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We consider a distributed voting problem with a set of agents that are partitioned into disjoint groups and a set of obnoxious alternatives. Agents and alternatives are represented by points in a metric space. The goal is to compute the…

Computer Science and Game Theory · Computer Science 2024-12-17 Alexandros A. Voudouris

We study a mechanism design problem where a seller aims to allocate a good to multiple bidders, each with a private value. The seller supports or favors a specific group, referred to as the minority group. Specifically, the seller requires…

Theoretical Economics · Economics 2025-02-13 Ruiqin Wang , Cagil Kocyigit , Napat Rujeerapaiboon

In this paper I present several algorithmic techniques for improving the decision process of multiple types of agents behaving in environments where their interests are in conflict. The interactions between the agents are modelled by using…

Computer Science and Game Theory · Computer Science 2009-08-04 Mugurel Ionut Andreica

We study fair allocation of constrained resources, where a market designer optimizes overall welfare while maintaining group fairness. In many large-scale settings, utilities are not known in advance, but are instead observed after…

Computer Science and Game Theory · Computer Science 2024-11-06 Elita Lobo , Justin Payan , Cyrus Cousins , Yair Zick

We consider facility location problems with a new form of equity criterion. Demand points have preference order on the sites where the plants can be located. The goal is to find the location of the facilities minimizing the envy felt by the…

Optimization and Control · Mathematics 2022-12-08 Víctor Blanco , Alfredo Marín , Justo Puerto

We study the problem in which a central planner sequentially allocates a single resource to multiple strategic agents using their utility reports at each round, but without using any monetary transfers. We consider general agent utility…

Computer Science and Game Theory · Computer Science 2024-08-20 Moise Blanchard , Patrick Jaillet

We study the equilibrium distribution of relative strategy scores of agents in the asymmetric phase ($\alpha\equiv P/N\gtrsim 1$) of the basic Minority Game using sign-payoff, with $N$ agents holding two strategies over $P$ histories. We…

Disordered Systems and Neural Networks · Physics 2016-08-31 Mats Granath , Alvaro Perez-Diaz

Facility location games provide an abstract model of mechanism design. In such games, a mechanism takes a profile of $n$ single-peaked preferences over an interval as an input and determines the location of a facility on the interval. In…

Computer Science and Game Theory · Computer Science 2024-10-18 Kento Yoshida , Kei Kimura , Taiki Todo , Makoto Yokoo

Cooperation is fundamental for society's viability, as it enables the emergence of structure within heterogeneous groups that seek collective well-being. However, individuals are inclined to defect in order to benefit from the group's…

Multiagent Systems · Computer Science 2026-02-10 Yao-hua Franck Xu , Tayeb Lemlouma , Arnaud Braud , Jean-Marie Bonnin

We study conditions for the existence of stable and group-strategy-proof mechanisms in a many-to-one matching model with contracts if students' preferences are monotone in contract terms. We show that "equivalence", properly defined, to a…

Theoretical Economics · Economics 2021-07-13 Jan Christoph Schlegel

We introduce a new family of mechanisms for one-sided matching markets, denoted pick-an-object (PAO) mechanisms. When implementing an allocation rule via PAO, agents are asked to pick an object from individualized menus. These choices may…

Theoretical Economics · Economics 2023-02-07 Inácio Bó , Rustamdjan Hakimov

Recent work has constructed economic mechanisms that are both truthful and differentially private. In these mechanisms, privacy is treated separately from the truthfulness; it is not incorporated in players' utility functions (and doing so…

Computer Science and Game Theory · Computer Science 2012-11-14 Yiling Chen , Stephen Chong , Ian A. Kash , Tal Moran , Salil Vadhan

Mechanism design for a social utility being the sum of agents' utilities (SoU) is a well-studied problem. There are, however, a number of problems of theoretical and practical interest where a designer may have a different objective than…

Computer Science and Game Theory · Computer Science 2015-09-29 Abhinav Sinha , Achilleas Anastasopoulos

We consider a discrete facility location problem with a new form of equity criterion. The model discussed in the paper analyzes the case where demand points only have strict preference order on the sites where the plants can be located. The…

Optimization and Control · Mathematics 2008-06-20 Inmaculada Espejo , Alfredo Marin , Justo Puerto , Antonio Rodriguez-Chia

House Allocations concern with matchings involving one-sided preferences, where houses serve as a proxy encoding valuable indivisible resources (e.g. organs, course seats, subsidized public housing units) to be allocated among the agents.…

Computer Science and Game Theory · Computer Science 2025-11-11 Hadi Hosseini , Sanjukta Roy , Aditi Sethia

We study social cost losses in Facility Location games, where $n$ selfish agents install facilities over a network and connect to them, so as to forward their local demand (expressed by a non-negative weight per agent). Agents using the…

Computer Science and Game Theory · Computer Science 2009-03-08 Thomas Dueholm Hansen , Orestis A. Telelis

In this paper, we study a facility location problem within a competitive market context, where customer demand is predicted by a random utility choice model. Unlike prior research, which primarily focuses on simple constraints such as a…

Artificial Intelligence · Computer Science 2024-03-12 Hoang Giang Pham , Tien Thanh Dam , Ngan Ha Duong , Tien Mai , Minh Hoang Ha

We consider the egalitarian welfare aspects of random assignment mechanisms when agents have unrestricted cardinal utilities over the objects. We give bounds on how well different random assignment mechanisms approximate the optimal…

Computer Science and Game Theory · Computer Science 2015-07-27 Haris Aziz , Jiashu Chen , Aris Filos-Ratsikas , Simon Mackenzie , Nicholas Mattei

In this paper, we study non-obvious manipulability (NOM), a relaxed form of strategyproofness, in the context of Hedonic Games (HGs) with Friends Appreciation (FA) preferences. In HGs, the aim is to partition agents into coalitions…

Computer Science and Game Theory · Computer Science 2025-01-03 Michele Flammini , Maria Fomenko , Giovanna Varricchio

Two prominent objectives in social choice are utilitarian - maximizing the sum of agents' utilities, and leximin - maximizing the smallest agent's utility, then the second-smallest, etc. Utilitarianism is typically computationally easier to…

Computer Science and Game Theory · Computer Science 2025-09-29 Eden Hartman , Yonatan Aumann , Avinatan Hassidim , Erel Segal-Halevi