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We provide an O(log log OPT)-approximation algorithm for the problem of guarding a simple polygon with guards on the perimeter. We first design a polynomial-time algorithm for building epsilon-nets of size O(1/epsilon log log 1/epsilon) for…

Computational Geometry · Computer Science 2010-01-26 James King , David Kirkpatrick

When imaging through a semi-reflective medium such as glass, the reflection of another scene can often be found in the captured images. It degrades the quality of the images and affects their subsequent analyses. In this paper, a novel deep…

Image and Video Processing · Electrical Eng. & Systems 2022-08-11 Tingtian Li , Yuk-Hee Chan , Daniel P. K. Lun

The goal in the stochastic vertex cover problem is to obtain an approximately minimum vertex cover for a graph $G^\star$ that is realized by sampling each edge independently with some probability $p\in (0, 1]$ in a base graph $G = (V, E)$.…

Data Structures and Algorithms · Computer Science 2026-03-31 Jan van den Brand , Inge Li Gørtz , Chirag Pabbaraju , Debmalya Panigrahi , Clifford Stein , Miltiadis Stouras , Ola Svensson , Ali Vakilian

Several algorithms with an approximation guarantee of $O(\log n)$ are known for the Set Cover problem, where $n$ is the number of elements. We study a generalization of the Set Cover problem, called the Partition Set Cover problem. Here,…

Data Structures and Algorithms · Computer Science 2018-12-04 Tanmay Inamdar , Kasturi Varadarajan

The problem of searching a polygonal region for an unpredictably moving intruder by a set of stationary guards, each carrying an orientable laser, is known as the Searchlight Scheduling Problem. Determining the computational complexity of…

Computational Geometry · Computer Science 2015-03-20 Giovanni Viglietta

Guarding a polygon with few guards is an old and well-studied problem in computational geometry. Here we consider the following variant: We assume that the polygon is orthogonal and thin in some sense, and we consider a point $p$ to guard a…

Computational Geometry · Computer Science 2016-04-26 Therese Biedl , Saeed Mehrabi

We explore the problem of $M$-guarding polygons with holes using $k$-visibility guards, where a set of guards is said to $M$-guard a polygon if every point in the polygon is visible to at least $M$ guards, with the constraint that there may…

Computational Geometry · Computer Science 2025-10-30 Yeganeh Bahoo , Ahmad Kamaludeen

This thesis focuses on two concepts which are widely studied in the field of computational geometry. Namely, visibility and unit disk graphs. In the field of visibility, we have studied the conflict-free chromatic guarding of polygons, for…

Computational Geometry · Computer Science 2021-11-02 Onur Çağırıcı

We devise a polynomial-time algorithm for partitioning a simple polygon $P$ into a minimum number of star-shaped polygons. The question of whether such an algorithm exists has been open for more than four decades [Avis and Toussaint,…

Computational Geometry · Computer Science 2026-03-11 Mikkel Abrahamsen , Joakim Blikstad , André Nusser , Hanwen Zhang

We study the problem of planning paths for a team of robots for visually monitoring an environment. Our work is motivated by surveillance and persistent monitoring applications. We are given a set of target points in a polygonal environment…

Robotics · Computer Science 2016-12-13 Pratap Tokekar , Ashish Kumar Budhiraja , Vijay Kumar

It is shown that every simple polygon in general position with $n$ walls can be illuminated from a single point light source $s$ after at most $\lfloor (n-2)/4\rfloor$ diffuse reflections, and this bound is the best possible. A point $s$…

Computational Geometry · Computer Science 2015-05-19 Eli Fox-Epstein , Csaba Tóth , Andrew Winslow

$\delta$-Covering, for some covering range $\delta>0$, is a continuous facility location problem on undirected graphs where all edges have unit length. The facilities may be positioned on the vertices as well as on the interior of the…

Data Structures and Algorithms · Computer Science 2024-08-09 Tim A. Hartmann , Tom Janßen

We present a complete classification of minimal problems for generic arrangements of points and lines in space observed partially by three calibrated perspective cameras when each line is incident to at most one point. This is a large class…

Computer Vision and Pattern Recognition · Computer Science 2020-03-12 Timothy Duff , Kathlén Kohn , Anton Leykin , Tomas Pajdla

With the advent of autonomous robots with two- and three-dimensional scanning capabilities, classical visibility-based exploration methods from computational geometry have gained in practical importance. However, real-life laser scanning of…

Computational Geometry · Computer Science 2010-09-28 Sandor P. Fekete , Christiane Schmidt

The Opaque Cover Problem (OCP), also known as the Beam Detector Problem, is the problem of finding, for a set S in Euclidean space, the minimum-length set F which intersects every straight line passing through S. In spite of its simplicity,…

Computational Geometry · Computer Science 2012-10-31 J. Scott Provan , Marcus Brazil , Doreen Thomas , Jia F. Weng

In the convex covering problem, we are given a convex polygon with holes $P$ and the goal is to cover $P$ using a small number of convex polygons that lie inside $P$. In this paper, we solve the problem using the following strategy. We find…

Computational Geometry · Computer Science 2025-06-23 Guilherme D. da Fonseca

We consider the set multi-cover problem in geometric settings. Given a set of points P and a collection of geometric shapes (or sets) F, we wish to find a minimum cardinality subset of F such that each point p in P is covered by (contained…

Computational Geometry · Computer Science 2009-09-04 Chandra Chekuri , Kenneth L. Clarkson , Sariel Har-Peled

Let $P$ be an orthogonal polygon. Consider a sliding camera that travels back and forth along an orthogonal line segment $s\in P$ as its \emph{trajectory}. The camera can see a point $p\in P$ if there exists a point $q\in s$ such that $pq$…

Computational Geometry · Computer Science 2013-03-12 Stephane Durocher , Saeed Mehrabi

We present a 4-approximation algorithm for the problem of placing a fewest guards on a 1.5D terrain so that every point of the terrain is seen by at least one guard. This improves on the currently best approximation factor of 5. Our method…

Computational Geometry · Computer Science 2008-09-02 K. Elbassioni , D. Matijevic , J. Mestre , D. Severdija

In this paper, we address a novel image restoration problem relevant to machine learning dataset curation: the detection and removal of noisy mirrored padding artifacts. While data augmentation techniques like padding are necessary for…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Lucas Choi , Ross Greer
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