Related papers: Lights Out On A Random Graph
We study a variant of the chip-firing game called the diffusion game. In the diffusion game, we begin with some integer labelling of the vertices of a graph, interpreted as a number of chips on each vertex, and then for each subsequent step…
The present paper deals with connected subtraction games in graphs, which are generalization of takeaway games. In a connected subtraction game, two players alternate removing a connected sub-graph from a given connected game-graph,…
There has been much recent interest in random graphs sampled uniformly from the n-vertex graphs in a suitable structured class, such as the class of all planar graphs. Here we consider a general 'bridge-addable' class of graphs - if a graph…
We propose the following model of a random graph on n vertices. Let F be a distribution in R_+^{n(n-1)/2} with a coordinate for every pair i$ with 1 \le i,j \le n. Then G_{F,p} is the distribution on graphs with n vertices obtained by…
Consider a graph on $n$ uniform random points in the unit square, each pair being connected by an edge with probability $p$ if the inter-point distance is at most $r$. We show that as $n\to\infty$ the probability of full connectivity is…
This work is concerned with the study of the Game of Graph Nim -- a class of two-player combinatorial games -- on graphs with $4$ edges. To each edge of such a graph is assigned a positive-integer-valued edge-weight, and during each round…
An $n$-tuple $D=(d(1),\dots,d(n))$ is a \emph{feasible degree sequence} if there is a graph on $\{1,\dots,n\}$ such that $i$ has degree $d(i)$. Any such graph will have $m=\sum_{i=1}^n d(i)/2$ edges. Letting $G(D)$ be a graph chosen…
Let P_{n,m} denote the graph taken uniformly at random from the set of all planar graphs on {1,2,..., n} with exactly m(n) edges. We use counting arguments to investigate the probability that P_{n,m} will contain given components and…
Lionel Levine's hat challenge has $t$ players, each with a (very large, or infinite) stack of hats on their head, each hat independently colored at random black or white. The players are allowed to coordinate before the random colors are…
Lights Out is a single-player electronic handheld game from the 1990s that features a 5 by 5 grid of light-up buttons. The game begins with some lights on and others off. The goal is to turn off all lights but pressing a button changes its…
The hat guessing number $HG(G)$ of a graph $G$ on $n$ vertices is defined in terms of the following game: $n$ players are placed on the $n$ vertices of $G$, each wearing a hat whose color is arbitrarily chosen from a set of $q$ possible…
We prove new theoretical results about several variations of the cop and robber game on graphs. First, we consider a variation of the cop and robber game which is more symmetric called the cop and killer game. We prove for all $c < 1$ that…
We propose a class of two person perfect information games based on weighted graphs. One of these games can be described in terms of a round pizza which is cut radially into pieces of varying size. The two players alternately take pieces…
Each vertex of an arbitrary simple graph on $n$ vertices chooses $k$ random incident edges. What is the expected number of edges in the original graph that connect different connected components of the sampled subgraph? We prove that the…
We study how the structure of the interaction graph of a game affects the existence of pure Nash equilibria. In particular, for a fixed interaction graph, we are interested in whether there are pure Nash equilibria arising when random…
Consider a game played on a simple graph $G = (V,E)$ where each vertex consists of a clickable light. Clicking any vertex $v$ toggles the on/off state of $v$ and its neighbors. One wins the game by finding a sequence of clicks that turns…
It is conjectured that the game domination number is at most $3n/5$ for every $n$-vertex graph which does not contain isolated vertices. It was proved in the recent years that the conjecture holds for several graph classes, including the…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
In a strong game played on the edge set of a graph G there are two players, Red and Blue, alternating turns in claiming previously unclaimed edges of G (with Red playing first). The winner is the first one to claim all the edges of some…
We establish universality of cutoff for simple random walk on a class of random graphs defined as follows. Given a finite graph $G=(V,E)$ with $|V|$ even we define a random graph $ G^*=(V,E \cup E')$ obtained by picking $E'$ to be the…