Related papers: Developing an Augmented Reality-Based Game as a Su…
Augmented Reality (AR) offers promising opportunities to enhance learning, but its mechanisms and effects are not yet fully understood. As learning becomes increasingly personalized, considering individual learner characteristics becomes…
Over the past decades, researchers have explored the relationship among home resources, school environment, and students' mathematics achievement in a large amount of studies. Many of them suggested that rich home resources for learning…
The expediency of using the augmented reality in the case of using of STEM-education in Ukraine is shown. The features of the augmented reality and its classification are described. The possibilities of using the Google Expeditions and…
Extended Reality in early childhood education presents high-risk challenges due to children's rapid developmental changes. While augmented and virtual reality offer immersive pedagogical benefits, they often impose excessive cognitive load…
Augmented Reality, or simply AR, is the incorporation of information in digital format that includes live footage of a certain user's real-time environment. Also now, various universities are using Augmented Reality. Applying the technology…
Understanding spatial transformations and their mathematical representations are essential in computer-aided design, robotics, etc. This research has developed and tested an Augmented Reality (AR) application (BRICKxAR/T) to enhance…
This study aims to improve mathematics learning results in the second grade of elementary school, especially the matter of fractions. The background of the research is the low learning outcomes achieved by students due to the learning…
The definition of the augmented reality concept is based on the analysis of scientific publications. It is noted that online experiments with augmented reality provide students with the opportunity to observe and describe the operation with…
As technology advances, conceptualizations of effective strategies for teaching and learning shift. Due in part to their facilitation of unique affordances for learning, mobile devices, augmented reality, and games are all becoming more…
Standardized math assessments require expensive human pilot studies to establish the difficulty of test items. We investigate the predictive value of open-source large language models (LLMs) for evaluating the difficulty of multiple-choice…
A nationally representative study of video game play among adolescents in the United States showed that 97% of adolescents aged 12 to 17 years play computer, web, and portable (or console) video games (Lenhart et al., 2008). We hypothesized…
Differentiation is a mathematical skill applied throughout science in order to describe the change of a function with respect to a dependent variable. Thus, an intuitive understanding of differentiation is necessary to work with the…
This study examined the influence of computer anxiety on the academic performance of junior secondary school students in Computer Studies in Nigeria. The research instrument that was used in the study was computer anxiety scale which was…
The focus of the study is to develop a 3D engine assembly simulation learning module to address the lack of equipment in one senior high school in the Philippines. The study used mixed-method to determine the considerations needed in…
Inequities in student access to trigonometry and calculus are often associated with racial and socioeconomic privilege, and often influence introductory physics course performance. To mitigate these disparities in student preparedness, we…
The flipped classroom technique has recently been a focus of attention for many math instructors and pedagogical researchers. Although research on the subject has greatly increased in recent years, it is still debated whether the flipped…
Basic programming and algorithm learning is one of the compulsory subjects required for students majoring in computers. As this lesson is knowledge base, it is very important and essential that before learn programmings languages students…
In today's world technology comprises a large aspect of our lives so this study aimed to investigate if using computers and digital tools are better than traditional methods like using textbooks and worksheets for learning math. This study…
The use of new technologies in higher education has surprisingly emphasized students' tendency to adopt a passive behavior in class. Participation and interaction of students are essential to improve academic results. This paper describes…
Whether racial disparities in enrollment in advanced high school coursework can be attributed to differences in prior academic preparation is a central question in sociological research and education policy. However, previous investigations…