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We present a novel approach for generating 360-degree high-quality, spatio-temporally coherent human videos from a single image. Our framework combines the strengths of diffusion transformers for capturing global correlations across…

Computer Vision and Pattern Recognition · Computer Science 2024-09-25 Ruizhi Shao , Youxin Pang , Zerong Zheng , Jingxiang Sun , Yebin Liu

We present a new system (NPBG++) for the novel view synthesis (NVS) task that achieves high rendering realism with low scene fitting time. Our method efficiently leverages the multiview observations and the point cloud of a static scene to…

Computer Vision and Pattern Recognition · Computer Science 2022-03-28 Ruslan Rakhimov , Andrei-Timotei Ardelean , Victor Lempitsky , Evgeny Burnaev

We introduce a method to generate videos of dynamic virtual objects plausibly interacting via collisions with a still image's environment. Given a starting trajectory, physically simulated with the estimated geometry of a single, static…

Computer Vision and Pattern Recognition · Computer Science 2019-08-27 Carlo Innamorati , Bryan Russell , Danny M. Kaufman , and Niloy J. Mitra

Understanding and modeling lighting effects are fundamental tasks in computer vision and graphics. Classic physically-based rendering (PBR) accurately simulates the light transport, but relies on precise scene representations--explicit 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Ruofan Liang , Zan Gojcic , Huan Ling , Jacob Munkberg , Jon Hasselgren , Zhi-Hao Lin , Jun Gao , Alexander Keller , Nandita Vijaykumar , Sanja Fidler , Zian Wang

Bullet time is a type of visual effect commonly used in film, television and games that makes time seem to slow down or stop while still preserving dynamic details in the scene. It usually requires multiple sets of cameras to move slowly…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Linquan Yu , Yan Gao , Yangtian Yan , Wentao Zeng

Recent advances in video generation have enabled the synthesis of videos with strong temporal consistency and impressive visual quality, marking a crucial step toward vision foundation models. To evaluate these video generation models,…

Computer Vision and Pattern Recognition · Computer Science 2025-12-25 Xuming He , Zehao Fan , Hengjia Li , Fan Zhuo , Hankun Xu , Senlin Cheng , Di Weng , Haifeng Liu , Can Ye , Boxi Wu

Streaming video effect generation is highly desirable for live human-centric applications such as e-commerce streaming, entertainment, and vlogging, yet remains difficult due to the lack of suitable data and deployable editing models.…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Yiren Song , Cheng Liu , Yuxin Jiang , Mike Zheng Shou

Recent advances in personalized image generation allow a pre-trained text-to-image model to learn a new concept from a set of images. However, existing personalization approaches usually require heavy test-time finetuning for each concept,…

Computer Vision and Pattern Recognition · Computer Science 2023-04-10 Jing Shi , Wei Xiong , Zhe Lin , Hyun Joon Jung

We present Instant Volumetric Head Avatars (INSTA), a novel approach for reconstructing photo-realistic digital avatars instantaneously. INSTA models a dynamic neural radiance field based on neural graphics primitives embedded around a…

Computer Vision and Pattern Recognition · Computer Science 2023-03-24 Wojciech Zielonka , Timo Bolkart , Justus Thies

Capturing and editing full head performances enables the creation of virtual characters with various applications such as extended reality and media production. The past few years witnessed a steep rise in the photorealism of human head…

Computer Vision and Pattern Recognition · Computer Science 2023-06-05 Mohit Mendiratta , Xingang Pan , Mohamed Elgharib , Kartik Teotia , Mallikarjun B R , Ayush Tewari , Vladislav Golyanik , Adam Kortylewski , Christian Theobalt

Novel-View Human Action Synthesis aims to synthesize the movement of a body from a virtual viewpoint, given a video from a real viewpoint. We present a novel 3D reasoning to synthesize the target viewpoint. We first estimate the 3D mesh of…

Computer Vision and Pattern Recognition · Computer Science 2020-10-09 Mohamed Ilyes Lakhal , Davide Boscaini , Fabio Poiesi , Oswald Lanz , Andrea Cavallaro

Creating realistic virtual assets is a time-consuming process: it usually involves an artist designing the object, then spending a lot of effort on tweaking its appearance. Intricate details and certain effects, such as subsurface…

Computer Vision and Pattern Recognition · Computer Science 2022-12-13 Aljaž Božič , Denis Gladkov , Luke Doukakis , Christoph Lassner

Digital human avatars aim to simulate the dynamic appearance of humans in virtual environments, enabling immersive experiences across gaming, film, virtual reality, and more. However, the conventional process for creating and animating…

Computer Vision and Pattern Recognition · Computer Science 2025-10-15 Felix Taubner , Ruihang Zhang , Mathieu Tuli , Sherwin Bahmani , David B. Lindell

Capturing and faithfully rendering photo-realistic humans from novel views is a fundamental problem for AR/VR applications. While prior work has shown impressive performance capture results in laboratory settings, it is non-trivial to…

Computer Vision and Pattern Recognition · Computer Science 2022-08-03 Phong Nguyen-Ha , Nikolaos Sarafianos , Christoph Lassner , Janne Heikkila , Tony Tung

Designing a visualization is often a process of iterative refinement where the designer improves a chart over time by adding features, improving encodings, and fixing mistakes. However, effective design requires external critique and…

Human-Computer Interaction · Computer Science 2023-03-14 Sungbok Shin , Sanghyun Hong , Niklas Elmqvist

We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper,…

This paper presents a method that allows users to design cinematic video shots in the context of image-to-video generation. Shot design, a critical aspect of filmmaking, involves meticulously planning both camera movements and object…

Computer Vision and Pattern Recognition · Computer Science 2025-02-07 Jinbo Xing , Long Mai , Cusuh Ham , Jiahui Huang , Aniruddha Mahapatra , Chi-Wing Fu , Tien-Tsin Wong , Feng Liu

Large pre-trained vision and language models have demonstrated remarkable capacities for various tasks. However, solving the knowledge-based visual reasoning tasks remains challenging, which requires a model to comprehensively understand…

Computer Vision and Pattern Recognition · Computer Science 2023-01-13 Zhenfang Chen , Qinhong Zhou , Yikang Shen , Yining Hong , Hao Zhang , Chuang Gan

Synthesizing photorealistic 4D human head avatars from videos is essential for VR/AR, telepresence, and video game applications. Although existing Neural Radiance Fields (NeRF)-based methods achieve high-fidelity results, the computational…

Graphics · Computer Science 2023-11-29 Hao-Bin Duan , Miao Wang , Jin-Chuan Shi , Xu-Chuan Chen , Yan-Pei Cao

Recent neural rendering approaches for human activities achieve remarkable view synthesis results, but still rely on dense input views or dense training with all the capture frames, leading to deployment difficulty and inefficient training…

Computer Vision and Pattern Recognition · Computer Science 2021-10-04 Anqi Pang , Xin Chen , Haimin Luo , Minye Wu , Jingyi Yu , Lan Xu