English

Novel-View Human Action Synthesis

Computer Vision and Pattern Recognition 2020-10-09 v3

Abstract

Novel-View Human Action Synthesis aims to synthesize the movement of a body from a virtual viewpoint, given a video from a real viewpoint. We present a novel 3D reasoning to synthesize the target viewpoint. We first estimate the 3D mesh of the target body and transfer the rough textures from the 2D images to the mesh. As this transfer may generate sparse textures on the mesh due to frame resolution or occlusions. We produce a semi-dense textured mesh by propagating the transferred textures both locally, within local geodesic neighborhoods, and globally, across symmetric semantic parts. Next, we introduce a context-based generator to learn how to correct and complete the residual appearance information. This allows the network to independently focus on learning the foreground and background synthesis tasks. We validate the proposed solution on the public NTU RGB+D dataset. The code and resources are available at https://bit.ly/36u3h4K.

Keywords

Cite

@article{arxiv.2007.02808,
  title  = {Novel-View Human Action Synthesis},
  author = {Mohamed Ilyes Lakhal and Davide Boscaini and Fabio Poiesi and Oswald Lanz and Andrea Cavallaro},
  journal= {arXiv preprint arXiv:2007.02808},
  year   = {2020}
}

Comments

Asian Conference on Computer Vision (ACCV) 2020

R2 v1 2026-06-23T16:53:13.637Z