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Efficient text entry remains a primary bottleneck preventing Virtual Reality (VR) from evolving into a viable productivity platform. To address this, we conducted an empirical comparison of six physical input systems across three…

We investigate the opportunities and challenges of running virtual reality (VR) studies remotely. Today, many consumers own head-mounted displays (HMDs), allowing them to participate in scientific studies from their homes using their own…

Estimating the 3D pose of a hand from a 2D image is a well-studied problem and a requirement for several real-life applications such as virtual reality, augmented reality, and hand gesture recognition. Currently, reasonable estimations can…

Computer Vision and Pattern Recognition · Computer Science 2022-05-10 Danilo Avola , Luigi Cinque , Alessio Fagioli , Gian Luca Foresti , Adriano Fragomeni , Daniele Pannone

Haptic feedback has become crucial to enhance the user experiences in Virtual Reality (VR). This justifies the sudden burst of novel haptic solutions proposed these past years in the HCI community. This article is a survey of Virtual…

Human-Computer Interaction · Computer Science 2021-02-19 Elodie Bouzbib , Gilles Bailly , Sinan Haliyo , Pascal Frey

Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of…

We investigate the perception of visual variables on wall-sized tiled displays within an immersive environment. We designed and conducted two formal user studies focusing on elementary visualization reading tasks in VR. The first study…

Human-Computer Interaction · Computer Science 2025-01-20 Dongyun Han , Anastasia Bezerianos , Petra Isenberg , Isaac Cho

In this paper, we present a novel multi-modal attention guidance method designed to address the challenges of turn-taking dynamics in meetings and enhance group conversations within virtual reality (VR) environments. Recognizing the…

Human-Computer Interaction · Computer Science 2024-06-21 Geonsun Lee , Dae Yeol Lee , Guan-Ming Su , Dinesh Manocha

Virtual Reality (VR) broadcasting has seen widespread adoption in major sports events, attributed to its ability to generate a sense of presence, curiosity, and excitement among viewers. However, we have noticed that still shots reveal a…

Human-Computer Interaction · Computer Science 2023-10-02 Xiuqi Zhu , Chenyi Wang , Zichun Guo , Yifan Zhao , Yang Jiao

In this work, a real-time hand gesture recognition system-based human-computer interface (HCI) is presented. The system consists of six stages: (1) hand detection, (2) gesture segmentation, (3) use of five pre-trained convolutional neural…

Computer Vision and Pattern Recognition · Computer Science 2023-01-18 Abir Sen , Tapas Kumar Mishra , Ratnakar Dash

In this paper, we present the implementation details of a Virtual Reality (VR)-based teleoperation interface for moving a robotic manipulator. We propose an iterative human-in-the-loop design where the user sets the next task-space waypoint…

Robotics · Computer Science 2022-05-24 Shiyu Xu , Scott Moore , Akansel Cosgun

The amount of interest in Virtual Reality (VR) research has significantly increased over the past few years, both in academia and industry. The release of commercial VR Head-Mounted Displays (HMDs) has been a major contributing factor.…

Human-Computer Interaction · Computer Science 2020-10-08 Diego Monteiro , Hai-Ning Liang , Jialin Wang , Hao Chen , Nilufar Baghaei

When collaborating relative to a shared 3D virtual object in mixed reality (MR), users may experience communication issues arising from differences in perspective. These issues include occlusion (e.g., one user not being able to see what…

Human-Computer Interaction · Computer Science 2025-03-18 Matt Gottsacker , Nels Numan , Anthony Steed , Gerd Bruder , Gregory F. Welch , Steve Feiner

While virtual reality (VR) holds significant potential to revolutionize digital user interaction, how visual information is presented through VR head-mounted displays (HMDs) differs from naturalistic viewing and interactions in physical…

Human-Computer Interaction · Computer Science 2026-02-11 Xiaoye Michael Wang , Matthew Prenevost , Aneesh Tarun , Ian Robinson , Michael Nitsche , Gabby Resch , Ali Mazalek , Timothy N. Welsh

Recent research proposed gaze-assisted gestures to enhance interaction within virtual reality (VR), providing opportunities for people with motor impairments to experience VR. Compared to people with other motor impairments, those with…

Human-Computer Interaction · Computer Science 2024-03-26 Jingze Tian , Yingna Wang , Keye Yu , Liyi Xu , Junan Xie , Franklin Mingzhe Li , Yafeng Niu , Mingming Fan

With the growing technology, we humans always need something that stands out from the other thing. Gestures are most desirable source to Communicate with the Machines. Human Computer Interaction finds its importance when it comes to working…

Human-Computer Interaction · Computer Science 2014-11-20 Sandeep Vasave , Amol Plave

Walking in place for moving through virtual environments has attracted noticeable attention recently. Recent attempts focused on training a classifier to recognize certain patterns of gestures (e.g., standing, walking, etc) with the use of…

Human-Computer Interaction · Computer Science 2021-08-24 Lizhi Zhao , Xuequan Lu , Min Zhao , Meili Wang

Navigating spaces is an embodied experience. Examples can vary from rescue workers trying to save people from natural disasters; a tourist finding their way to the nearest coffee shop, or a gamer solving a maze. Virtual reality allows these…

Human-Computer Interaction · Computer Science 2018-09-24 Aryabrata Basu , Kyle Johnsen

Robotic solutions, in particular robotic arms, are becoming more frequently deployed for close collaboration with humans, for example in manufacturing or domestic care environments. These robotic arms require the user to control several…

Human-Computer Interaction · Computer Science 2023-11-15 Max Pascher , Kirill Kronhardt , Felix Ferdinand Goldau , Udo Frese , Jens Gerken

In this work, we propose two algorithms that can be applied in the context of a networked virtual environment to efficiently handle the interpolation of displacement data for hand-based VR HMDs. Our algorithms, based on the use of…

Graphics · Computer Science 2021-07-13 Manos Kamarianakis , Nick Lydatakis , George Papagiannakis

In this paper, we introduce a novel Multiscale Video Transformer Network (MVTN) for dynamic hand gesture recognition, since multiscale features can extract features with variable size, pose, and shape of hand which is a challenge in hand…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Mallika Garg , Debashis Ghosh , Pyari Mohan Pradhan