English

Mertens conjectures in absorbing games with incomplete information

Optimization and Control 2021-12-02 v2

Abstract

In a zero-sum stochastic game with signals, at each stage, two adversary players take decisions and receive a stage payoff determined by these decisions and a variable called state. The state follows a Markov chain, that is controlled by both players. Actions and states are imperfectly observed by players, who receive a private signal at each stage. Mertens (ICM 1986) conjectured two properties regarding games with long duration: first, that limit value always exists, second, that when Player 1 is more informed than Player 2, she can guarantee uniformly the limit value. These conjectures were disproved recently by the author, but remain widely open in many subclasses. A well-known particular subclass is the one of absorbing games with incomplete information on both sides, in which the state can move at most once during the game, and players get a private signal about it at the outset of the game. This paper proves Mertens conjectures in this particular model, by introducing a new approximation technique of belief dynamics, that is likely to generalize to many other frameworks. In particular, this makes a significant step towards the understanding of the following broad question: in which games do Mertens conjectures hold?

Keywords

Cite

@article{arxiv.2106.09405,
  title  = {Mertens conjectures in absorbing games with incomplete information},
  author = {Bruno Ziliotto},
  journal= {arXiv preprint arXiv:2106.09405},
  year   = {2021}
}
R2 v1 2026-06-24T03:18:32.682Z