education · Physics 2019-01-23 Enrique Abad , Pilar Suárez , Julia Gil

Mathematical reasoning benchmarks are vital for evaluating large language models (LLMs), but many are static and repeatedly exposed through public evaluation and training pipelines, making it difficult to separate genuine reasoning from…

Computation and Language · Computer Science 2026-05-28 Raoyuan Zhao , Yihong Liu , Yupei Du , Hinrich Schütze , Michael A. Hedderich

Cybersecurity games are an attractive and popular method of active learning. However, the majority of current games are created for advanced players, which often leads to frustration in less experienced learners. Therefore, we decided to…

Computers and Society · Computer Science 2017-12-11 Valdemar Švábenský , Jan Vykopal

Digitalisation in education and its influence on teaching methods is the focus of this study, which examines the use of ChatGPT in a role-playing game used in the Cloud Computing Engineering Master's programme at the University of Applied…

Computers and Society · Computer Science 2024-07-03 Rita Stampfl , Barbara Geyer , Marie Deissl-O'Meara , Igor Ivkić

While mathematical creative writing can potentially engage students in expressing mathematical ideas in an imaginative way, some elementary school-age students struggle in this process. Generative AI (GenAI) offers possibilities for…

Computers and Society · Computer Science 2024-09-12 Yukyeong Song , Jinhee Kim , Wanli Xing , Zifeng Liu , Chenglu Li , Hyunju Oh

Students' perception of excessive difficulty in STEM degrees lowers their motivation and therefore affects their performance. According to prior research, the use of gamification techniques promote engagement, motivation and fun when…

Computers and Society · Computer Science 2023-07-18 Raúl Lara-Cabrera , Fernando Ortega , Edgar Talavera , Daniel López-Fernández

How students use mathematics in their physics classes has been studied extensively in the physics education literature. In addition to specific mathematical methods in specific physics contexts, possible effects of more general "cultural"…

Physics Education · Physics 2024-09-05 Jeffrey M. Rabin , Andrew Meyertholen , Brian Shotwell

Large language models (LLMs) have achieved strong results in mathematical reasoning, and are increasingly deployed as tutoring and learning support tools in educational settings. However, their reliability for students working in…

Computation and Language · Computer Science 2026-04-20 Sukumar Kishanthan , Kumar Thushalika , Buddhi Jayasekara , Asela Hevapathige

Public speaking is an essential skill in everyone's professional or academic career. Nevertheless, honing this skill is often tricky because training in front of a mirror does not give feedback or inspire the same anxiety as present-ing in…

Human-Computer Interaction · Computer Science 2020-10-14 Diego Monteiro , Hai-Ning Liang , Hongji Li , Yu Fu , Xian Wang

Active learning comprises many varied techniques that engage students actively in the construction of their understanding. Because of this variation, different active learning techniques may be best suited to achieving different learning…

General Economics · Economics 2025-08-11 Sarah A. Jacobson , Luyao Zhang , Jiasheng Zhu

This article presents the findings of a case study which introduced online quizzes as a form of assessment in pure mathematics. Rather than being designed as an assessment of learning, these quizzes were designed to be an assessment for…

History and Overview · Mathematics 2022-02-28 Stefanie Zegowitz
‹ Prev 1 8 9 10 Next ›