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Virtual Reality (VR) has become increasingly popular for remote collaboration, but video conferencing poses challenges when the user's face is covered by the headset. Existing solutions have limitations in terms of accessibility. In this…

Multimedia · Computer Science 2024-08-19 Yili Jin , Xize Duan , Fangxin Wang , Xue Liu

Generative models trained on internet data have revolutionized how text, image, and video content can be created. Perhaps the next milestone for generative models is to simulate realistic experience in response to actions taken by humans,…

Artificial Intelligence · Computer Science 2024-09-27 Sherry Yang , Yilun Du , Kamyar Ghasemipour , Jonathan Tompson , Leslie Kaelbling , Dale Schuurmans , Pieter Abbeel

Realistic temporal dynamics are crucial for many video generation, processing and modelling applications, e.g. in computational fluid dynamics, weather prediction, or long-term climate simulations. Video diffusion models (VDMs) are the…

Machine Learning · Computer Science 2025-05-16 Philipp Hess , Maximilian Gelbrecht , Christof Schötz , Michael Aich , Yu Huang , Shangshang Yang , Niklas Boers

Existing real-time RGB-D reconstruction approaches, like Kinect Fusion, lack real-time photo-realistic visualization. This is due to noisy, oversmoothed or incomplete geometry and blurry textures which are fused from imperfect depth maps…

Computer Vision and Pattern Recognition · Computer Science 2023-11-30 Laura Fink , Darius Rückert , Linus Franke , Joachim Keinert , Marc Stamminger

Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person.…

Graphics · Computer Science 2022-09-14 Yongjing Ye , Libin Liu , Lei Hu , Shihong Xia

Recently, diffusion models have exhibited superior performance in the area of image inpainting. Inpainting methods based on diffusion models can usually generate realistic, high-quality image content for masked areas. However, due to the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Ruichen Wang , Junliang Zhang , Qingsong Xie , Chen Chen , Haonan Lu

Latest advances have achieved realistic virtual try-on (VTON) through localized garment inpainting using latent diffusion models, significantly enhancing consumers' online shopping experience. However, existing VTON technologies neglect the…

Computer Vision and Pattern Recognition · Computer Science 2024-08-07 Fei Shen , Xin Jiang , Xin He , Hu Ye , Cong Wang , Xiaoyu Du , Zechao Li , Jinhui Tang

We introduce a free-viewpoint rendering method -- HumanNeRF -- that works on a given monocular video of a human performing complex body motions, e.g. a video from YouTube. Our method enables pausing the video at any frame and rendering the…

Computer Vision and Pattern Recognition · Computer Science 2022-06-16 Chung-Yi Weng , Brian Curless , Pratul P. Srinivasan , Jonathan T. Barron , Ira Kemelmacher-Shlizerman

Diffusion-based human animation aims to animate a human character based on a source human image as well as driving signals such as a sequence of poses. Leveraging the generative capacity of diffusion model, existing approaches are able to…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Fa-Ting Hong , Zhan Xu , Haiyang Liu , Qinjie Lin , Luchuan Song , Zhixin Shu , Yang Zhou , Duygu Ceylan , Dan Xu

This paper addresses the challenge of quickly reconstructing free-viewpoint videos of dynamic humans from sparse multi-view videos. Some recent works represent the dynamic human as a canonical neural radiance field (NeRF) and a motion…

Computer Vision and Pattern Recognition · Computer Science 2023-02-27 Chen Geng , Sida Peng , Zhen Xu , Hujun Bao , Xiaowei Zhou

Artificial Intelligence Generated Content (AIGC) has shown remarkable progress in generating realistic images. However, in this paper, we take a step "backward" and address AIGC for the most rudimentary visual modality of human sketches.…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Zhiyu Qu , Tao Xiang , Yi-Zhe Song

Generating high-quality 360-degree views of human heads from single-view images is essential for enabling accessible immersive telepresence applications and scalable personalized content creation. While cutting-edge methods for full head…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Yuming Gu , Phong Tran , Yujian Zheng , Hongyi Xu , Heyuan Li , Adilbek Karmanov , Hao Li

Recent advancements in personalized Text-to-Video (T2V) generation have made significant strides in synthesizing character-specific content. However, these methods face a critical limitation: the inability to perform fine-grained control…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Haopeng Fang , Di Qiu , Binjie Mao , He Tang

We present AvatarPopUp, a method for fast, high quality 3D human avatar generation from different input modalities, such as images and text prompts and with control over the generated pose and shape. The common theme is the use of…

Computer Vision and Pattern Recognition · Computer Science 2024-07-15 Nikos Kolotouros , Thiemo Alldieck , Enric Corona , Eduard Gabriel Bazavan , Cristian Sminchisescu

Human visual imagination usually begins with analogies or rough sketches. For example, given an image with a girl playing guitar before a building, one may analogously imagine how it seems like if Iron Man playing guitar before Pyramid in…

Computer Vision and Pattern Recognition · Computer Science 2024-04-10 Xiaoyu Liu , Yuxiang Wei , Ming Liu , Xianhui Lin , Peiran Ren , Xuansong Xie , Wangmeng Zuo

Texturing 3D humans with semantic UV maps remains a challenge due to the difficulty of acquiring reasonably unfolded UV. Despite recent text-to-3D advancements in supervising multi-view renderings using large text-to-image (T2I) models,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Yufei Liu , Junwei Zhu , Junshu Tang , Shijie Zhang , Jiangning Zhang , Weijian Cao , Chengjie Wang , Yunsheng Wu , Dongjin Huang

This paper presents FaceXHuBERT, a text-less speech-driven 3D facial animation generation method that allows to capture personalized and subtle cues in speech (e.g. identity, emotion and hesitation). It is also very robust to background…

Computer Vision and Pattern Recognition · Computer Science 2023-03-10 Kazi Injamamul Haque , Zerrin Yumak

Diffusion Transformers (DiT)-based video generation models with 3D full attention exhibit strong generative capabilities. Trajectory control represents a user-friendly task in the field of controllable video generation. However, existing…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Cheng Lei , Jiayu Zhang , Yue Ma , Xinyu Wang , Long Chen , Liang Tang , Yiqiang Yan , Fei Su , Zhicheng Zhao

We introduce a novel diffusion-based video generation method, generating a video showing multiple events given multiple individual sentences from the user. Our method does not require a large-scale video dataset since our method uses a…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Gyeongrok Oh , Jaehwan Jeong , Sieun Kim , Wonmin Byeon , Jinkyu Kim , Sungwoong Kim , Sangpil Kim

Generating human videos with realistic and controllable motions is a challenging task. While existing methods can generate visually compelling videos, they lack separate control over four key video elements: foreground subject, background…

Computer Vision and Pattern Recognition · Computer Science 2025-08-13 Jingyun Liang , Jingkai Zhou , Shikai Li , Chenjie Cao , Lei Sun , Yichen Qian , Weihua Chen , Fan Wang
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