Related papers: The Generalized Bergman Game
Game-theoretic probability uses the structure of gambles to define a concept like probability, but which is more flexible and robust. We show that results in game-theoretic probability can be thought of as minimax theorems for specific…
We introduce a new type of game on natural numbers of variable countable length, which can be regarded as a diagonalization of all games of fixed countable length on natural numbers. Building on previous work by Trang and Woodin, we show…
Taking the absolute value of consecutive differences of a cyclicly ordered list of integers constitutes a simple dynamical system. For lists of lenght a power of two the process will terminate in all zeros, but examples with arbitarily long…
Let $\beta$ be a non-unit real algebraic integer greater than one and $\{a_{n}\}_{n \geq 0}$ be a sequence satisfying a linear recurrence relation $a_{n+3}=aa_{n+2}+ba_{n+1}+ca_{n}$. Under certain conditions, we prove that the number of…
In a zero-sum stochastic game with signals, at each stage, two adversary players take decisions and receive a stage payoff determined by these decisions and a variable called state. The state follows a Markov chain, that is controlled by…
The paper is concerned with two-person dynamic zero-sum games. We investigate the limit of value functions of finite horizon games with long run average cost as the time horizon tends to infinity, and the limit of value functions of…
We introduce a betting game, where the gambler aims to guess the last success epoch from past observed data. The player may bet on the event that no further successes occur, or choose a `trap' which is any span of future times. In the…
Given a family of graphs $\mathcal{F}$, we consider the $\mathcal{F}$-saturation game. In this game two players alternate adding edges to an initially empty graph on $n$ vertices, with the only constraint being that neither player can add…
We give explicit formulas for ruin probabilities in a multidimensional Generalized Gambler's ruin problem. The generalization is best interpreted as a game of one player against $d$ other players, allowing arbitrary winning and losing…
In a $(1:b)$ Maker-Breaker game, a primary question is to find the maximal value of $b$ that allows Maker to win the game (that is, the critical bias $b^*$). Erd\H{o}s conjectured that the critical bias for many Maker-Breaker games played…
The Binary Two-Up Sequence is the lexicographically earliest sequence of distinct nonnegative integers with the property that the binary expansion of the n-th term has no 1-bits in common with any of the previous floor(n/2) terms. We show…
We apply the generalized conditional gradient algorithm to potential mean field games and we show its well-posedeness. It turns out that this method can be interpreted as a learning method called fictitious play. More precisely, each step…
In increasingly different contexts, it happens that a human player has to interact with artificial players who make decisions following decision-making algorithms. How should the human player play against these algorithms to maximize his…
We prove that every bounded Lipschitz function F on a subset Y of a length space X admits a tautest extension to X, i.e., a unique Lipschitz extension u for which Lip_U u = Lip_{boundary of U} u for all open subsets U of X that do not…
The third author noticed in his 1992 PhD Thesis [Sim92] that every regular tree language of infinite trees is in a class $\Game (D\_n({\bf\Sigma}^0\_2))$ for some natural number $n\geq 1$, where $\Game$ is the game quantifier. We first give…
Various decomposition of finite games have been proposed. The inner product of vectors plays a key role in the decomposition of finite games. This paper considers the effect of different inner products on the orthogonal decomposition of…
For a graph G, a monotone increasing graph property P and positive integer q, we define the Client-Waiter game to be a two-player game which runs as follows. In each turn Waiter is offering Client a subset of at least one and at most q+1…
We consider two-player games with imperfect information and the synthesis of a randomized strategy for one player that ensures the objective is satisfied almost-surely (i.e., with probability 1), regardless of the strategy of the other…
A beautiful theorem of Zeckendorf states that every positive integer can be uniquely decomposed as a sum of non-consecutive Fibonacci numbers $\{F_n\}$, where $F_1 = 1$, $F_2 = 2$ and $F_{n+1} = F_n + F_{n-1}$. For general recurrences…
We consider a model of language development, known as the naming game, in which agents invent, share and then select descriptive words for a single object, in such a way as to promote local consensus. When formulated on a finite and…