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We study competitive location problems in a continuous setting, in which facilities have to be placed in a rectangular domain $R$ of normalized dimensions of $1$ and $\rho\geq 1$, and distances are measured according to the Manhattan…

Computational Geometry · Computer Science 2022-09-07 Thomas Byrne , Sándor P. Fekete , Jörg Kalcsics , Linda Kleist

We study a class of location games where players want to attract as many resources as possible and pay a cost when deviating from an exogenous reference location. This class of games includes political competitions between policy-interested…

Computer Science and Game Theory · Computer Science 2022-07-29 Fournier Gaëtan , Francou Amaury

Multi-winner approval-based voting has received considerable attention recently. A voting rule in this setting takes as input ballots in which each agent approves a subset of the available alternatives and outputs a committee of…

Computer Science and Game Theory · Computer Science 2024-02-15 Ioannis Caragiannis , Rob LeGrand , Evangelos Markakis , Emmanouil Pountourakis

We present a randomized distributed approximation algorithm for the metric uncapacitated facility location problem. The algorithm is executed on a bipartite graph in the Congest model yielding a (1.861 + epsilon) approximation factor, where…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-05-09 Patrick Briest , Bastian Degener , Barbara Kempkes , Peter Kling , Peter Pietrzyk

We consider the problem of allocating heterogeneous and indivisible goods among strategic agents, with preferences over subsets of goods, when there is no medium of exchange. This model captures the well studied problem of fair allocation…

Computer Science and Game Theory · Computer Science 2026-04-27 Moshe Babaioff , Noam Manaker Morag

Recommendation systems are extremely popular tools for matching users and contents. However, when content providers are strategic, the basic principle of matching users to the closest content, where both users and contents are modeled as…

Computer Science and Game Theory · Computer Science 2018-09-11 Omer Ben-Porat , Gregory Goren , Itay Rosenberg , Moshe Tennenholtz

In this paper, we study a variant of hedonic games, called \textsc{Seat Arrangement}. The model is defined by a bijection from agents with preferences for each other to vertices in a graph $G$. The utility of an agent depends on the…

Computer Science and Game Theory · Computer Science 2025-07-30 Hans L. Bodlaender , Tesshu Hanaka , Lars Jaffke , Hirotaka Ono , Yota Otachi , Tom C. van der Zanden

We study different restricted variations of the obnoxious facility location problem on a plane. The first is the constrained obnoxious facility location on a line segment (COFL-Line) problem. We provide an efficient algorithm for this…

Data Structures and Algorithms · Computer Science 2022-10-14 Bowei Zhang

Facility location games have been a topic of major interest in economics, operations research and computer science, starting from the seminal work by Hotelling. In the classical pure location Hotelling game businesses compete for maximizing…

Computer Science and Game Theory · Computer Science 2018-08-08 Omer Ben-Porat , Moshe Tennenholtz

A fundamental resource allocation setting is the random assignment problem in which agents express preferences over objects that are then randomly allocated to the agents. In 2001, Bogomolnaia and Moulin presented the probabilistic serial…

Computer Science and Game Theory · Computer Science 2016-04-27 Haris Aziz , Pang Luo , Christine Rizkallah

We study a sequence of independent one-shot non-cooperative games where agents play equilibria determined by a tunable mechanism. Observing only equilibrium decisions, without parametric or distributional knowledge of utilities, we aim to…

Computer Science and Game Theory · Computer Science 2025-11-10 Luke Snow , Vikram Krishnamurthy

The Probabilistic Serial mechanism is well-known for its desirable fairness and efficiency properties. It is one of the most prominent protocols for the random assignment problem. However, Probabilistic Serial is not incentive-compatible,…

Computer Science and Game Theory · Computer Science 2020-01-30 Zihe Wang , Zhide Wei , Jie Zhang

In the private values single object auction model, we construct a satisfactory mechanism - a symmetric, dominant strategy incentive compatible, and budget-balanced mechanism. Our mechanism allocates the object to the highest valued agent…

Computer Science and Game Theory · Computer Science 2016-10-04 Debasis Mishra , Tridib Sharma

This paper presents research comparing the effects of different environments on the outcome of an extended Prisoner's Dilemma, in which agents have the option to abstain from playing the game. We consider three different pure strategies:…

Computer Science and Game Theory · Computer Science 2016-08-18 Marcos Cardinot , Maud Gibbons , Colm O'Riordan , Josephine Griffith

We study a version of the metric facility location problem (or, equivalently, variants of the committee selection problem) in which we must choose $k$ facilities in an arbitrary metric space to serve some set of clients $C$. We consider…

Data Structures and Algorithms · Computer Science 2025-07-24 Yue Han , Elliot Anshelevich

We study the truthful facility assignment problem, where a set of agents with private most-preferred points on a metric space are assigned to facilities that lie on the metric space, under capacity constraints on the facilities. The goal is…

Computer Science and Game Theory · Computer Science 2016-10-06 Ioannis Caragiannis , Aris Filos-Ratsikas , Soren Kristoffer Stiil Frederiksen , Kristoffer Arnsfelt Hansen , Zihan Tan

While single-agent policy optimization in a fixed environment has attracted a lot of research attention recently in the reinforcement learning community, much less is known theoretically when there are multiple agents playing in a…

Machine Learning · Computer Science 2022-07-27 Shuang Qiu , Xiaohan Wei , Jieping Ye , Zhaoran Wang , Zhuoran Yang

We study the allocation of shared resources over multiple rounds among competing agents, via the dynamic max-min fair (DMMF) mechanism: the good in each round is allocated to the requesting agent with the least number of allocations…

Computer Science and Game Theory · Computer Science 2025-06-13 Giannis Fikioris , Siddhartha Banerjee , Éva Tardos

In this paper we present results and analyses of a class of games in which heterogeneous agents are rewarded for being in a minority group. Each agent possesses a number of fixed strategies each of which are predictors of the next minority…

adap-org · Physics 2007-05-23 Radu Manuca , Yi Li , Rick Riolo , Robert Savit

We study the multistage $K$-facility reallocation problem on the real line, where we maintain $K$ facility locations over $T$ stages, based on the stage-dependent locations of $n$ agents. Each agent is connected to the nearest facility at…

Data Structures and Algorithms · Computer Science 2019-05-30 Dimitris Fotakis , Loukas Kavouras , Panagiotis Kostopanagiotis , Philip Lazos , Stratis Skoulakis , Nikolas Zarifis