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This paper presents a commentator for providing real-time game commentary in a fighting game. The commentary takes into account highlight cues, obtained by analyzing scenes during gameplay, as input to adjust the pitch and loudness of…

Multimedia · Computer Science 2021-08-19 Junjie H. Xu , Zhou Fang , Qihang Chen , Satoru Ohno , Pujana Paliyawan

With the increasing popularity of E-sport live, Highlight Flashback has been a critical functionality of live platforms, which aggregates the overall exciting fighting scenes in a few seconds. In this paper, we introduce a novel training…

Computer Vision and Pattern Recognition · Computer Science 2019-10-23 Li Wang , Zixun Sun , Wentao Yao , Hui Zhan , Chengwei Zhu

Live commenting on video, a popular feature of live streaming platforms, enables viewers to engage with the content and share their comments, reactions, opinions, or questions with the streamer or other viewers while watching the video or…

Computer Vision and Pattern Recognition · Computer Science 2023-11-23 Julien Lalanne , Raphael Bournet , Yi Yu

Billions of live-streaming viewers share their opinions on scenes they are watching in real-time and interact with the event, commentators as well as other viewers via text comments. Thus, there is necessary to explore viewers' comments…

Multimedia · Computer Science 2023-01-18 Junjie H. Xu , Yu Nakano , Lingrong Kong , Kojiro Iizuka

To solve the existing sentence punctuation problem for collaborative commentary generation in Esports live-streaming, this paper presents two strategies for sentence punctuation for text sequences of game commentary, that is, punctuating…

Computation and Language · Computer Science 2021-10-26 Hong Huang , Junjie H. Xu , Xiaoling Ling , Pujana Paliyawan

We introduce the task of automatic live commenting. Live commenting, which is also called `video barrage', is an emerging feature on online video sites that allows real-time comments from viewers to fly across the screen like bullets or…

Computation and Language · Computer Science 2018-11-30 Shuming Ma , Lei Cui , Damai Dai , Furu Wei , Xu Sun

We consider the problem of automatic highlight-detection in video game streams. Currently, the vast majority of highlight-detection systems for games are triggered by the occurrence of hard-coded game events (e.g., score change, end-game),…

Computer Vision and Pattern Recognition · Computer Science 2018-07-26 Charles Ringer , Mihalis A. Nicolaou

First-person shooter (FPS) game tournaments take place across the globe. A growing number of people choose to watch FPS games online instead of attending the game events in person. However, live streaming might miss critical highlight…

Human-Computer Interaction · Computer Science 2022-08-17 Jiaye Li , Minghao Li , Zikai Alex Wen , Wei Cai

The production of sports highlight packages summarizing a game's most exciting moments is an essential task for broadcast media. Yet, it requires labor-intensive video editing. We propose a novel approach for auto-curating sports…

Computer Vision and Pattern Recognition · Computer Science 2017-07-25 Michele Merler , Dhiraj Joshi , Quoc-Bao Nguyen , Stephen Hammer , John Kent , John R. Smith , Rogerio S. Feris

We develop a comprehensive theoretical framework to analyze live streaming platforms as two-sided markets, focusing on the head effect where a small subset of elite streamers disproportionately attracts viewer attention. By constructing…

Computers and Society · Computer Science 2025-02-14 Yukun Zhang , Qi Dong

In this paper, we propose the task of live comment generation. Live comments are a new form of comments on videos, which can be regarded as a mixture of comments and chats. A high-quality live comment should be not only relevant to the…

Computation and Language · Computer Science 2018-08-14 Damai Dai

Live streaming platforms need to store a lot of recorded live videos on a daily basis. An important problem is how to automatically extract highlights (i.e., attractive short video clips) from these massive, long recorded live videos. One…

Databases · Computer Science 2019-10-29 Ruochen Jiang , Changbo Qu , Jiannan Wang , Chi Wang , Yudian Zheng

Social media platforms have led to online consumption communities, or fandoms, that involve complex networks of ancillary creators and consumers focused on some core product or intellectual property. For example, video game communities…

General Economics · Economics 2024-11-05 Wooyong Jo , Mike Lewis , Yanwen Wang

Live video commenting is popular on video media platforms, as it can create a chatting atmosphere and provide supplementary information for users while watching videos. Automatically generating live video comments can improve user…

Computer Vision and Pattern Recognition · Computer Science 2023-05-01 Jieting Chen , Junkai Ding , Wenping Chen , Qin Jin

Real-time video commentary generation provides textual descriptions of ongoing events in videos. It supports accessibility and engagement in domains such as sports, esports, and livestreaming. Commentary generation involves two essential…

Computation and Language · Computer Science 2026-03-04 Anum Afzal , Yuki Saito , Hiroya Takamura , Katsuhito Sudoh , Shinnosuke Takamichi , Graham Neubig , Florian Matthes , Tatsuya Ishigaki

Live-streaming, as an emerging media enabling real-time interaction between authors and users, has attracted significant attention. Unlike the stable playback time of traditional TV live or the fixed content of short video, live-streaming,…

Information Retrieval · Computer Science 2025-12-09 Jiangxia Cao , Ruochen Yang , Xiang Chen , Changxin Lao , Yueyang Liu , Yusheng Huang , Yuanhao Tian , Xiangyu Wu , Shuang Yang , Zhaojie Liu , Guorui Zhou

The dynamic nature of esports makes the situation relatively complicated for average viewers. Esports broadcasting involves game expert casters, but the caster-dependent game commentary is not enough to fully understand the game situation.…

Computation and Language · Computer Science 2024-05-01 Zhihao Zhang , Feiqi Cao , Yingbin Mo , Yiran Zhang , Josiah Poon , Caren Han

Much of the research in online moderation focuses on punitive actions. However, emerging research has shown that positive reinforcement is effective at encouraging desirable behavior on online platforms. We extend this research by studying…

Human-Computer Interaction · Computer Science 2024-04-05 Frederick Choi , Charlotte Lambert , Vinay Koshy , Sowmya Pratipati , Tue Do , Eshwar Chandrasekharan

Video storytelling is essential for sports performance analysis and fan engagement, enabling sports professionals and fans to effectively communicate and interpret the spatial and temporal dynamics of gameplay. Traditional methods rely on…

Human-Computer Interaction · Computer Science 2025-02-18 Tica Lin , Ruxun Xiang , Gardenia Liu , Divyanshu Tiwari , Meng-Chia Chiang , Chenjiayi Ye , Hanspeter Pfister , Chen Zhu-Tian

Bullet-screen is a technique that enables the website users to send real-time comment `bullet' cross the screen. Compared with the traditional review of a video, bullet-screen provides new features of feeling expression to video watching…

Multimedia · Computer Science 2019-05-16 Haoran Niu , Jiangnan Li , Yu Zhao
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